It would if regular players couldn’t join Firestorm, this is not paid DLC.
It’s probably bringing in more new players to BFV than any other mode considering all the major streamers are playing this, if they fix the looting/inventory it will be one of the better things that happened to BFV.
I have it and while I agree Blackout is decent I was really hoping Firestorm would bring me back to Battlefield which had been my primary go to franchise since BF2. Not gonna give up on it completely but i’m not playng it again until they fix the looting/inv system it just feels so lazy the way they implemented it and needs a major overhaul.
of course there are these random elements which are exactly the reason why people (myself included) don’t think competitive battle royales really works out. regardless these games are a lot of fun for a lot of players (again myself included). the “randomness” or imbalance is part of the battle royale genre. blaming criterion for making their battle royale game play like a battle royale game is quite a weird thing to do.
people asked for a BR game and they got one. if its good or not is another question but it clearly is a true battle royale game. if you don’t like this kind of game then that’s OK… but again complaining about bfv battle royale because it plays like a battle royale is nonsense.
You can be unlucky on that occasion and luckier on others- it’s just the characteristics of the mode and I’m OK with that personally.
Playing devils advocate here a bit, I can see how having a bad start and surviving and looting more and ending up in the last circle etc could stir your juices
It clearly is the most annoying part about BR and some of my Platoon members stoped playing after 2 rounds with bad luck (and too much running to meet other players) and won’t touch it again.
But I did some rounds with an experienced BR player (Fortnite, Apex, etc) and you can partly avoid getting in those situation by having a different start strategy.
Avoid jumping together with other squads, jump further away from the middle, look around before you jump and land and run away if needed.
In around 10 rounds we never got in a bad luck situation and were fully geared up before our first encounter.
The looting is just a (important) part of a BR game and doing it right can give you victories.
But I agree it is a taste thing, you like it or not.
Again, I’m referring to multiple occasions where devs claim that Firestorm plays like battlefield and feels like battlefield. In reality its neither of those things.
Yeah I agree with OP on this one. Loot plays too big of a part in this gamemode, even more than in the others I played. While noone has to fear to not have a RDS or scope on his weapon in PUBG, you can very well have rounds with only T1 weapons that do not have specs or scopes. The rift between T1 and T3 is simply too big.
Armour is another thing. You can pretty much assume an enemy having T2 vest in PUBG along with a T2 helmet. Reducing your incoming damage by 40% (50% with T3). Which brings your total health up to 200 HP in BF standards. However armour will last you a fair bit longer in this game, because it breaks slowly and equipping it does not prevent you from taking health damage, so you can always loot a new vest from an opponent.
In Firestorm, there is little chance of looting armour plates of an enemy after a longer duration firefight. That is a big issue.
I was basically about to make the same post. What Battlefield is, and what it isn’t, is not a constant. It changes.
Battlefield used to be only variations of Conquest. That’s it. No Domination, TDM, or Rush. No Frontlines or Operations.
I may not like all of those game modes, but I’m not going to ask for their removal, because it might be someone else’s favourite. And this game isn’t created with only my interests in mind.
I don’t like team deathmatch, I don’t play team deathmatch.
It was a difficult path to navigate and required a great deal of analysis, but I eventually came to a scientific conclusion on the best manner in which to enjoy my time playing this game. The answer to this riddle you may ask? I don’t play modes I don’t enjoy.
RNG plays a huge role in BR games, that’s partly why they are popular. With better loot you can beat better players, it gives the average player some hope each round hah. I wouldn’t play a BR game competitively that’s for sure.
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I would say a BR game with pre-set loadouts instead of looting would be more fun but not having to find loot would just lead to people cheesing camp spots more often and it’d probably get stale.
Battlefield V: Firestorm is the best in the world battle royale!
Many thanks to the developers. From Russia with love!
Fun & best moments in bf5 BR look here
I’ve look at this and played it with a friend for all of half an hour, this game mode is absolute rubbish if this is all the E.A. game designers can come up with for a NEW came mode you have failed miserably. Better you concentrate on NEW theatres of War with newer MAPS this is what the Battlefield players want and have been asking for. E.A. you really are insulting your backer’s intelligence.
I agree, but in reality the “cheesing up camp spots” only works for the first few rings, by the end of it the playing field is so small it always ends in a straight up firefight.
All weapons are viable at the start except maybe melee. I once just found an RPG in the house and still managed to kill the guy coming at me with the gun. 2 hits with my RPG and he was down.
Every other gun is fine too, except liberator ofc. Pistols can be difficult sometimes, but you usually need max 2 houses to find a real gun. With this its possible to win every firefight it then comes down to your aiming obviously (most important) and your positioning (almost as important). Choose your fights.
Despite some obvious issues like the loot system of dead players or no ping system / ability to use sights of your own liking on your weapons, im having incredible fun with this BR and i played PUBG and Apex. The gunplay is BF is just simply the best by a far margin.
I also seem to not run around ages to get the best gadgets, some green weapons are just as fine as rare or epic ones. It mostly comes down to the sights they have for me, especially on sniper/singe bolt weapons.
It runs better than PUBG, is alot prettier and offers more freedom but… the gunmechanics in this game are far too shallow to make it interesting in the long run.
These are pretty much the reasons that completely turn me off the mode. The randomness makes it too frustrating to overcome the thrill. Combined with slowness, busy work, convolutedness and slow ramp up time make it feel like a waste of time (last night squad queuing took around five minutes from initiating matchmaking to hitting ground). It’s time that I could use to actually play an FPS instead of waiting around.
I’m not complaining per se, I hope it reinvigorates the game and boosts developer support, I’ll just personally not play it.
I imagine this will get shouted down and probably wouldn’t work anyway but, what if you could revive a ‘dead’ soldier like in apex?
So obviously not a dead soldier but maybe instead of dying after being downed you fall unconscious (from the pain of the injury?) Anyway, your squad mates can then decide to either carry the unconscious player to a ‘field hospital’ (maybe multiple of them dotted around the map). After a quick stab of a needle at the field hospital the soldier is up on his feet again.
You could transport a soldier via any vehicle to the field hospitals, if not then they must be carried which exposes the person carrying them as they can only use a handgun, this then provides the risk reward balance.