after Mercury in May that will only be 2 DLC maps total for core BFV game modes in the first 6 MONTHS after release. how much more “clear” could they be?
Just tried firestorm, so my experiences and noticed issues:
-Firestorm should get a 2-player-team Duo mode in general (!)
-Loot system for dead bodies seems not to be very intuitive and precise: it takes too long to find the stuff you want
-ammunition limit got me triggered right at the start - its very unclear how many rounds you can carry and what affects that limit
-not really a friend of the inventory system on PS4, maybe i have to get used to it. But i think there are some better working solutions (not specifically mentioning any other BR games)
To start off,
I abseloutly love firestorm, it has some of the good features you wanna see in a battle royale gamemode,
but the most important is the core gameplay from battlefield 5, it is unique.
Most BR games have to develop a new core gameplay for their BR game, and that is where battlefield 5 is infront of the others.
But as most games there is guaranteed a feature or more that is undergoing changes,
and i might have some suggestions for features to be changed.
When you get a “V for Victory”(win) it is way cooler than other BR games i have played, but i would love to hear more epic music at the “V for Victory”
Right now it is just like you get an epic background and a standard “victory text” and some standard music
Add some epic classic battlefield music, perhaps make the charater walk closer to the camera, drop his last kill weapon, then make him wipe his hands(job done, kinda) that would be cool.
Looting needs work… (nahh just wipe this, i know criterion is already looking into it)
Let me make a quote for Firestorm
‘Firestorm is the only Battle royale i have found entertaining, immersive and unique’
Keep loving what you do, and i’ll hang on to the end.
In other BR games I’ve played, sound payed a pretty big part, especially when sneaking up on someone, or when someone approaches your position. The sound will tell you what direction he’s coming from and roughly how far off he is. It also lets you roughly pinpoint nearby gunfights.
But in Firestorm I have a lot of trouble locating enemies. Sound volume is a poor indicator of distance, and the sound mostly appears to come from everywhere. Do others have the same experience? I’m using stereo headphones by the way (no surround)
(Still having fun in Firestorm though I’m garbage at straight up duel shootouts)
I like the fact you can use the footsteps sound again like they had in bfv for a short time before the youtubers ruined it for everyone complaining it was too loud.
How loud do they think steel hobnailed boots should sound its not ww3.
Allot of the sound issues could be solved with little equaliser bars at the footsteps range they give us so many options but not one that would make a huge difference.
Yes, I know, I was referring to the snap aim assist, which is real aim assist. The snap aim assist is only in single player. It says right on it “not available in multiplayer.” The other one just slows the reticle down and it actually doesn’t work very well and will screw you up especially when scoped.
Why are you landing next to enemies at the start of the round? You understand that’s a bad idea in general right? Anywho…
You literally just advised that you and your friend were dealt two unsuited & unmatched cards and your opponent got pocket aces.
Regardless of the probability of such, it’s moot. Experienced card players FOLD when the probability is against them, in this analogy that would be DEATH.
They don’t gain super-hero powers because they understand probability, they simply know when to hold them or to fold them and EVEN then World Poker Tournament players still lose to players due to luck at times.