I love the new grand operation, the look and feel of the game modes is really good, and it plays well. Also this weeks tides of war pathing seems better, with an easier/soloable middle line and 2 slightly harder/luck based lines down the sides make it a lot less frustrating.
My 1 criticism would be that on phase 1 of the tank heavy map for the attacking team if all your tank drivers are being wimps it’s really hard for the remaining infantry to do anything, not just attack but literally anything. Some hard cover or a trench network on the right hillside might make it better for the left over infantry players. When the tank drivers aren’t being wimps it plays really well.
Really enjoying this update, more of the same please.
The whole design of the maps is awful, you have the defenders with every advantage and didn’t give the attackers any kind of low down cover to make attacks from… Dice you’ve F this one up royally.
First of all i want to say thanks, that there is no conquest mode during that operation. This operation can become best operation of BF V so far. But some tweaks are needed for 1st point:
-Attacking team is on high ground, sides (point 1 and 2 on screenshoot) are open fields with no cover. That means that infantry should go to frontal attack, which is pretty much sucide under few eng tank’s attack from sides.
-In the middle of the objective point there are only 4 buildings which are getting destroyed after 2 mins of the fight. Tank’s shells do aoe dmg to infantry inside those ruins so eng infantry can only be phroned and hide between houses where tanks could no get them.
-German tanks can move vie their right flang and base eng tank resp and control vehicle supply point.
Woah, tried the Battle of Hannut, what a blast. The breakthrough part was probably the single most intense moment I’ve ever had with the game. Lots of tanks rolling around in a tight area, buildings crumbling, explosions all around…just wow. Great work.
Second set of flags are god awful as the British. Stukas everywhere, your stationary AA is blown up near instantly, and the mobile AA has to counter both the air swarm and the enemy tank swarm. Its basically a “gimme” set of points for the Germans.
It’s fun. It’s my second go on the map since I’m a Breakthrough player, and it’s so far one of the better looking maps on console, especially seeing it at night. The third phase is a bit of a dud. Not sure if the actual fight ended at Arras, but why not approach at it as one of the Russian Operations in BF1 did where you see the massive structure at a distance, and as the battle progresses players creep closer until the final fight at said structure (I forget what the operation and map is called).
Nonetheless, it’s the more enjoyable GO on the entire lot, and hopefully moving forward the operations improve upon it.
BF V was getting a little bit stale for me and the ToW Assignments felt like a chore, the last two weeks I wasn’t interested in playing at all and completing the ToW.
But now after playing 5-6h of ToW and the new Grand Operations I have to say this is the most fun I had with BFV till today. Good job!
I seriously hope Dice turns the ship around and:
releases more maps
releases more maps
releases more maps and weapons
they are able to produce good cosmetics which sell, NOT because I want one, just because I think with some MTX money EA will see the Battlefield franchise as a failure and maybe Dice / the series will die/get less development money. Please DICE continue this path, more multiplayer content, small arms was a fail and waste of time/money. More maaaaaaaaaaaaps!
Since the tank resupply stations are vital in a large scale tank battle can we please stop them from being destroyed by spiteful sabateurs on your own team?
Selbslader 1906 in recon class does not apply eagle eye traits when shooting an enemy. All others work from testing it. Im using the sniper traits not pathfinder.