# DISCUSSION: Gadgets, Equipment, and Grenades

**URL:** <https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710>\
**Category:** General Discussion\
**Created:** [March 8, 2019, 5:48am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710 "2019-03-08T05:48:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Braddock512](https://battlefieldforum.co/user_avatar/battlefieldforum.co/braddock512/32/101011_2.png) [@Braddock512](https://battlefieldforum.co/u/Braddock512)\
**Post date:** [March 8, 2019, 5:48am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/1 "2019-03-08T05:48:00Z")

</div>

Hello Battlefield V community!

 ![hgo6x1qa2uk21.jpg](https://battlefieldforum.co/uploads/default/original/3X/e/3/e33803289f5f30754d2a325254228ae2a9b0e7d8.jpeg)  
Recon using a Spotting Scope

In Battlefield V, each class has a set of Gadgets that can enhance their effectiveness on the battlefield. From Ammo Pouches to Ammo Crates, Spotting Scopes to the indomitable Panzerfaust, the selection and usage of gadgets can lead to victory or be a factor in the agony of defeat. A proper grenade toss can clear out a house or bounce back and blow up in your face.

Since launch, we’ve seen various comments and threads regarding specific gadgets, equipment, & grenades - what you like, what you don’t, etc. We’ve also seen requests for more gadgets - across all classes and class specific. Some examples below:

[u/CheeringKitty67](http://reddit.com/u/CheeringKity67)

> [@](#):
>
> Ammo and medic crates should operate like those in BF1. You also could put a point value on it for opposing snipers who destroy them. Also would be nice for Recon to carry an anti tank grenade as an option.

And

[guitfnky](https://www.reddit.com/user/guitfnky)

> [@](#):
>
> re: gadgets—what’s missing?  
> I don’t say this to be snarky, but content.  
> there’s almost no incentive to switch your gadget when you’ve only got two or three options to pick for each class. once you find something that matches your play style, you might as well forget the gadget selection screen altogether.

And

[FISSIONMAILED](https://www.reddit.com/user/FISSIONMAILED-___-)-

> [@](#):
>
> How about that garrote gadget weapon that recon had available for him?

And

[papree](https://www.reddit.com/user/papree)

> [@](#):
>
> Gadgets:
> 
> - Limpet for Medic
> - 5-10% Vehicle Ammo resupply for Support
> - Air Radar beacon for Recon

So here we are. Let’s talk about the Gadgets, Equipment, and Grenades currently in the game - what works, what doesn’t, what seems superfluous. Let’s also talk about gadgets you’d like to see (No laser-designation stuff, nothing post-1945, be realistic).

Keep it constructive, keep it friendly. If you disagree with someone’s point, explain why and share a counterpoint.

Let’s have a discussion.

---

<div class="post-metadata">

**Author:** ![EpicName](https://battlefieldforum.co/user_avatar/battlefieldforum.co/epicname/32/106654_2.png) [@EpicName](https://battlefieldforum.co/u/EpicName)\
**Post date:** [March 8, 2019, 6:09am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/2 "2019-03-08T06:09:00Z")

</div>

Id love to see the support get a mortar gadget

---

<div class="post-metadata">

**Author:** ![TTZ\_Dipsy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ttz_dipsy/32/103902_2.png) [@TTZ\_Dipsy](https://battlefieldforum.co/u/TTZ_Dipsy)\
**Post date:** [March 8, 2019, 6:12am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/3 "2019-03-08T06:12:00Z")

</div>

I don’t want Medics to have grenade rifles like BF1 but they need _something_ to be able to destroy fortifications with. Even if all classes could start dismantling them with their hammers this would be fantastic

---

<div class="post-metadata">

**Author:** ![Masty\_spy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/masty_spy/32/106925_2.png) [@Masty\_spy](https://battlefieldforum.co/u/Masty_spy)\
**Post date:** [March 8, 2019, 6:47am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/4 "2019-03-08T06:47:00Z")

</div>

We need:

1. Cooldown on throwing ammo/med pouches. Now you have MG42 throwing rate. In BF1 there is a small CD and 2 “charges” of medkit
2. AntiTank assault should have 1 AT grenage EXTRA. not as a replacement
3. 3 sec of increased moving speed after being revived by medic. “Adrenalin buff”
4. Random mini crates with ammo/grenades In houses. (rare spawn)
5. SHOW us damage/takedown radius of melee weapons. Now this information is hided. Why? I`ve tested it - same damage from bf1.
6. We need molotov buffs. Now its not worth it

---

<div class="post-metadata">

**Author:** ![craigerswuzhere](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/d78d45/32.png) [@craigerswuzhere](https://battlefieldforum.co/u/craigerswuzhere)\
**Post date:** [March 8, 2019, 6:49am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/5 "2019-03-08T06:49:00Z")

</div>

In my opinion, Recon should not have the spawn beacon. Most Recon play as snipers, away from the objective. And rarely do I ever see a spawn beacon in a good spot. They put them far away closet to their favorite spots, if they get spotted and die then they spawn in on the beacon back close to that same spot.

---

<div class="post-metadata">

**Author:** ![pagess](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pagess/32/107043_2.png) [@pagess](https://battlefieldforum.co/u/pagess)\
**Post date:** [March 8, 2019, 9:19am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/6 "2019-03-08T09:19:00Z")

</div>

The AP mine buff wasn’t needed. Some players run around without 100% HP and now the AP does 100HP kill. That should be nerfed back to the original amount of damage. They shouldn’t also be stacked and near any resupply stations. In general, with the visibility issue in BFV you just cannot see an AP mine most of the time.

Spawn beacons disappear after (and not just you) it has been used several times. If there was a way to show you or your squad mates how many spawns are left to be used before it explodes or disappears that would be very helpful.

Grenade rifle adjustment was great but it still performs as the same at a longer distance of 10-15m’s. The range at which these should “explode on impact” should be increased to 30m’s so that players cannot use them as shotgun kills again.

The Piat and the panza. When trying to kill someone in close quarters the user takes some damage but the receiver dies? This shouldn’t work like this and is abusive. If I should rocket the floor at my feet I should die right away.

The colour of mines should be adjusted to try make them stand out a bit better. Right now it’s like playing minesweeper with a clunky tank.

One thing that I find weird is the AT pistol can destroy sandbags yet a one panza rocket cannot. You’d think that a rocket vs grenade towards sandbags that the rocket would come up best and the grenade shouldn’t do as well?

Sniper decoys shouldn’t be able to be deployed in or in front of doorways.

Not part of the discussion but the artillery reinforcement was a **VERY BAD IDEA**! BFV has so much improvements with the lack of mortars and grenade and explosion spams now you guys just add it back? This shouldn’t have made its way back into the game.

---

<div class="post-metadata">

**Author:** ![Elforkedroad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/9fc29f/32.png) [@Elforkedroad](https://battlefieldforum.co/u/Elforkedroad)\
**Post date:** [March 8, 2019, 9:25am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/7 "2019-03-08T09:25:00Z")

</div>

Domination - Squad leader can call in supply drops once XP hits 2000

Gadgets - I never use the frag grenade rifle because I’d lose all respect for myself

Melee - more cool knives like in BF1. Loved the French butcher knife

---

<div class="post-metadata">

**Author:** ![zenn\_nme](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/ed655f/32.png) [@zenn\_nme](https://battlefieldforum.co/u/zenn_nme)\
**Post date:** [March 8, 2019, 9:44am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/8 "2019-03-08T09:44:00Z")

</div>

Just some thoughts I’ve been having about gagets;

- _Map icons for the health/ammo crates?_ Sometimes players just don’t seem to notice the crates laying around in the haze of war.
- _Benefit of running the health crate over the health pouch?_ For ammo is obvious for its ability to resupply gadgets, health crate needs one otherwise it serves no purpose.
- _Equiping gadgets in other gadgets slots?_ Just the option of being able to do this, 'cause some players are acustomed to run certain gadgets in other slots.
- _Rifle grenade for the Medic class instead of Assault?_ Would give the Medic class a ranged combat option (and make the Assault less “OP”).
- _Ability to use the ‘standard’ grenade on all classes?_ Fuse time is already longer by default than the impact/incendiary and would fit the classes better imho.
- _Future content ideas; the Mortar (stationary weapon perhaps to reduce spam?), the Bazooka, the Bangalore, the Fliergerfaust, the Panzerschreck (heavier Panzerfaust)_.

---

<div class="post-metadata">

**Author:** ![Marshennn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/marshennn/32/102748_2.png) [@Marshennn](https://battlefieldforum.co/u/Marshennn)\
**Post date:** [March 8, 2019, 10:23am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/9 "2019-03-08T10:23:00Z")

</div>

The one thing I absolutely love about BFV is that there’s little to no indirect fire gadgets. I like that there’s a bigger focus on gun vs gun in BFV compared to BF1 or even BF4 in its early days.

- Assault IMO needs some serious rebalancing. An assault at any given time can carry way too many attacking options IMO. You already have the best weapon selection out of any class (that significantly increases the pick rate) and on top of that, you can equip rocket launchers, dynamites and AT grenades all at the same time to become the ultimate Rambo. The way resupply stations work also does not help.  
At the moment, interacting with resupply stations refills your entire gadget ammo all at once. So if you time it right, you can fire +6 Pzf/PIAT and dynamites without any delay and that can lead to a lot of spam against vehicles.  
Either the overall ammo count needs to be reduced or this mechanic needs to be changed and made similar to how the ammo crates currently function where you only get +1 ammo for your gadget with every interaction.

- Frag Grenade Rifle needs some love when it comes to environmental damage. I don’t think it should OHK enemies but rather it should be a very useful gadget for destroying fortifications or opening new pathways, similar to the Grenade Launchers in BC2.

- AP Mines are extremely frustrating. They’re almost impossible to see and players usually place 2 of them at the same spot, landing a cheap kill. IMO, you should only get 1 mine at a time that does 75 damage. It should not be a OHK gadget but rather something that alerts you/your team and puts the enemy at a serious health disadvantage

- Recon shouldn’t have a spawn beacon. It was an issue in BF3/4 and it is an issue in BFV too where spawn beacons are usually deployed in absurd locations that are useful only to the sniper using it and not the entire squad like its supposed to. I feel a squad-focused beacon should either be a special squad leader gadget or a (inexpensive) reinforcement.

- This is a UI request but player dropped Ammo/Medic crates really need an icon on the HUD/minimap. Unless it’s directly in your LoS, it’s nearly impossible to locate these crates. If I’m on low health/ammo, I should know where they are by looking at the minimap

---

<div class="post-metadata">

**Author:** ![maskedocelot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/ee7513/32.png) [@maskedocelot](https://battlefieldforum.co/u/maskedocelot)\
**Post date:** [March 8, 2019, 10:29am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/10 "2019-03-08T10:29:00Z")

</div>

Some1’s suggestion from elsewhere… AT mines should have a short fortification build time after laying. So you lay the mine it’s greyed out and can then be built with the wrench. Instead of people running up behind a tank and laying them in seconds and blowing them up with an impact grenade, you would hopefully have to use them in a more pre-emptive way.

---

<div class="post-metadata">

**Author:** ![zenn\_nme](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/ed655f/32.png) [@zenn\_nme](https://battlefieldforum.co/u/zenn_nme)\
**Post date:** [March 8, 2019, 10:47am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/11 "2019-03-08T10:47:00Z")

</div>

> [@maskedocelot](#):
>
> Some1’s suggestion from elsewhere… AT mines should have a short fortification build time after laying. So you lay the mine it’s greyed out and can then be built with the wrench. Instead of people running up behind a tank and laying them in seconds and blowing them up with an impact grenade, you would hopefully have to use them in a more pre-emptive way.

Would make sense though; irl you’d have to prime them before coming operable.  
.  
Come to think of it, the ‘Repair Tool’ could serve some more functions in game besides repairing/building; as in the case above as priming gadget. Maybe it could also serve as ‘Damaging Tool’. Such as ‘wire cutters’ against barbwire fortifications or as a ‘pickaxe’ against sandbag fortifications to take them down and also being able to do damage against enemy vehicles (as in BF1)…

---

<div class="post-metadata">

**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [March 8, 2019, 11:31am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/12 "2019-03-08T11:31:00Z")

</div>

Recon and medic need something explosive for tanks and fortifications.

Medic should have an adrenaline boost.

Recon could use a mine that triggers a spotting flare and an alert for his squad.

Medic box should just do area of effect but slow.

I’d love to see a booby trap that causes a slow bleed out or a 3D spotting issue for the person it hits.

Please no mortars or indirect kill weapons.

Please leave the Grenades at 1.

Recon possibly needs dynamite.

Assault is probably fine as well as support.

---

<div class="post-metadata">

**Author:** ![DogRoyal](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9e8a1a/32.png) [@DogRoyal](https://battlefieldforum.co/u/DogRoyal)\
**Post date:** [March 8, 2019, 11:50am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/13 "2019-03-08T11:50:00Z")

</div>

Give Recon TNT as they desperately need some kind of vehicle counter. They had TNT in previous titles and it worked great especially in conquest.

Take away TNT from assault and give them a couple more rockets/piats. Assault is very powerfull compared to the other classes also.

Ablity to cook grenades could be great.

The artillery charge is a bad idea. The explosive spam of BF1 should NOT come back. It is very annoying.

---

<div class="post-metadata">

**Author:** ![DaTigahKillah](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/cc9497/32.png) [@DaTigahKillah](https://battlefieldforum.co/u/DaTigahKillah)\
**Post date:** [March 8, 2019, 11:50am UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/14 "2019-03-08T11:50:00Z")

</div>

May I suggest handing the Rifle Grenade Launcher to Medic, Sticky Dynamite to Recon, and then making Spawn beacon a cheap reinforcement for all squad leaders? This will be reminiscent to the loadout of Battlefield 2142 classes

---

<div class="post-metadata">

**Author:** ![DogRoyal](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9e8a1a/32.png) [@DogRoyal](https://battlefieldforum.co/u/DogRoyal)\
**Post date:** [March 8, 2019, 12:16pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/15 "2019-03-08T12:16:00Z")

</div>

Please let players spawn with full ammo capacity! It is just irritating that you have to run past a supply box or rely on a nearby support to top off right as you spawn in. Absolutely no point in that and adds nothing but fueling some players dislike of the whole attrition concept.

TNT to Recon as previous titles- you could make it combat role dependant if you have it or not. It will make the class more versatile and fun to play as it will bring the aspect of vehicle counter. If you want to encourage agressive and ptfo recons this is a must, especially in conquest (but also in frontline and breakthrough gamemodes). Create more balance by taking it away from Assault as they have to much power. Give assault one more Panzerfaust so they have 4 or 5 from spawn and make it combat role specific if you have 4 or 5 from start.

---

<div class="post-metadata">

**Author:** ![doctorrocktor](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doctorrocktor/32/101751_2.png) [@doctorrocktor](https://battlefieldforum.co/u/doctorrocktor)\
**Post date:** [March 8, 2019, 1:26pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/16 "2019-03-08T13:26:00Z")

</div>

Have the mortar as a fortification that only supports can build with sandbags around it.I would like to see supports being able to build pill boxes.panzershreck has to come into the game.

---

<div class="post-metadata">

**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [March 8, 2019, 1:31pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/17 "2019-03-08T13:31:00Z")

</div>

> [@doctorrocktor](#):
>
> Have the mortar as a fortification that only supports can build with sandbags around it.I would like to see supports being able to build pill boxes.panzershreck has to come into the game.

I like this idea as then it can be maybe only in specific locations

---

<div class="post-metadata">

**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [March 8, 2019, 1:34pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/18 "2019-03-08T13:34:00Z")

</div>

> [@DaTigahKillah](#):
>
> May I suggest handing the Rifle Grenade Launcher to Medic, Sticky Dynamite to Recon, and then making Spawn beacon a cheap reinforcement for all squad leaders? This will be reminiscent to the loadout of Battlefield 2142 classes

I actually was thinking a better option would be an air drop of your troops as a squad unlock. So like you could pick certain parts of the map to air drop in. It’s timed opening so your squad has other flank options. Would be great in bad weather as people wouldn’t see you coming. It’s only open for a minute so you’d only get a short time to use it.

---

<div class="post-metadata">

**Author:** ![fakemon64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/7ba0ec/32.png) [@fakemon64](https://battlefieldforum.co/u/fakemon64)\
**Post date:** [March 8, 2019, 1:37pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/19 "2019-03-08T13:37:00Z")

</div>

> [@EpicName](#):
>
> Id love to see the support get a mortar gadget

With different mechanics, I shouldn’t be able to land a shell directly into a soldier’s lap. It should be inaccurate to a degree. And not show the flight of the shell.

---

<div class="post-metadata">

**Author:** ![fakemon64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/7ba0ec/32.png) [@fakemon64](https://battlefieldforum.co/u/fakemon64)\
**Post date:** [March 8, 2019, 1:38pm UTC](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710/20 "2019-03-08T13:38:00Z")

</div>

> [@doctorrocktor](#):
>
> Have the mortar as a fortification that only supports can build with sandbags around it.I would like to see supports being able to build pill boxes.panzershreck has to come into the game.

I’d like to see some form of light artillery as a buildable stationary or as a towable weapon.

[Next page](https://battlefieldforum.co/t/discussion-gadgets-equipment-and-grenades/106710.md?page=2)
