# DISCUSSION: Maps

**URL:** <https://battlefieldforum.co/t/discussion-maps/106678>\
**Category:** General Discussion\
**Created:** [February 28, 2019, 9:16pm UTC](https://battlefieldforum.co/t/discussion-maps/106678 "2019-02-28T21:16:00Z")\
**Posts on this page:** 10\
**Page:** 5

<div class="post-metadata">

**Author:** ![DeadAgain210](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/bb73d2/32.png) [@DeadAgain210](https://battlefieldforum.co/u/DeadAgain210)\
**Post date:** [March 15, 2019, 7:26pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/81 "2019-03-15T19:26:00Z")

</div>

My favorite maps.

Rotterdam (break through) love the main places to fight at. From the “river barracks?” To the green bridge, to the river ect…fun movability. Except to get into the train. The low steps are great The “high steps” not so much fun.

Devastation (front-lines) What a fun map. CQC. Great places to ambush opponents. Easy to run to objectives.  
What could make it even greater. Maybe a sniper spot or two looking into the church. An idea on a next map maybe?

My dislike maps.

Hamada. (Conquest) a nightmare for infantry. I wish we had a motorcycle that could move like the one in Hardline. The jumps were epic. And we got there. Note: E & F on Hamada, have some great fights. Sometimes D, but planes ruin that crap real quick.

Panzer storm. On going to objective “A” in the beginning No cover for infantry. If tanks don’t wanna move up, infantry is not in a good mood. Getting hammered. A trench. A creek. Some thing.

Actually, I think when I look at panzer storm the middle and last maps are great. Lots of fun.

But I can’t even get to see the second or third maps. Because the 500 tanks we got are to scared to move.

An idea map. Some thing like Hardline “beach mansion” river/beach around the mansion. It provides CQC along with other possibilities. Someone said, a factory like zavada. Ahhh the sweet memories. Of that stage.

---

<div class="post-metadata">

**Author:** ![Gundidrone](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gundidrone/32/102145_2.png) [@Gundidrone](https://battlefieldforum.co/u/Gundidrone)\
**Post date:** [March 26, 2019, 3:20am UTC](https://battlefieldforum.co/t/discussion-maps/106678/82 "2019-03-26T03:20:00Z")

</div>

I really want a linear map like Metro, Lockers or Forest.

These maps have strategies and create a type of game play that you just cant get on other maps.

I would also love to see classic maps like Strike and Karkand and Ziba Towers come back.

Also need 64 player Domination maps, used to always play BF3 Close Quarters on 64 player.

And how about something new like a 128 player mega map!

---

<div class="post-metadata">

**Author:** ![Caramac\_D](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/d6d6ee/32.png) [@Caramac\_D](https://battlefieldforum.co/u/Caramac_D)\
**Post date:** [March 28, 2019, 1:18am UTC](https://battlefieldforum.co/t/discussion-maps/106678/83 "2019-03-28T01:18:00Z")

</div>

I wonder if they are going to pop some modes on the Firestorm map. Some Breakthrough could work nicely.

---

<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [March 28, 2019, 3:32pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/84 "2019-03-28T15:32:00Z")

</div>

We need a thick forest map. Lots of trees and coverage. Kinda like a mixture of Hardline’s Backwoods and BF1 Argonne Forest. Maybe a river and water fall goes through it. Maybe a cliff and a cave or waterfall. Few muddy dirt roads. Possible almost night time as well. Maybe some under ground bunker.

---

<div class="post-metadata">

**Author:** ![johnkapa1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/2bfe46/32.png) [@johnkapa1](https://battlefieldforum.co/u/johnkapa1)\
**Post date:** [March 28, 2019, 4:30pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/85 "2019-03-28T16:30:00Z")

</div>

> [@GRAW2ROBZ](#):
>
> We need a thick forest map. Lots of trees and coverage. Kinda like a mixture of Hardline’s Backwoods and BF1 Argonne Forest. Maybe a river and water fall goes through it. Maybe a cliff and a cave or waterfall. Few muddy dirt roads. Possible almost night time as well. Maybe some under ground bunker.

The Hurtgen Forest would be perfect for it, but that wont come until next year if that.

---

<div class="post-metadata">

**Author:** ![mackpapi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mackpapi](https://battlefieldforum.co/u/mackpapi)\
**Post date:** [March 30, 2019, 4:08am UTC](https://battlefieldforum.co/t/discussion-maps/106678/86 "2019-03-30T04:08:00Z")

</div>

focus on heavy vehicle based maps, part of what separates your franchise from other games is integrated smooth vehicle gameplay.

Fjell 562:  
-Pros:  
5v5/6v5 sensation of dogfighting or making ground attacks while their is still enemy planes up is what makes fjell a favorite map for pilots and aces, its that rush of adrenaline that kicks in when your on someones tail and his wingmen get on you. 1 team shouldn’t get comfortable with their dominance and should constantly be checking the skys for ambushes.

-Cons:  
infantry live to be farmed by fighters/bombers, each team only has 2-4 aa guns up on average and its not enough to protect infantry from aerial assaults. this map is very small and too condense its getting boring.

Panzerstorm:  
-Pros:  
the tank vs tank gameplay is pretty hectic and overwhelming at times because of the high number of tanks rolling around, which is what war or this game should feel like. nice big open fields, hills and plenty of cover for infantry to make key moves.  
good job on panzerstorm!

-Cons:  
not enough planes to balance the tanks therefore the map feels very underwhelming from a pilots perspective.

\*new map:

1. 5v5 aerial vehicles.
2. 6v6 ground vehicles.
3. high hills, low valleys, neighborhoods, trees, bushes, trenches, and bunkers.
4. large bodies of water are always welcome…
5. a runway for planes to take off from or a tank factory area, tanks can spawn from.

Conclusion: vehicles, vehicles, and more vehicles on maps. adrenaline should be what everyone feels when this map is up next.

---

<div class="post-metadata">

**Author:** ![krliathbirdeate](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/3ab097/32.png) [@krliathbirdeate](https://battlefieldforum.co/u/krliathbirdeate)\
**Post date:** [March 30, 2019, 6:14am UTC](https://battlefieldforum.co/t/discussion-maps/106678/87 "2019-03-30T06:14:00Z")

</div>

Did you ever look this dice? forums.battlefield.com/en-us/discussion/183307/what-map-is-the-worst#latest

---

<div class="post-metadata">

**Author:** ![TeRRaN1VA](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/8797f3/32.png) [@TeRRaN1VA](https://battlefieldforum.co/u/TeRRaN1VA)\
**Post date:** [April 4, 2019, 9:10pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/88 "2019-04-04T21:10:00Z")

</div>

- DICE promissed WW2… it not even close to WW2…

- Miss Squad members AREA like in BF4 true the battlelog…

- Miss all the history World War 2 history for MAPS.

- Get REAL… ffs.

---

<div class="post-metadata">

**Author:** ![ShinyDemon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/76d3ee/32.png) [@ShinyDemon](https://battlefieldforum.co/u/ShinyDemon)\
**Post date:** [July 25, 2019, 2:04pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/89 "2019-07-25T14:04:00Z")

</div>

OP should rename this thread DISCUSSION: Map

---

<div class="post-metadata">

**Author:** ![MAJWolfcookies](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/d9b06d/32.png) [@MAJWolfcookies](https://battlefieldforum.co/u/MAJWolfcookies)\
**Post date:** [July 25, 2019, 2:27pm UTC](https://battlefieldforum.co/t/discussion-maps/106678/90 "2019-07-25T14:27:00Z")

</div>

Your top priority should be fixing the effing game. Your maps will suck let’s be honest. New maps won’t matter when everyone’s moved on.

[Previous page](https://battlefieldforum.co/t/discussion-maps/106678.md?page=4)
