# Discussion on Spotting

**URL:** <https://battlefieldforum.co/t/discussion-on-spotting/102314>\
**Category:** General Discussion\
**Created:** [June 20, 2016, 1:00am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314 "2016-06-20T01:00:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 1:00am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/1 "2016-06-20T01:00:00Z")

</div>

Okay let’s talk about some changes to spotting that we’d like to see, for me:

1. Limit 3D spotting to scout class, where the 3D spotting goes away after 2 seconds
2. 2d spotting for everyone else (appears on Minimap), only appears for 3 seconds

What do you guys think?

---

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 1:04am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/2 "2016-06-20T01:04:00Z")

</div>

Basically this game has become to reliant on spotting and I believe it should drastically be cut back

---

<div class="post-metadata">

**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 20, 2016, 1:05am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/3 "2016-06-20T01:05:00Z")

</div>

1. No. We don’t to limit anything to the scout class. The scout class should be removed entirely.

---

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 1:10am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/4 "2016-06-20T01:10:00Z")

</div>

> [@Nobel83-9](#):
>
> 1. No. We don’t to limit anything to the scout class. The scout class should be removed entirely.

??? No, get out, trying to have a serious and practical discussion

---

<div class="post-metadata">

**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 20, 2016, 1:15am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/5 "2016-06-20T01:15:00Z")

</div>

I was out. I decided to come back.

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 20, 2016, 1:21am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/6 "2016-06-20T01:21:00Z")

</div>

No. 3d spotting requires a player to maintain LOS a delay on dropping would mean players could still be spotted thru smoke or around corners.

---

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 1:49am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/7 "2016-06-20T01:49:00Z")

</div>

> [@DingoKillr](#):
>
> No. 3d spotting requires a player to maintain LOS a delay on dropping would mean players could still be spotted thru smoke or around corners.

Okay I forgot to clarify that, the 3D spotting should go away after 2 seconds or after LOS is lost

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 20, 2016, 2:02am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/8 "2016-06-20T02:02:00Z")

</div>

> [@jeffmasman](#):
>
> > [@DingoKillr](#):
> >
> > No. 3d spotting requires a player to maintain LOS a delay on dropping would mean players could still be spotted thru smoke or around corners.
> 
> Okay I forgot to clarify that, the 3D spotting should go away after 2 seconds or after LOS is lost

If you are looking at someone what difference does it make

---

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 2:04am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/9 "2016-06-20T02:04:00Z")

</div>

> [@DingoKillr](#):
>
> > [@jeffmasman](#):
> >
> > > [@DingoKillr](#):
> > >
> > > No. 3d spotting requires a player to maintain LOS a delay on dropping would mean players could still be spotted thru smoke or around corners.
> > 
> > Okay I forgot to clarify that, the 3D spotting should go away after 2 seconds or after LOS is lost
> 
> If you are looking at someone what difference does it make

If you spot someone, everyone on your team knows their location as long as you maintain LOS, it shouldn’t be that way, limit it is what I’m saying

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 20, 2016, 2:10am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/10 "2016-06-20T02:10:00Z")

</div>

I just think it’s a stupid addition to the franchise altogether - just like thermal optics.

It’s stupid that the entire team can know the position of an enemy player just because someone on their team saw them and pressed a button.

Like SEEING AN ENEMY PLAYER is a rarity in a first-person shooter or something like that, and needs to be assisted to that extent. It’s literal hand-holding, that the game shows you the position of an enemy player that you otherwise would have never known was there, and allows you to kill people that you literally can’t even physically see on your own.

This leads to what the majority of players in BF do now - scan the “horizon” or the objective and just rapidly spam the spot button - or slap on a target finder and have it do exactly the same thing for you. You know, because on top of finding enemy players yourself, pressing a button is too much hard work as well.

---

<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 20, 2016, 2:15am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/11 "2016-06-20T02:15:00Z")

</div>

> [@Loqtrall](#):
>
> I just think it’s a stupid addition to the franchise altogether - just like thermal optics.
> 
> It’s stupid that the entire team can know the position of an enemy player just because someone on their team saw them and pressed a button.
> 
> Like SEEING AN ENEMY PLAYER is a rarity in a first-person shooter or something like that, and needs to be assisted to that extent. It’s literal hand-holding, that the game shows you the position of an enemy player that you otherwise would have never known was there, and allows you to kill people that you literally can’t even physically see on your own.
> 
> This leads to what the majority of players in BF do now - scan the “horizon” or the objective and just rapidly spam the spot button - or slap on a target finder and have it do exactly the same thing for you. You know, because on top of finding enemy players yourself, pressing a button is too much hard work as well.

Spotting makes sense to an extent, since soldiers would communicate enemy movement amongst each other. The 3D spotting element of it is the dumb part.  
I wouldn’t mind if they limited the spotting to the Big Map. That’s how it works in hardcore and I’m pretty sure that’s how it was in the early BF games. Correct me if I’m wrong.

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 20, 2016, 2:22am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/12 "2016-06-20T02:22:00Z")

</div>

> [@redzuluzulu0096](#):
>
> > [@Loqtrall](#):
> >
> > I just think it’s a stupid addition to the franchise altogether - just like thermal optics.
> > 
> > It’s stupid that the entire team can know the position of an enemy player just because someone on their team saw them and pressed a button.
> > 
> > Like SEEING AN ENEMY PLAYER is a rarity in a first-person shooter or something like that, and needs to be assisted to that extent. It’s literal hand-holding, that the game shows you the position of an enemy player that you otherwise would have never known was there, and allows you to kill people that you literally can’t even physically see on your own.
> > 
> > This leads to what the majority of players in BF do now - scan the “horizon” or the objective and just rapidly spam the spot button - or slap on a target finder and have it do exactly the same thing for you. You know, because on top of finding enemy players yourself, pressing a button is too much hard work as well.
> 
> Spotting makes sense to an extent, since soldiers would communicate enemy movement amongst each other. The 3D spotting element of it is the dumb part.  
> I wouldn’t mind if they limited the spotting to the Big Map. That’s how it works in hardcore and I’m pretty sure that’s how it was in the early BF games. Correct me if I’m wrong.

3D spotting is exactly what I’m talking about.

that someone can press a button and their whole team gets a glance at a huge “HEY GUYS, I’M RIGHT HERE!” symbol over an enemy player’s head. If you’re even remotely out in the open it means near certain death by a camping vehicle.

That’s an outrageously powerful ability just at the press of a button or, again, not even at the press of a button, just by equipping an attachment and LOOKING at an enemy will relay their position statically on the entire team’s screen.

It, again, causes exactly what I said - people scanning objectives just spamming the spot button over and over again because they’re too lazy to go seek enemies out themselves, or at least be even a TINY bit situationally aware.

It really dumbs down and demeans the total experience of the game.

---

<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 20, 2016, 2:31am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/13 "2016-06-20T02:31:00Z")

</div>

@Loqtrall I completely agree, trying to offer a compromise to people who think it has to stay

---

<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 20, 2016, 2:35am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/14 "2016-06-20T02:35:00Z")

</div>

@Loqtrall I agree as well.

I vote for spot to big map only. Only those who take the time to check the map will know where the callouts are oriented.

---

<div class="post-metadata">

**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 20, 2016, 2:45am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/15 "2016-06-20T02:45:00Z")

</div>

I like the idea of pressing a button to spot a bad guy and then they show up on the mini map only to your squad for a couple of seconds.

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 20, 2016, 2:46am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/16 "2016-06-20T02:46:00Z")

</div>

> [@DrunkwoIf](#):
>
> I like the idea of pressing a button to spot a bad guy and then they show up on the mini map only to your squad for a couple of seconds.

That sounds optimal.

---

<div class="post-metadata">

**Author:** ![MikeManiac61](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MikeManiac61](https://battlefieldforum.co/u/MikeManiac61)\
**Post date:** [June 20, 2016, 2:49am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/17 "2016-06-20T02:49:00Z")

</div>

@Loqtrall so basically 2d spotting on the minimap with no directional arrow of the enemy position?

---

<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 20, 2016, 2:49am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/18 "2016-06-20T02:49:00Z")

</div>

> [@Loqtrall](#):
>
> > [@DrunkwoIf](#):
> >
> > I like the idea of pressing a button to spot a bad guy and then they show up on the mini map only to your squad for a couple of seconds.
> 
> That sounds optimal.

I like this idea as well. I’ll add that your team should see it also, but only on Big Map.

---

<div class="post-metadata">

**Author:** ![RaNdOmKils666](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e0b2c6/32.png) [@RaNdOmKils666](https://battlefieldforum.co/u/RaNdOmKils666)\
**Post date:** [June 20, 2016, 2:51am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/19 "2016-06-20T02:51:00Z")

</div>

Here’s how i think spotting should work.

All classes (excluding scout): can 3D spot a player for 2 seconds and 2D spot for 4 seconds.  
Scout: can 3D spot players for 4 seconds and 2D spot for 8 seconds.

Would help define the scouts intelligence gathering role alot more.

---

<div class="post-metadata">

**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 20, 2016, 2:51am UTC](https://battlefieldforum.co/t/discussion-on-spotting/102314/20 "2016-06-20T02:51:00Z")

</div>

> [@redzuluzulu0096](#):
>
> > [@Loqtrall](#):
> >
> > > [@DrunkwoIf](#):
> > >
> > > I like the idea of pressing a button to spot a bad guy and then they show up on the mini map only to your squad for a couple of seconds.
> > 
> > That sounds optimal.
> 
> I like this idea as well. I’ll add that your team should see it also, but only on Big Map.

yeah that would work.

anything to get red of these giant red dots that people just blindly shoot at from anywhere on the map praying for a kill.

[Next page](https://battlefieldforum.co/t/discussion-on-spotting/102314.md?page=2)
