# \[Discussion\] Retrospective over the lack of portable mortars in BFV

**URL:** <https://battlefieldforum.co/t/discussion-retrospective-over-the-lack-of-portable-mortars-in-bfv/107587>\
**Category:** General Discussion\
**Created:** [September 9, 2020, 10:16am UTC](https://battlefieldforum.co/t/discussion-retrospective-over-the-lack-of-portable-mortars-in-bfv/107587 "2020-09-09T10:16:00Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![CSO7777](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f4b2a3/32.png) [@CSO7777](https://battlefieldforum.co/u/CSO7777)\
**Post date:** [September 14, 2020, 10:09pm UTC](https://battlefieldforum.co/t/discussion-retrospective-over-the-lack-of-portable-mortars-in-bfv/107587/41 "2020-09-14T22:09:00Z")

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> [@Hawxxeye](#):
>
> > [@CT1924](#):
> >
> > It would have been a hinderance. The PIAT functions as a limited mortar, which I absolutely love, though.  
> > Perhaps a proper mortar pickup, but no gadget.
> 
> Yeah, I understand we do not want to encourage a considerable number of people to stand back and just go mortar. Being a gadget also forces the dilution of its power too.

The problem is that some maps just encourage using mortars and this then gets abused by the community (and the offending maps become almost unplayable or extremely annoying to play at least). On most maps it is not a problem, but having a game-mechanic that can be “abused” this way is just bad.

Dice must limit the number of mortars being used and making it a pickup weapon could be fine way to do it.

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