# Do not let players break their class

**URL:** <https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533>\
**Category:** General Discussion\
**Created:** [May 26, 2016, 1:35pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533 "2016-05-26T13:35:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 1:35pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/1 "2016-05-26T13:35:00Z")

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In BF4 you have medics that roll no health/paddles and support class players that do not have the ammo box in their loadout. Engis with no repair tool,..What is the point of classes then?

Please change this. Keep classes more defined and focus the player of said class to do their job.

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 26, 2016, 1:39pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/2 "2016-05-26T13:39:00Z")

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> [@doobiebromac](#):
>
> In BF4 you have medics that roll no health or paddles and support class players that do not have the ammo box in their loadout. Engis with no repair tool,..What is the point of classes then?
> 
> Please change this. Keep classes more defined and focus the player of said class to do their job.

Its called assault, not medic. You can play the class two different ways.

Same with engineer. You can support your own vehicles or you can run infantry and be strictly anti vehicle.

This is coming from somebody who always has repair tool equipped as engi, med pack and defibs for assault, and ammo box for support.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 1:48pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/3 "2016-05-26T13:48:00Z")

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> [@Jihad\_Jockey](#):
>
> Its called assault, not medic.

Is that the only class that can heal and res? Than they are the medics, bro…

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 26, 2016, 1:49pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/4 "2016-05-26T13:49:00Z")

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> [@doobiebromac](#):
>
> > [@Jihad\_Jockey](#):
> >
> > Its called assault, not medic.
> 
> Are they the only class that can heal and res? Than they are the medics, bro…

That depends on what they choose to equip, broseph

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**Author:** ![BluntObjctOfHate](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bluntobjctofhate/32/101377_2.png) [@BluntObjctOfHate](https://battlefieldforum.co/u/BluntObjctOfHate)\
**Post date:** [May 26, 2016, 2:29pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/5 "2016-05-26T14:29:00Z")

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You have too many COD and K/D chasers now days ,all they worry about is themselves and follow false YouTube idols who give bad reviews about games they don’t even play ,the younger generation doesn’t understand the words Team Work or PTFO.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 2:31pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/6 "2016-05-26T14:31:00Z")

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Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.

There were no defibs in WWI, so are we going to have perform cpr? Anyone can do that!

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**Author:** ![HAGster1969](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hagster1969/32/1715_2.png) [@HAGster1969](https://battlefieldforum.co/u/HAGster1969)\
**Post date:** [May 26, 2016, 2:49pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/7 "2016-05-26T14:49:00Z")

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> [@doobiebromac](#):
>
> > [@Jihad\_Jockey](#):
> >
> > Its called assault, not medic.
> 
> Is that the only class that can heal and res? Than they are the medics, bro…

No they are called assault, they may choose to play as in a medic role but they are still called assault, and I believe Dice are changing this so there is a dedicated medic class (you should be able to comment on them correctly), Columbro.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 26, 2016, 3:47pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/8 "2016-05-26T15:47:00Z")

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> [@smys123](#):
>
> Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.
> 
> There were no defibs in WWI, so are we going to have perform cpr? Anyone can do that!

Kind of takes away the “teamwork” aspect of the game if this was done.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 3:53pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/9 "2016-05-26T15:53:00Z")

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> [@mmarkweII](#):
>
> > [@smys123](#):
> >
> > Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.
> > 
> > There were no defibs in WWI, so are we going to have perform cpr? Anyone can do that!
> 
> Kind of takes away the “teamwork” aspect of the game if this was done.

I can see that in some regards, will you elaborate? I know currently in BF4 I’d love to carry a medpack and rpg haha!

I just mean that you can equip any set of gadgets/equipment with any weapon set - like my example I can carry an assault weapon and engineer equipment. I think those who like the teamwork aspect would carry more team work items if available. -But I can see the sniper carrying his own health and ammo

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 26, 2016, 4:50pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/10 "2016-05-26T16:50:00Z")

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> [@smys123](#):
>
> > [@mmarkweII](#):
> >
> > > [@smys123](#):
> > >
> > > Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.
> > > 
> > > There were no defibs in WWI, so are we going to have perform cpr? Anyone can do that!
> > 
> > Kind of takes away the “teamwork” aspect of the game if this was done.
> 
> I can see that in some regards, will you elaborate? I know currently in BF4 I’d love to carry a medpack and rpg haha!
> 
> I just mean that you can equip any set of gadgets/equipment with any weapon set - like my example I can carry an assault weapon and engineer equipment. I think those who like the teamwork aspect would carry more team work items if available. -But I can see the sniper carrying his own health and ammo

Everything has to have balance IMO. Otherwise everyone would be running around with an OP “class” where no teamwork is needed. Think about it. RPG with ammo box and an AR which to some are argumentatively the best weapons in the game. Just an example.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 26, 2016, 5:14pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/11 "2016-05-26T17:14:00Z")

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Considering vehicle health auto regens, and tanks take like 5 head on rockets to kill, plus most worthy vehicles get reactive armor and APS, I don’t think most of my fellow vehicle drivers get the added crutch of my repair tool. They can run repair themselves.

I’d rather run a RPG and AA Mine so if some jerk wants to strafe us I can nail him with vehicle mobility kill (Aa mine), and then 1 shot him with the RPG (like to play a supporting anti-air, anti-vehicle, anti-infantry role…and running with a repair tool greatly reduces my ability to support). Not to mention- the mere ability to play an “area denial” role will often persuade most public Heli opponents from avoiding the area till they think I’m gone:

Remember: Preventing damage before it can happen \> repairing it AFTER it has happened.

That’s not to say I won’t play mechanic for my friends, or that if I have the opportunity to help a wounded tank I won’t spawn back in…but most of the time, in the CQL modes I play, I rarely do more good as a mechanic, as opposed to the hybrid role I named.

Efficiency is the name of the game

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**Author:** ![PopoTooStronk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/popotoostronk/32/103149_2.png) [@PopoTooStronk](https://battlefieldforum.co/u/PopoTooStronk)\
**Post date:** [May 26, 2016, 6:16pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/12 "2016-05-26T18:16:00Z")

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> [@H-Hour\_Absolute](#):
>
> Considering vehicle health auto regens, and tanks take like 5 head on rockets to kill, plus most worthy vehicles get reactive armor and APS, I don’t think most of my fellow vehicle drivers get the added crutch of my repair tool. They can run repair themselves.
> 
> I’d rather run a RPG and AA Mine so if some jerk wants to strafe us I can nail him with vehicle mobility kill (Aa mine), and then 1 shot him with the RPG (like to play a supporting anti-air, anti-vehicle, anti-infantry role…and running with a repair tool greatly reduces my ability to support). Not to mention- the mere ability to play an “area denial” role will often persuade most public Heli opponents from avoiding the area till they think I’m gone:
> 
> Remember: Preventing damage before it can happen \> repairing it AFTER it has happened.
> 
> That’s not to say I won’t play mechanic for my friends, or that if I have the opportunity to help a wounded tank I won’t spawn back in…but most of the time, in the CQL modes I play, I rarely do more good as a mechanic, as opposed to the hybrid role I named.
> 
> Efficiency is the name of the game

lovely set up that AA mine with RPG lel.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 6:17pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/13 "2016-05-26T18:17:00Z")

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> [@mmarkweII](#):
>
> > [@smys123](#):
> >
> > > [@mmarkweII](#):
> > >
> > > > [@smys123](#):
> > > >
> > > > Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.
> > > > 
> > > > There were no defibs in WWI, so are we going to have perform cpr? Anyone can do that!
> > > 
> > > Kind of takes away the “teamwork” aspect of the game if this was done.
> > 
> > I can see that in some regards, will you elaborate? I know currently in BF4 I’d love to carry a medpack and rpg haha!
> > 
> > I just mean that you can equip any set of gadgets/equipment with any weapon set - like my example I can carry an assault weapon and engineer equipment. I think those who like the teamwork aspect would carry more team work items if available. -But I can see the sniper carrying his own health and ammo
> 
> Everything has to have balance IMO. Otherwise everyone would be running around with an OP “class” where no teamwork is needed. Think about it. RPG with ammo box and an AR which to some are argumentatively the best weapons in the game. Just an example.

Great points, and heck yes I want to carry my AR-160 and ammo for it!

Not sure of a solution, or if there is a problem with it currently. I know I don’t want limited numbers per class like in AA. Perhaps it is fine as is, which is ok with me I don’t mind it currently in BF4

EDIT: Maybe to the OP, they could add a gadget slot that carries a required supporting piece of equipment. - I know in BF1942 medics had a med pack period as an example

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 6:20pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/14 "2016-05-26T18:20:00Z")

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> [@smys123](#):
>
> Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.

that would break the game as it stands now.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 26, 2016, 6:23pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/15 "2016-05-26T18:23:00Z")

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> [@Sir-xer21](#):
>
> > [@smys123](#):
> >
> > Classless equipment/gadgets would be a simple solution. In AA, everyone can heal/bandage themselves and others.
> 
> that would break the game as it stands now.

correct, see above posts for alternative solutions…why you wont let me carry the AR, RPG and ammo is beyond me! 😉

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 6:51pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/16 "2016-05-26T18:51:00Z")

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i dont see why we need to keep fiddling with the classes. the gadgets need to be redistributed, but the class structure is fine.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 9:03pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/17 "2016-05-26T21:03:00Z")

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> [@Hagster1969](#):
>
> No they are called assault, they may choose to play as in a medic role but they are still called assault, and I believe Dice are changing this so there is a dedicated medic class (you should be able to comment on them correctly), Columbro.

We could nitpick semantics all day,..but the fact is if you do not roll defibs you have nullified your class, making you just like any other player “assaulting” the objective. Know what I am saying, Usagi Yojimbro?

I like the idea of dedicated class loadout tools,.. Assault-rez(defibs) Support-Ammo Engi-Repair tool Recon-Spawn beacon.

Pretty sure that is how it was in BC2/BF3, and teamwork on average in pubs was better in those games. Well, in my experience anyhow.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 9:14pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/18 "2016-05-26T21:14:00Z")

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> [@doobiebromac](#):
>
> > [@Hagster1969](#):
> >
> > No they are called assault, they may choose to play as in a medic role but they are still called assault, and I believe Dice are changing this so there is a dedicated medic class (you should be able to comment on them correctly), Columbro.
> 
> We could nitpick semantics all day,..but the fact is if you do not roll defibs you have nullified your class, making you just like any other player “assaulting” the objective. Know what I am saying, Usagi Yojimbro?

its not nitpicking, its just the way its intended to be set up. you do know that it’s just an amalgamation of the class system BF2 had where medic and assault were separate and had differnt roles, right?

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 26, 2016, 9:25pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/19 "2016-05-26T21:25:00Z")

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> [@Sir-xer21](#):
>
> its not nitpicking, its just the way its intended to be set up. you do know that it’s just an amalgamation of the class system BF2 had where medic and assault were separate and had differnt roles, right?

But those roles are combined for the example I made intially, right?

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 9:29pm UTC](https://battlefieldforum.co/t/do-not-let-players-break-their-class/101533/20 "2016-05-26T21:29:00Z")

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> [@doobiebromac](#):
>
> > [@Sir-xer21](#):
> >
> > its not nitpicking, its just the way its intended to be set up. you do know that it’s just an amalgamation of the class system BF2 had where medic and assault were separate and had differnt roles, right?
> 
> But those roles are combined for the example I made intially, right?

they didnt combine the roles. they combined them into one class since they always used the same base guns. all of the classes except recon always had two roles which had been split up in BF2 and were recombined in bc2 or bf3

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