# Do you want to see Commanders in BF1

**URL:** <https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633>\
**Category:** General Discussion\
**Created:** [June 1, 2016, 2:56pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633 "2016-06-01T14:56:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 1, 2016, 2:56pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/1 "2016-06-01T14:56:00Z")

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To be honest, I never really saw the point to Commanders, at least in BF4.  
Perhaps Commanders served a useful purpose during the time of BF2 but I think that era of teamwork during a PC-gaming centric realm has come and gone.  
I don’t foresee many BF1 gamers listening to the orders of Commanders (nor did I see such compliance with BF4 gamers and their respective Commanders).

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 1, 2016, 3:01pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/2 "2016-06-01T15:01:00Z")

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I think they should be emphasized with a bit more importance. In BF2 a good commander made all the difference - in BF4 they were not as important with all the new gadgets the soldiers carried. I mean a diverse squad could supply everything needed to fight.

I think supply drops and artillery will be good, and maybe let the commander be a fighting commander again.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 1, 2016, 3:02pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/3 "2016-06-01T15:02:00Z")

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Most definitely! DICE just should rework it completely. I’m in the leaderboards of Commander Score, but I still think Commander was really, really poorly implemented in BF4. It’s better than nothing, though…

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**Author:** ![SonOfaNinja](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sonofaninja/32/103561_2.png) [@SonOfaNinja](https://battlefieldforum.co/u/SonOfaNinja)\
**Post date:** [June 1, 2016, 3:18pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/4 "2016-06-01T15:18:00Z")

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Nah, commander is a pretty unfulfilling way to play the game. Better use devolpment time on more important core mechancis.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 1, 2016, 3:19pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/5 "2016-06-01T15:19:00Z")

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Yeah if they make it so that both teams have to have a commander or none at all

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 1, 2016, 3:26pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/6 "2016-06-01T15:26:00Z")

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> [@KaaDaver](#):
>
> Yeah if they make it so that both teams have to have a commander or none at all

That’s another good point about Commanders.  
I never understood how it was considered fair for one team to have a Commander while another team did not (at least in BF4).  
Perhaps it just underscored how ineffective or inconsequential Commanders really are (at least in BF4).

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**Author:** ![En1gmuh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/53a042/32.png) [@En1gmuh](https://battlefieldforum.co/u/En1gmuh)\
**Post date:** [June 1, 2016, 3:39pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/7 "2016-06-01T15:39:00Z")

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Miss the iOS app honestly so, yes. Just not sure how they would pull it off in this game.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 1, 2016, 3:39pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/8 "2016-06-01T15:39:00Z")

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> [@Lordmang4](#):
>
> > [@KaaDaver](#):
> >
> > Yeah if they make it so that both teams have to have a commander or none at all
> 
> That’s another good point about Commanders.  
> I never understood how it was considered fair for one team to have a Commander while another team did not (at least in BF4).  
> Perhaps it just underscored how ineffective or inconsequential Commanders really are (at least in BF4).

It wasn’t fair, not game breaking, but whenever one team has a commander and is spamming UAVs on a highly contested/crucial flag it was a big advantage

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 1, 2016, 3:47pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/9 "2016-06-01T15:47:00Z")

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Commander was more of an annoyance than anything. Hated getting killed by those cruise missles.

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**Author:** ![YOURDRUNKDADDY](https://battlefieldforum.co/user_avatar/battlefieldforum.co/yourdrunkdaddy/32/104168_2.png) [@YOURDRUNKDADDY](https://battlefieldforum.co/u/YOURDRUNKDADDY)\
**Post date:** [June 1, 2016, 3:51pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/10 "2016-06-01T15:51:00Z")

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what a bunch of babies

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**Author:** ![Oroku\_Miwa](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oroku_miwa/32/103045_2.png) [@Oroku\_Miwa](https://battlefieldforum.co/u/Oroku_Miwa)\
**Post date:** [June 1, 2016, 4:23pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/11 "2016-06-01T16:23:00Z")

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Yes I do, on the field like other soldiers. BF4’s one-sided tablet commanders? Please, no. Ever again.

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**Author:** ![CGPsaint](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cgpsaint/32/101486_2.png) [@CGPsaint](https://battlefieldforum.co/u/CGPsaint)\
**Post date:** [June 1, 2016, 4:33pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/12 "2016-06-01T16:33:00Z")

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I would much rather see inter-squad communication, than another poorly implemented Commander Mode. Even if it’s just a set of waypoints/indicators that can be placed for other squads to see, so that squads can coordinate their offensive/defensive strategies.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 1, 2016, 5:06pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/13 "2016-06-01T17:06:00Z")

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> [@smys123](#):
>
> I think they should be emphasized with a bit more importance. In BF2 a good commander made all the difference - in BF4 they were not as important with all the new gadgets the soldiers carried. I mean a diverse squad could supply everything needed to fight.
> 
> I think supply drops and artillery will be good, and maybe let the commander be a fighting commander again.

Yes, on-field commander is good in that you can be commander for 1 round, then go back to playing on the same server, unlike BF4.

Something I like added.

- Instead of commander having a full map spot for the artillery, have like a aerial observation balloon that goes up at base and has like 30 degree FOV to spot. It might be to much to have the commander go up in the balloon and have to use binocular to target Artillery.

- Having the choice of Smoke, Gas or Explosive for Artillery.

- The ability to instruct tank and planes where to attack separate form squads.

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 1, 2016, 5:06pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/14 "2016-06-01T17:06:00Z")

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I mentioned a while ago that it would be great if commander was actually a player on the map. It would increase teamwork. The commander would increase the speed flags are captured and being around the commander auto heals other players. These would provide incentive for players to play as a team and follow the commanders orders. It would also provide incentive to hunt down and kill the enemy commander.

It would make CQL more fun by introducing a gamemode within a gamemode – Regicide within CQL.

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [June 1, 2016, 5:14pm UTC](https://battlefieldforum.co/t/do-you-want-to-see-commanders-in-bf1/101633/15 "2016-06-01T17:14:00Z")

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> [@Nobel83-9](#):
>
> I mentioned a while ago that it would be great if commander was actually a player on the map. It would increase teamwork. The commander would increase the speed flags are captured and being around the commander auto heals other players. These would provide incentive for players to play as a team and follow the commanders orders. It would also provide incentive to hunt down and kill the enemy commander.
> 
> It would make CQL more fun by introducing a gamemode within a gamemode – Regicide within CQL.

The commander has too many things to do, and shouldn’t play the role of a soldier.
