Havent caught one in awhile(about a month maybe a few week). Ill get on today and stram again as usual because apparently i still havent seen anyone fly around before in bf1 nor have ive seen 3 cheaters in one room. I have seen plenty of single man cheating but no where near close to 1/3rd of the population. My vods can def attest to that.
So what. A hackusation can be taken as a badge of honor for being a good player, if you are not cheating. It does nothing to hurt your game. You will not get kicked for a hackusation in a public server. We all know people hackusate, but saying that every player who plays good is just that, is pure craziness. We all know there are cheaters, but how many? This is a question that should be looked at by all. This number will tell us about how the anti-cheat is working, and that should be the issue. If the AC is working well you wouldn’t have to worry about neither cheaters or hackusations. And you can never rule someone out as a cheater unless you are in the same room as them watching them play. People say you will never stop cheaters. I don’t believe that. I think someday something will be done to stop and deter them from doing this, or at least make it decline dramatically, but if we keep looking the other way and stop demanding for better then it makes it look like everything is ok and the companies will not look for new ways to stop the cheaters.
I haven’t seen a cheater or anybody remotely suspicious in more than 6 months, That doesnt mean there aren’t any.
You might join 8 servers in a row and see multiple cheaters, You might be playing for 5 months and not see anything at all..
Everybody will have their own experiences and their perspective will be different to others.
The trick is to stay away from DICE or Official servers, Those servers have no admin controls available for anybody to take action against cheaters.
Platoon run servers for example are great servers to play on as there are usually active admins on them to deal with a troublesome player before the server empties.
Great advice tbh, will try this from now on.
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We have to stay away from official servers?
The servers with admins do have “good players” also.
There are few servers on which the admins really care.
I do play mostly on non official servers. Bu thank you for the advise. A pity we buy a game and the best advise is ..do not use the servers offered..lol
Advising players to stay away from official servers as a method to cope with cheating is absurd. I prefer to play operations. Those are all official servers. How about EA/Dice do something about the very real cheating problem? Just a thought..
I need to add to my sig; hackusations are meaningless
Well if you have something that will 100% work that is in the game right now and is 100% effective and has zero false positives then please, Suggest it.
Otherwise, Take the advice that has been given.
They are, It’s called FairFight and manually reviewing each case as it comes to light.
Some would say adding PB or Battleye would cut the cheaters down, But alas this is not entirely correct, Both PB and Battleye has been defeated a few times.
I have a question about the second part of your statement. How long does it take them before they review these cases? If you deal with a cheater day in and day out for a long enough period of time it’s gonna make some people get discouraged and quit playing all together. In the beginning they said FF was giving false positives. What has changed? were they correct all along and now don’t care what people that are caught are saying, or did they wait till the new feeling of the game had warn off as not to lose to many people, and not show they had cheater problem from the beginning?
You removed the part of my post that indicated that I only play operations, and official servers are the only option.
You know for a fact that each case is “manually reviewed” and there is no automated banning process?
Because they were defeated - but then updated (you left that out, but yes it’s an on-going cat and mouse game) - does not mean they (particularly BE) would not be more effective than exists in the game now. There is literally no other major shooter on the market now that relies entirely on analytics. That’s the point many of us are making. The current system is not sufficient. Ultimately, EA/Dice make the decisions on how they protect their games and we make the decisions on whether we buy them or not. My suggestion is that the player base make it a financial imperative that EA/Dice do a better job. That includes banning on the first offense to offset this mentality that players can try out cheats without a get out of jail free card to play, and doing something about the trials - either getting rid of it entirely or putting trials on servers segmented from the paid players.
I believe it’s entirely dependant on whether there is a backlog to be cleared or not.
Say for example 300 reports come in over the weekend and the staff that manually check accounts are away for the weekend, Those will need to be checked first and then move forward with the fresh reports.
Not only that but I think it’s only reasonable to suggest that out of those 300 reports, Maybe two thirds are just someone reporting for something that appeared dodgy on their end, But it turned out it was a legitimate player and the person reporting perhaps had a ping spike, or packet loss, Or a visual bug that gave the impression that something untoward was happening when in reality it wasn’t.
A lot of players were saying they were getting flagged incorrectly, Those that were unfairly suspended had the infraction revoked.
FairFight is pretty much an anticheat which analyses set parameters set forth by the developers, e.g DICE will make notes that X cannot be possible during the normal course of gameplay, FairFight will detect an anomaly with a player’s behaviour and other statistical data and will continue to monitor the account to ensure that the anomaly is not just a simple one off.
If the anomaly is found to be happening more consistently ( such as every round / every other round ) where under normal gameplay conditions would only be possible maybe once in 100 rounds, It will flag the player for manual review.
Do note though, This isn’t an “inner workings” of fairfight, It is my interpretation of how the system could work logically.
I understand that. The big thing that may tick players off is the thought that an AC should be instantaneous. It shouldn’t take 3 or 4 days to realize that someone is using a damage boost hack, or is able to fly through the air without being in a plane. Sometimes it’s what we think are little things that should be picked up on right away that aren’t is what bothers people. I watched a video from about 6 months ago that had a hacker who was in a plane as a tail gunner that would do 45 damage per bullet to the other plane. They were both cheaters, the tail gunner and the person who put out the video, but you would think an anomaly like that would be picked up rather quickly, not days.