# Dynamic Day and NIght Cycles

**URL:** <https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507>\
**Category:** General Discussion\
**Created:** [May 24, 2016, 6:30pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507 "2016-05-24T18:30:00Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![KYUSS\_QOTSA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kyuss_qotsa/32/102588_2.png) [@KYUSS\_QOTSA](https://battlefieldforum.co/u/KYUSS_QOTSA)\
**Post date:** [May 24, 2016, 6:30pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/1 "2016-05-24T18:30:00Z")

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As a long time BF fan and veteran im bragging about this feature since BF 2 lol. I mean how come the devs cannot find this an interesting feature to include day and night cycles it in Frostbite engine?

i know the engine can do it of course as we already saw this in engine presentation video which nobody is interested in, to me this would be much more impressive thing then anything else to be included in the game as a setting. The fact that you could for example as a server host set the time like lets begin the conquest round at 16:00 clock or begin at night, the sun would hit the Terrain always at different directions making interesting light and shadows therefor make the map always exciting. Forget about the backdrop skyboxes for god sake and make real volumetric clouds with no baked in HDRI. make it all dynamic like in Planetside 2. Planetside 2 maybe not have the graphical details as bf4 but it sure have better looking view distances and light effect imo

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 24, 2016, 9:22pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/2 "2016-05-24T21:22:00Z")

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Did Dawnbreaker not do this? Went night to early morning?

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [May 24, 2016, 9:54pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/3 "2016-05-24T21:54:00Z")

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> [@Say\_Hellr](#):
>
> Did Dawnbreaker not do this? Went night to early morning?

It always seemed like dawn or dusk to me but that may be because of all the fires.

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [May 24, 2016, 10:29pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/4 "2016-05-24T22:29:00Z")

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Dice like to give the impression that they need to change the map layout, for maps at “night” because they where designed for the day, which is a total load tbh, just make the maps at night and you instantly have double the amount of maps. All we want is real night maps, zavod night shift was a complete disappointment

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**Author:** ![Sgt-Sph1ncter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5fc32e/32.png) [@Sgt-Sph1ncter](https://battlefieldforum.co/u/Sgt-Sph1ncter)\
**Post date:** [May 24, 2016, 11:42pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/5 "2016-05-24T23:42:00Z")

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I would like to see weather changes during battles, Rain, thunder & lightening, High winds, ect ect.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 25, 2016, 12:08am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/6 "2016-05-25T00:08:00Z")

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Dunia Engine / Far Cry 2 … the best I’ve seen for dynamic weather, day/night cycles, vegetation growth and fire.

Just having a time of day setting for maps would be awesome. As a server admin you pick the map and either set a specific time of day or auto to let the server randomly choose. This would be a lot better over all and much easier vs hard copy maps (what we have now) or dynamic cycling (resource heavy).

Developers have to look at the bottom rung in the requirements spectrum to say what can be done. A Dynamic day/night cycle would be very heavy and probably not doable for 64p CQ at the bottom rung. Weather on the other hand is a different story.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 12:19am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/7 "2016-05-25T00:19:00Z")

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weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 25, 2016, 12:23am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/8 "2016-05-25T00:23:00Z")

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> [@Sir-xer21](#):
>
> weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?

It’s dependent on the way the do it. You can use volumes and particles in conjunction with ui animations to have the smallest marginal impact on fps.

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**Author:** ![zen025](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/c89c15/32.png) [@zen025](https://battlefieldforum.co/u/zen025)\
**Post date:** [May 25, 2016, 12:32am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/9 "2016-05-25T00:32:00Z")

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> [@Rev0verDrive](#):
>
> > [@Sir-xer21](#):
> >
> > weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?
> 
> It’s dependent on the way the do it. You can use volumes and particles in conjunction with ui animations to have the smallest marginal impact on fps.

I would like to see the engine pushed to it’s limit with being current gen only. It would not only add more gameplay depth, but dynamic play in the maps.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 1:06am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/10 "2016-05-25T01:06:00Z")

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> [@zen025](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?
> > 
> > It’s dependent on the way the do it. You can use volumes and particles in conjunction with ui animations to have the smallest marginal impact on fps.
> 
> I would like to see the engine pushed to it’s limit with being current gen only. It would not only add more gameplay depth, but dynamic play in the maps.

im more talking about how testing a setup in the normal weather will be adversely affected when the map suddenly shifts into bad weather.

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 25, 2016, 1:10am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/11 "2016-05-25T01:10:00Z")

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> [@Sir-xer21](#):
>
> > [@zen025](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?
> > > 
> > > It’s dependent on the way the do it. You can use volumes and particles in conjunction with ui animations to have the smallest marginal impact on fps.
> > 
> > I would like to see the engine pushed to it’s limit with being current gen only. It would not only add more gameplay depth, but dynamic play in the maps.
> 
> im more talking about how testing a setup in the normal weather will be adversely affected when the map suddenly shifts into bad weather.

They could always just do super dense fog so that literally nothing renders and everyone gets 200 frames, lol

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 1:12am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/12 "2016-05-25T01:12:00Z")

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> [@ThePoolshark](#):
>
> > [@Sir-xer21](#):
> >
> > > [@zen025](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > > [@Sir-xer21](#):
> > > > >
> > > > > weather changes could potentially affect frame rates. if someone tests their settings and get 60 frames at a certain setting, what happens when a rain storm comes in and throws a million particles on the screen?
> > > > 
> > > > It’s dependent on the way the do it. You can use volumes and particles in conjunction with ui animations to have the smallest marginal impact on fps.
> > > 
> > > I would like to see the engine pushed to it’s limit with being current gen only. It would not only add more gameplay depth, but dynamic play in the maps.
> > 
> > im more talking about how testing a setup in the normal weather will be adversely affected when the map suddenly shifts into bad weather.
> 
> They could always just do super dense fog so that literally nothing renders and everyone gets 200 frames, lol

im down.

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [May 25, 2016, 2:11pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/13 "2016-05-25T14:11:00Z")

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most the time day/night cycles over a game wouldn’t necessarily make that much sense simple because most “rounds” technically don’t last long enough for a cycle.

HOWEVER…more than anything I want DICE to create living maps with changing weather, and atmospheric effects, and dynamic sounds, etc…all that with awesome destruction like BC2 and BF3. That’s my dream FPS game. I think DICE is getting close, but they need to get over that threshold instead of making things like levolution or set piece weather events or destruction events. Those are cool, but ultimately end up being boring because they’re not dynamic.

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**Author:** ![KYUSS\_QOTSA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kyuss_qotsa/32/102588_2.png) [@KYUSS\_QOTSA](https://battlefieldforum.co/u/KYUSS_QOTSA)\
**Post date:** [May 29, 2016, 5:19pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/14 "2016-05-29T17:19:00Z")

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still would be better to have a dynamic system, its not about waiting till and of the round and the sun wont change, its about the ability to choose as server side what time do you want the conquest round to start, at dusk maybe 18:00 pm, the sun would hit different angle, it would be different.

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**Author:** ![Noob\_William](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noob_william/32/102976_2.png) [@Noob\_William](https://battlefieldforum.co/u/Noob_William)\
**Post date:** [May 29, 2016, 5:59pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/15 "2016-05-29T17:59:00Z")

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Day/Night cycles is also what I am looking forward to. Imagine you have fought for a whole night, exhausted. Then you see the dawn break at the horizon, which inspired you and your team for the final push

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 29, 2016, 7:32pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/16 "2016-05-29T19:32:00Z")

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> [@Say\_Hellr](#):
>
> Did Dawnbreaker not do this? Went night to early morning?

dawnbreaker did it but the map was already bright as hell s it didnt chage game tactics what he want is the ability to start a game in day time and make a strategy to push at ight when the enemy cant see you..

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 29, 2016, 8:45pm UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/17 "2016-05-29T20:45:00Z")

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> [@cweberling](#):
>
> most the time day/night cycles over a game wouldn’t necessarily make that much sense simple because most “rounds” technically don’t last long enough for a cycle.
> 
> HOWEVER…more than anything I want DICE to create living maps with changing weather, and atmospheric effects, and dynamic sounds, etc…all that with awesome destruction like BC2 and BF3. That’s my dream FPS game. I think DICE is getting close, but they need to get over that threshold instead of making things like levolution or set piece weather events or destruction events. Those are cool, but ultimately end up being boring because they’re not dynamic.

that’s just going to murder frame rates and every smart player is going to turn down that annoying crud asap.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 30, 2016, 2:24am UTC](https://battlefieldforum.co/t/dynamic-day-and-night-cycles/101507/18 "2016-05-30T02:24:00Z")

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What I think would be good is have weather set for that round, the chance of a certain weather pattern appearing would be linked to the season. So in winter you have higher chance of snow, but in summer no chance of snow.
