# dynamic time of day, and dynamic weather for bf1

**URL:** <https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576>\
**Category:** General Discussion\
**Created:** [May 29, 2016, 5:22am UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576 "2016-05-29T05:22:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 29, 2016, 5:22am UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/1 "2016-05-29T05:22:00Z")

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dice if you have dynamic time of day and weather this is what i would like to see

ok so i there is night settings please make it truly night. we dont want any stupid blue color filters and we dont want it to have the same level of visibility that the day time setting would.

this flows into my next topic ok say a map starts in the afternoon and ends at midnight. this would bring a whole new tactic as players could hold up until it becomes night time and then they can push their attack while enemy visibility is low. main problem with night time in battle field games is 2 things its either too bright or spotting ruins it. so if you guys have full on 3d spotting and i assume you will make it to where 3d spotting gets disabled when it becomes night time and the only form of spotting would be 2d mini map spotting. this can be done by making the game disable the 3d spotting at a specific time in the game. this time being as soon as it gets dark. the server owners can not change the way the spotting works at night it will always be 2d at night as it would break my idea of the balance if the 3d icons were displayed at night

dynamic weather . ok so say a game starts out with very cloudy sky and it starts raining but by the nd of the match it clears up. or say you have a desert and it start clear in the middle of the game sands strom come and at the end its gone.. you guys had somewhat dynamic weather in bf4 but you can take it further with bf1

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**Author:** ![RODR1GU3Z\_619](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/aca169/32.png) [@RODR1GU3Z\_619](https://battlefieldforum.co/u/RODR1GU3Z_619)\
**Post date:** [May 29, 2016, 1:18pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/2 "2016-05-29T13:18:00Z")

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Yeah I’d like to see a rotation of night and day maps . doubt it

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 29, 2016, 1:34pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/3 "2016-05-29T13:34:00Z")

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Really love this idea, they did start to do this in bf4. Would really love to fight into the night. Plus flying in a thunderstorm is always fun

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 30, 2016, 12:51pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/4 "2016-05-30T12:51:00Z")

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> [@RODR1GU3Z\_619](#):
>
> Yeah I’d like to see a rotation of night and day maps . doubt it

they dodged around the question in the live stream and started explaining that its a big thing players want. so in my opinion it might be in the game.

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**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [May 30, 2016, 1:57pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/5 "2016-05-30T13:57:00Z")

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This feature has been asked since BC2 (2009) and DICE still remains DICE 😊. I do not keep hopes for them as they are too lazy these last 7 years. All this Hollywood fireworks are not worthy vs IDEA

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 31, 2016, 9:26am UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/6 "2016-05-31T09:26:00Z")

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they had dynamic weather in bf4.. its just a matter of improving it.. and day night cycle is likely as they said “yeah its something that players want and players want it so they can constantly adapt” or something similar to that on the bf1 livestream

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**Author:** ![AnzacPete](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/96bed5/32.png) [@AnzacPete](https://battlefieldforum.co/u/AnzacPete)\
**Post date:** [June 4, 2016, 4:04am UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/7 "2016-06-04T04:04:00Z")

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Adding day/night/rain will make the static trench warfare much more challenging. It will also encourage sneak attacks and not just sniping from behind a sandbag.  
I have my fingers crossed.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 4, 2016, 1:11pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/8 "2016-06-04T13:11:00Z")

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Look at the sandstorm in bf4. That went down well. I really liked the idea but in practice that particular example was annoying in my opinion.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 4, 2016, 4:04pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/9 "2016-06-04T16:04:00Z")

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Unless something is done about the 3D spotting, night maps will just be a spam spotting and shoot at the Dorito fest.

OP had a good idea about it becoming disabled after a certain time.

Also a true night game would make the use of flares very interesting

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 4:44pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/10 "2016-06-04T16:44:00Z")

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> [@bananahead81](#):
>
> Look at the sandstorm in bf4. That went down well. I really liked the idea but in practice that particular example was annoying in my opinion.

that was done to try and mimik the draw distance of bf2. after it settled down it actually improved the mp, but i dont remember if they changed something about the map from bf2 as this match on oman ends lopsided each time. i dont rememeber if thats how it was in bf2.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 4, 2016, 4:47pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/11 "2016-06-04T16:47:00Z")

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> [@snakeheadinvade](#):
>
> that was done to try and mimik the draw distance of bf2

That has to be the first time i ever heard anyone say that. I thought it was just levelution. I couldn’t even spot enemies in the storm..

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 4:53pm UTC](https://battlefieldforum.co/t/dynamic-time-of-day-and-dynamic-weather-for-bf1/101576/12 "2016-06-04T16:53:00Z")

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well they turned it into leveloution as on the bf2 map it was constantly like that. and it didnt have the brown color that it does in bf4.

[https://www.youtube.com/watch?v=1LefgPamcVA](https://www.youtube.com/watch?v=1LefgPamcVA)
