I must say bf5 looks good…but there’s a lot of other games that look good for later this year, like DoS2 for ps4, Red Dead, Tomb Raider, etc, so it’s going to be tough competition, and I play a lot of other games besides FPS (especially RPGs). For me personally, my favourite class is scout, but they look very weak in the gameplay that was shown, and overall the classes didn’t look well balanced, so I’m not sure I’ll enjoy bf5 a much as bf1, and I might give it a miss if it’s similar at release.
Most Battlefield games give classes pretty distinct roles where they are really good at one thing and ok at everything else. The abilities and equipment were spread out across the classes, tailored to their particular role. In BF1, assault and medic are excellent multi purpose classes while support is an average all rounder and scout is just a sniper.
I think that the classes in BF1 had the most distinct roles of them all. You could see it in the weapons for each class: SMGs, SLRs, BA Rifles and LMGs.
Each weapon had advantages and disadvantages, countering one another at different ranges. If you were good, you could even outclass a certain weapon type in the range it was supposed to be better.
And the gadgets for each class were pretty good as well.
Weapons were fine but how the classes were set up were a bit of a mess. Instead of them all being equally useful as in other Battlefield games, the Assault and Medic classes were clearly the most useful because they can do everything between the two of them. Were it not for support having the ammo, there wouldn’t be much use for them over assault and medic and scout is pretty much just sniper. Unlike previous games, they don’t really have anything else to do other than snipe.
I’m not saying players can’t be effective with any of these classes or with the weapons they have but there’s a very clear misbalance between how much each individual class can contribute to the team.
It doesn’t look like support is as important ammo-wise, even with the new scarcity. There were plenty of ammo dumps throughout the map and there were probably MORE ammo packs scattered on the ground because of dead enemies. It looked like players had less of an issue than usual in getting re-supplied. Health looked like it was a little bit in the opposite direction, though.
I really like of Graphics, but I think physics should be improved when hit a enemy! For example is absolutely unreal hit a guy running with a sniper, and he still running! He should start to limp, if hit in one arm, he should hold a weapon with another hand! So I think the should have a option at menu to enable a more hardcore (real) injuries, at least I always are looking for a most real fps! Another thing that should be improved is a damage at specific areas, for exemple, if I shoot at a heart of enemy, at the heart, the guy don’t die, the only place with instant dead is the head. That is, the weapons effects don’t represents what happening at real life! And I really are expect that!
VEHICLE SPAWN seemed suck a lot, i feel its again ‘who’s the fastest in wild wild west’ competition. Any chance that some of us also get to use vehicle even once in a game lifetime.
Past Battlefield games had something of this degree, but players went against as it could screw up your follow up shot. I think in BF1 if you hit the body, the head would lurch forward which caused people to miss.
Great job Dice, really appreciate all the work you guys/gals are putting into this game! Wanted to comment briefly on the EA play I’ve seen, specifically in regards to vehicle towing of the AA and AT guns.
Will these guns be able to be moved by a player, or perhaps a player and another squad mate (to promote squad play)? I ask, because in most of the videos I’ve seen these guns are being towed and dropped in the middle of streets, when ideally the player may want to move the equipment somewhere that requires a more direct, albeit slower, touch. Seeing squad mates work together to slowly wheel these guns into more detailed places would be great for the pillars Daniel Berlin mentioned in his interview with Jackfrags (i.e., squad-play, immersion, and tactics).
Additionally, I was a little disheartened when I saw that that the AT gun has no reload animation, like what was present in BF1. That was incredibly immersive and would be wonderful to see.