# Fast TTK is a good thing. Here's why.

**URL:** <https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935>\
**Category:** General Discussion\
**Created:** [July 4, 2018, 7:48pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935 "2018-07-04T19:48:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![jcon9191](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/0ea827/32.png) [@jcon9191](https://battlefieldforum.co/u/jcon9191)\
**Post date:** [July 4, 2018, 7:48pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/1 "2018-07-04T19:48:00Z")

</div>

I hope I’m not the only one who noticed how well balanced the Alpha was. Each game I played came down to only a hand full of tickets on each team, And I believe the fast TTK had a lot to contribute to it. Here are a few reasons I feel the TTK should stay close to where it’s at.

1# Engaging vs a sniper is no longer a death sentence. Normally as a assault or medic player who PTFO If you come across a scout camping you would have almost no reason to even try shooting back. Now with the new gunplay and TTk as long as you’re a good shot you can most certainly take him out. Rewarding players trying to help the team.

2# A slow TTK will ruin the new attrition system. If they remove the fast TTK it would have a major impact on how much ammo you would use. I personally hated the 1 maybe 2 kills per mag situation in bf1 and I’m mind boggled that people want to return to that. Especially with the new low ammo mechanic.

3# There should be a clear winner in a firefight. With the slower TTK that was in BF1 it was easy to run away mid firefight regain your health and situational awareness and return to the fight almost as a second chance mechanic. which rewards incompetent players and people with poor aim. once a fight has started it should finish with a clear winner.

4# The fast TTK forces you to use a lot more cover and think about when and where to move. I’m not sure about everyone else, but it was great not to see mindless people running around out of cover like headless chickens, And if you did they would most like get punished.

5# faster point retakes. with a faster TTK it makes faster retakes possible making a good squad with teamwork able to accomplish much more than other BF. You’re able to clear out an area faster without it being reinforced with fresh spawns giving you a chance to defend the point you just captured.

6# REALISM. I see alot of the same people who complain about authenticity also complaining about the fast TTK. But if you want a feel more realistic you have to have a fast TTK the more bullet spongy players are the less I feel the immersion the devs stated they are aiming for. Fun fact.. BULLETS HURT.

DEAR DICE, Keep the current TTK for the love of god.

---

<div class="post-metadata">

**Author:** ![Dogwoggle11](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dogwoggle11/32/101753_2.png) [@Dogwoggle11](https://battlefieldforum.co/u/Dogwoggle11)\
**Post date:** [July 4, 2018, 8:33pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/2 "2018-07-04T20:33:00Z")

</div>

Against point 1: you shouldn’t be able to fight against a Recon in his range (far away, if he is sniping) just as he can’t just go to CQB with his rifle and fight against you. An Assault or Medic being able to do both, dominate in CQB AND in long distances, isn’t balanced at all.

Where does the Recon belong then? If he is far away, people complain. If he is taking flags, people complain.

As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.

Point 4: that may be true for an Alpha, where pretty much everyone who plays is a dedicated player - but when the game launches, it will be filled with less “enthusiastic” players, who will run from A to B without doing much else anyway. That’s the sad truth of big FPS.

I have quite a few things to say against fast TTK, but I already said them all when the whole TTK 2.0 thing happened.

---

<div class="post-metadata">

**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [July 4, 2018, 9:19pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/3 "2018-07-04T21:19:00Z")

</div>

Lol your third point contradicts itself

---

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 10:08pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/4 "2018-07-04T22:08:00Z")

</div>

> [@Dogwoggle11](#):
>
> As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.

Lol, slow ttk rewards smart players. Do you have any similar jokes?

One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.

With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.

At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.

---

<div class="post-metadata">

**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [July 4, 2018, 10:10pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/5 "2018-07-04T22:10:00Z")

</div>

#1 doesn’t have much to do with ttk. It’s about little to no spread (recoil&dropoff) when tap firing the assault gun. medics were pretty good vs sniper in BF1. sniper had a bit more range. and medics were better inside that range. in the Alpha probably was easier to snipe with the medic sniping weapon than the sniper rifle.

#2 doesn’t ruin attrition system to have higher ttk. as if they can’t adjust the amount of ammo one can carry at one time and the amt of ammo a player starts with.

#3. there’s always a clearcut winner with high ttk. If you need 4 shots to kill the enemy then the first one to hit the other guy with 4 shots wins. 5 shots needed to kill? Then first to 5 shots. Running away and healing was due to health regen. Nothing to do with higher ttk.

1. low ttk forces you to camp and wait for the other guy to move first. kill him and then move up. IT’s a more campy game.

2. this also makes little sense. how fast you can cap a flag is almost entirely based on the rate at which the flag turns per man advantage in the flag zone. The hundreds of milliseconds difference between fast/slow ttk has next to no noticeable effect on flag caps.

3. realism doesn’t equal fun.

---

<div class="post-metadata">

**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [July 4, 2018, 10:16pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/6 "2018-07-04T22:16:00Z")

</div>

> [@DonSharkito](#):
>
> > [@Dogwoggle11](#):
> >
> > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> 
> Lol, slow ttk rewards smart players. Do you have any similar jokes?
> 
> One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> 
> With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> 
> At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.

Think twice? Stand still to think once and you’re dead, super fast TTK will end up just like in BF1 nothing tactical about camping corners waiting for someone else to move and die.

---

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 10:28pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/7 "2018-07-04T22:28:00Z")

</div>

> [@von\_Campenstein](#):
>
> > [@DonSharkito](#):
> >
> > > [@Dogwoggle11](#):
> > >
> > > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> > 
> > Lol, slow ttk rewards smart players. Do you have any similar jokes?
> > 
> > One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> > 
> > With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> > 
> > At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.
> 
> Think twice? Stand still to think once and you’re dead, super fast TTK will end up just like in BF1 nothing tactical about camping corners waiting for someone else to move and die.

I never claimed that a faster TTK was more tactical. On the contrary I don’t think BF is a tactical game at all, but some forum gurus believe that a slower TTK increases the tactical aspect of the game. I am still wondering if they ever played a tactical game.

If you equate fast TTK to camping (in BF1), then you obviously do something wrong or don’t play this game anymore. But by reading your signature I am not surprised. You can still play very aggressively and be successful, nothing has really changed from TTK 1.0. The players are a tad slower sometimes and some players have adopted a more campy playstyle, but overall nothing has drastically changed.

---

<div class="post-metadata">

**Author:** ![Dogwoggle11](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dogwoggle11/32/101753_2.png) [@Dogwoggle11](https://battlefieldforum.co/u/Dogwoggle11)\
**Post date:** [July 4, 2018, 10:34pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/8 "2018-07-04T22:34:00Z")

</div>

> [@DonSharkito](#):
>
> > [@Dogwoggle11](#):
> >
> > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> 
> Lol, slow ttk rewards smart players. Do you have any similar jokes?
> 
> One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> 
> With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> 
> At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.

Problem is, people don’t think twice. They run around oblivious to everything. They are the guys spraying with the easiest weapon.

My statement isn’t silly or a joke, simply because you disagree with it. Learn the basics of civilized discussion.

---

<div class="post-metadata">

**Author:** ![Sixclicks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sixclicks/32/103500_2.png) [@Sixclicks](https://battlefieldforum.co/u/Sixclicks)\
**Post date:** [July 4, 2018, 10:36pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/9 "2018-07-04T22:36:00Z")

</div>

> [@jcon9191](#):
>
> 1# Engaging vs a sniper is no longer a death sentence. Normally as a assault or medic player who PTFO If you come across a scout camping you would have almost no reason to even try shooting back. Now with the new gunplay and TTk as long as you’re a good shot you can most certainly take him out. Rewarding players trying to help the team.

You should’t be able to so easily fight back against a scout who’s in his weapons optimal range. He doesn’t have an easy time fighting back against you in your optimal range as an assault player… so why should you? Plus tap firing across the map is so absurdly easy with the STG, and the Gewehr 43 is practically a sniper rifle anyway.

> [@jcon9191](#):
>
> 2# A slow TTK will ruin the new attrition system. If they remove the fast TTK it would have a major impact on how much ammo you would use. I personally hated the 1 maybe 2 kills per mag situation in bf1 and I’m mind boggled that people want to return to that. Especially with the new low ammo mechanic.

BF1 was never “1 maybe 2 kills per mag” unless you were bad or using one of the strongest weapons for 1v1s such as the AL8 .35. The AL8 .35, Martini-Henry, and M1900 double barrel shotgun were the only weapons like that which I can think of off the top of my head. Weapons like the AL8 .35 were also built around being a quick 2 tap with at least one headshot though. They were skill weapons.

> [@jcon9191](#):
>
> 3# There should be a clear winner in a firefight. With the slower TTK that was in BF1 it was easy to run away mid firefight regain your health and situational awareness and return to the fight almost as a second chance mechanic. which rewards incompetent players and people with poor aim. once a fight has started it should finish with a clear winner.

The clear winner is the player accurate enough to land all of their shots so that the enemy cannot escape. This was only a problem in BF1 because of random bullet deviation adding artificial inaccuracy which increased the effective TTK higher than it actually should have been. In BF1 you could be dead-on with your LMG and still miss half your shots due to random deviation which doubled your TTK. Now that there is no random bullet deviation and your shots go exactly where you point them, that would no longer be an issue with BF1’s TTK. High TTK punishes players with poor accuracy as it gives your enemy more time to react and/or escape and counter your attack. With a low TTK (and low BTK), I can spray a few rounds off in your direction at 8 rounds per second (500 RPM) and kill you with pure luck.

> [@jcon9191](#):
>
> 4# The fast TTK forces you to use a lot more cover and think about when and where to move. I’m not sure about everyone else, but it was great not to see mindless people running around out of cover like headless chickens, And if you did they would most like get punished.

Sure, that’s true. Knowing how to use cover and be aware of your surroundings isn’t any significant skill though. It requires nothing more than map knowledge, a good screen, and a good headset.

> [@jcon9191](#):
>
> 5# faster point retakes. with a faster TTK it makes faster retakes possible making a good squad with teamwork able to accomplish much more than other BF. You’re able to clear out an area faster without it being reinforced with fresh spawns giving you a chance to defend the point you just captured.

The difference is negligible. That’s more relevant to spawn timers than kill time.

> [@jcon9191](#):
>
> 6# REALISM. I see alot of the same people who complain about authenticity also complaining about the fast TTK. But if you want a feel more realistic you have to have a fast TTK the more bullet spongy players are the less I feel the immersion the devs stated they are aiming for. Fun fact.. BULLETS HURT.

Realism is irrelevant in balancing video games. This game has never been intended to be a simulator. And if you really want to make the realism argument, then why aren’t sniper rifles a one hit kill to the chest?

---

<div class="post-metadata">

**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [July 4, 2018, 10:43pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/10 "2018-07-04T22:43:00Z")

</div>

> [@DonSharkito](#):
>
> > [@von\_Campenstein](#):
> >
> > > [@DonSharkito](#):
> > >
> > > > [@Dogwoggle11](#):
> > > >
> > > > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> > > 
> > > Lol, slow ttk rewards smart players. Do you have any similar jokes?
> > > 
> > > One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> > > 
> > > With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> > > 
> > > At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.
> > 
> > Think twice? Stand still to think once and you’re dead, super fast TTK will end up just like in BF1 nothing tactical about camping corners waiting for someone else to move and die.
> 
> I never claimed that a faster TTK was more tactical. On the contrary I don’t think BF is a tactical game at all, but some forum gurus believe that a slower TTK increases the tactical aspect of the game. I am still wondering if they ever played a tactical game.
> 
> If you equate fast TTK to camping (in BF1), then you obviously do something wrong or don’t play this game anymore. But by reading your signature I am not surprised. You can still play very aggressively and be successful, nothing has really changed from TTK 1.0. The players are a tad slower sometimes and some players have adopted a more campy playstyle, but overall nothing has drastically changed.

What are you on console? The game took a nosedive with TTKTG on PC, people camp corners with Support and Medic like never before not assisting their team in any way. I am successful I get my KD in, I get my flares off, other than that it’s just way worse gameplay with fast TTK.

---

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 10:53pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/11 "2018-07-04T22:53:00Z")

</div>

> [@Dogwoggle11](#):
>
> Problem is, people don’t think twice. They run around oblivious to everything. They are the guys spraying with the easiest weapon.

Not my problem. People playing like that are having a hard time in a low TTK environment in BF1 and will even have a harder time in BFV.

> [@Dogwoggle11](#):
>
> My statement isn’t silly or a joke, simply because you disagree with it. Learn the basics of civilized discussion.

LMAO! Looking at your post history I think you should learn those basics first.

I am sorry but your argumentation is weak and calling a certain type of TTK more favourable to smarter players is a silly argument. It’s my opinion and if you don’t like the fact that your poor arguments are challenged don’t come on a forum.

Anyway low TTK is here to stay in BF1 and BFV.

If you don’t like it, don’t buy it. There is plenty of shooters on the market and more to come.

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [July 4, 2018, 10:56pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/12 "2018-07-04T22:56:00Z")

</div>

Don’t mind a faster ttk. It’s always made thunfs more interesting to approach imo.

---

<div class="post-metadata">

**Author:** ![azelenkin0306](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/71c47a/32.png) [@azelenkin0306](https://battlefieldforum.co/u/azelenkin0306)\
**Post date:** [July 4, 2018, 10:57pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/13 "2018-07-04T22:57:00Z")

</div>

Fast TTK is good, when we have the following:

- Perfect Server performance (hitreg, no delays, no latency, perfect client-server communication, no packet loss and etc.)
- Low ping fluctuation on the server (all players have almost the same ping)
- 60Hz servers for big game modes
- Perfect weapon balance, when every component is balanced by another
- All players have the same reaction time and skills 🙂

---

<div class="post-metadata">

**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [July 4, 2018, 11:01pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/14 "2018-07-04T23:01:00Z")

</div>

[![Video: THE FUTURE OF REALM ROYALE](https://battlefieldforum.co/uploads/default/original/3X/3/1/31ff7b1dbc27c372c3eeba9d36527a6e34faf2ed.jpeg "THE FUTURE OF REALM ROYALE") ](https://www.youtube.com/watch?v=Wj4l6wQ_Kl0)

3:20 in for Shrouds take on TTK and that is from a guy that can put them away faster than most.

---

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 11:02pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/15 "2018-07-04T23:02:00Z")

</div>

> [@von\_Campenstein](#):
>
> > [@DonSharkito](#):
> >
> > > [@von\_Campenstein](#):
> > >
> > > > [@DonSharkito](#):
> > > >
> > > > > [@Dogwoggle11](#):
> > > > >
> > > > > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> > > > 
> > > > Lol, slow ttk rewards smart players. Do you have any similar jokes?
> > > > 
> > > > One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> > > > 
> > > > With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> > > > 
> > > > At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.
> > > 
> > > Think twice? Stand still to think once and you’re dead, super fast TTK will end up just like in BF1 nothing tactical about camping corners waiting for someone else to move and die.
> > 
> > I never claimed that a faster TTK was more tactical. On the contrary I don’t think BF is a tactical game at all, but some forum gurus believe that a slower TTK increases the tactical aspect of the game. I am still wondering if they ever played a tactical game.
> > 
> > If you equate fast TTK to camping (in BF1), then you obviously do something wrong or don’t play this game anymore. But by reading your signature I am not surprised. You can still play very aggressively and be successful, nothing has really changed from TTK 1.0. The players are a tad slower sometimes and some players have adopted a more campy playstyle, but overall nothing has drastically changed.
> 
> What are you on console? The game took a nosedive with TTKTG on PC, people camp corners with Support and Medic like never before not assisting their team in any way. I am successful I get my KD in, I get my flares off, other than that it’s just way worse gameplay with fast TTK.

Sorry to hear that, maybe playing with a mic’d up squad would increase your pleasure? The game undoubtedly changed a bit (for some for the best, for some others for the worst) with TTK 2.0 depending on your playstyle.

Many of my friends playing on PC moved not because of the TTK change but because BF1 is aging and there are many many other games that released on PC, unlike on console.

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [July 4, 2018, 11:04pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/16 "2018-07-04T23:04:00Z")

</div>

> [@""von\_Campenstein"](#):
>
> 3:20 in for Shrouds take on TTK and that is from a guy that can put them away faster than most.

It’s really interesting coming from a guy who was a CS:GO pro for years.

---

<div class="post-metadata">

**Author:** ![moosehunter1969](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/2acd7d/32.png) [@moosehunter1969](https://battlefieldforum.co/u/moosehunter1969)\
**Post date:** [July 4, 2018, 11:08pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/17 "2018-07-04T23:08:00Z")

</div>

Low TTK means frustrating insta death. That isn’t fun.

---

<div class="post-metadata">

**Author:** ![MikeManiac61](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MikeManiac61](https://battlefieldforum.co/u/MikeManiac61)\
**Post date:** [July 4, 2018, 11:11pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/18 "2018-07-04T23:11:00Z")

</div>

Maybe if there was some middle ground to it, I totally be fine with it. Forgotten how it was when the game first launched.

---

<div class="post-metadata">

**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [July 4, 2018, 11:12pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/19 "2018-07-04T23:12:00Z")

</div>

> [@DonSharkito](#):
>
> > [@von\_Campenstein](#):
> >
> > > [@DonSharkito](#):
> > >
> > > > [@von\_Campenstein](#):
> > > >
> > > > > [@DonSharkito](#):
> > > > >
> > > > > > [@Dogwoggle11](#):
> > > > > >
> > > > > > As for point 3: slower TTK doesn’t reward “incompetent” players. It rewards _smart_ players. Fast TTK favours the players running around spraying with a Hellriegel (in BF1’s case). If you call that being competent, well, let’s just say that I disagree.
> > > > > 
> > > > > Lol, slow ttk rewards smart players. Do you have any similar jokes?
> > > > > 
> > > > > One can argue that with a “slow” ttk à la BF1 bullet sponge TTK, it’s favouring a lot more mindless running and gunning with the hellriegel than under a faster TTK. Why? Because you are facing less risks when running around and any engagement is more forgivable as you are more likely to hide or escape and regain health. Some here call this “tactical”, but I would argue that it rewards more poor decision making and positioning as it sorta gives you a second chance in a situation where you should have been dead.
> > > > > 
> > > > > With a faster TTK you need to think twice when brainlessly running around as any engagement will put you back at the respawn screen if your positioning is bad or you are simply running in the open.
> > > > > 
> > > > > At then end of the day, different types of TTKs have an emphasis on different skills to be more successful, but I would certainly not say that one type rewards more smart players over another, this kind of statement is silly.
> > > > 
> > > > Think twice? Stand still to think once and you’re dead, super fast TTK will end up just like in BF1 nothing tactical about camping corners waiting for someone else to move and die.
> > > 
> > > I never claimed that a faster TTK was more tactical. On the contrary I don’t think BF is a tactical game at all, but some forum gurus believe that a slower TTK increases the tactical aspect of the game. I am still wondering if they ever played a tactical game.
> > > 
> > > If you equate fast TTK to camping (in BF1), then you obviously do something wrong or don’t play this game anymore. But by reading your signature I am not surprised. You can still play very aggressively and be successful, nothing has really changed from TTK 1.0. The players are a tad slower sometimes and some players have adopted a more campy playstyle, but overall nothing has drastically changed.
> > 
> > What are you on console? The game took a nosedive with TTKTG on PC, people camp corners with Support and Medic like never before not assisting their team in any way. I am successful I get my KD in, I get my flares off, other than that it’s just way worse gameplay with fast TTK.
> 
> Sorry to hear that, maybe playing with a mic’d up squad would increase your pleasure? The game undoubtedly changed a bit (for some for the best, for some others for the worst) with TTK 2.0 depending on your playstyle.
> 
> Many of my friends playing on PC moved not because of the TTK change but because BF1 is aging and there are many many other games that released on PC, unlike on console.

To illustrate the point, I held the C dune on Suez just now, they get the behemoth and I keep it spotted and the B flag lit at all times, no revives for the entire round and I spent far too much time looking for ammo or crouching to get some health back. My squad didn’t follow any orders and we ended up getting pushed back to E for a sure loss, I took my 27-4 and left. I did my bit the team was just horrible and fell apart without any direction or logistics. What is even more embarrassing is that we were the ottomans, had I stuck around that would’ve been a first time ever I’ve seen that comeback but the gameplay was just that bad I felt dirty being on the same server as those prone losers.

This being TTK related because that changed most peoples focus, gunfights first, second and third, then maybe their duties. People are afraid of getting caught out so they hide anticipating getting attacked rather than moving up to assist the team going forward, for the most part.

---

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 11:14pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/20 "2018-07-04T23:14:00Z")

</div>

> [@Dogwoggle11](#):
>
> > [@DonSharkito](#):
> >
> > > [@Dogwoggle11](#):
> > >
> > > Problem is, people don’t think twice. They run around oblivious to everything. They are the guys spraying with the easiest weapon.
> > 
> > Not my problem. People playing like that are having a hard time in a low TTK environment in BF1 and will even have a harder time in BFV.
> > 
> > > [@Dogwoggle11](#):
> > >
> > > My statement isn’t silly or a joke, simply because you disagree with it. Learn the basics of civilized discussion.
> > 
> > LMAO! Looking at your post history I think you should learn those basics first.
> > 
> > I am sorry but your argumentation is weak and calling a certain type of TTK more favourable to smarter players is a silly argument. It’s my opinion and if you don’t like the fact that your poor arguments are challenged don’t come on a forum.
> > 
> > Anyway low TTK is here to stay in BF1 and BFV.
> > 
> > If you don’t like it, don’t buy it. There is plenty of shooters on the market and more to come.
> 
> I don’t think my arguments are being challenged by a guy whose only counter is “oh muh gawd ur argumentz so silly mang!!!”. Yeah, like I said, learn those basics and try again, pal.
> 
> I think you are salty because you feel I called you stupid for liking the TTK 2.0 - that’s not at all what I meant, but if you feel that way, I think you have an issue with inferiority complex there.
> 
> And yeah, I will continue to play BF1 and I will buy BFV. Because unlike certain crybabies, I can adapt.
> 
> Next, please?

LMAO. If you don’t see my counter argument in my first post to your nonsense then there is no discussion to be had.

Ofc ad hominen attacks are much better when a person like you has strictly nothing to say and has zero knowledge on the matter. Again you are showing the prime example of why you should follow your advice and learn the basics of a civilised discussion.

I am happy that devs don’t listen to players like you, that don’t have any clue about what they are talking about.

Kthxbye.

[Next page](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935.md?page=2)
