# Fast TTK is a good thing. Here's why.

**URL:** <https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935>\
**Category:** General Discussion\
**Created:** [July 4, 2018, 7:48pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935 "2018-07-04T19:48:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [July 4, 2018, 11:22pm UTC](https://battlefieldforum.co/t/fast-ttk-is-a-good-thing-heres-why/253935/21 "2018-07-04T23:22:00Z")

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> [@von\_Campenstein](#):
>
> [https://www.youtube.com/watch?v=Wj4l6wQ\_Kl0](https://www.youtube.com/watch?v=Wj4l6wQ_Kl0)
> 
> 3:20 in for Shrouds take on TTK and that is from a guy that can put them away faster than most.

> [@Loqtrall](#):
>
> > [@""von\_Campenstein"](#):
> >
> > 3:20 in for Shrouds take on TTK and that is from a guy that can put them away faster than most.
> 
> It’s really interesting coming from a guy who was a CS:GO pro for years.

EDIT: Really??? A video on Realm Royale to prove a point on BFV?

Don’t forget that the TTK in the alpha will probably change and be higher in the beta and final game.

The thing is the gunplay mechanics in the alpha were also in a “alpha” state.

By that I mean some people at Dice confirmed that not everything related to gunplay mechanics was present in the alpha.

We can expect some additions like for example stronger recoil on each weapons and more severe recoil patterns for each weapons.

Eventually I would expect the practical TTK in the beta and final game to be higher that what we have seen in the alpha, as it will be harder to maintain a pinpoint accuracy with some of the weapons and at certain range.

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