February "soon hue hue" Patch notes

Increasing the low damage output against infantry by just 12 % isn’t much…

I see tankers are slowly getting their way
How surprising!

" When the player is now confirmed killed on the server, damage from that player will be rejected.
This change will not affect grenades, rockets and other projectiles that are not bullets. "

Does that also mean that if two players shoot each other in the head at the same time, the player with 15 ping wins against the player with 20 ping because the 2nd player’s bullet effectively disappears?

I wished the had left the wirblewind as is and buffed the other AA

Especially considering that means medium tanks with upgraded cannons still aren’t lethal, their max is 95 damage.

Dammit. So much for my KE sniping.

No mention of Unlimited Vehicle Resupply bug

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First reported here: https://answers.ea.com/t5/Bug-Reports/Glitch-which-lets-you-get-a-huge-amount-of-special-tank-shells/m-p/7187164#M1562

Let me guess, you primarily play assault?

Wow, they took time to fix how tank treads look in the ground. Was this really a good use of dev hours?

pre determined “fixes”. nothing of value and everything “leaked” is only a rough draft. they will screw it up. zero doubts

Cry hard and long enough, you get your own way, ask my misses, it works for her too :slight_smile:

But are they happy?

Man, glad to see you posting about it. I came just to see your reacting to the ttd netcode fixes for issues that you claimed supposedly didn’t exist and that the devs knew didn’t exist. I was sadly disappointed.

And the Howitzer on the Churchill, damn it was OP HAX with its outstanding range, accuracy and damage :smiley:
Or well, the damage was actually fine.

why nerf the only decent medic smg in game ? instead bring they others in par whit it.

and fix other stuff like recoil on Semis autos for Assault (action man) and recon (flashlight) as they are to good atm its spam fest whit macros to get auto fire and crap.

less dmg for Semi autos agen why nerf the semi gewer 1-5 was it over used and a super gun ? it has more recoil then SMLE and less dmg hell its not even good for anything atm so lets scrap it.

tank buff lets see now they can almost kill infantry whit one round from the main-cannon now hilarious do the coax mg on tanks get more bullet speed and less drag next patch so they out perform the colt m1911 or do we need to stick an medic still on the tank to shoot whit his smg to keep the tank safe from Action man oo right the smgs are now garbage all over so its a job for Action man?

the thing we asked for=
• Players are no longer able to aim down sight with the Squad Reinforcement binoculars which
was causing a black mesh to block the player’s view.
• Fixed an issue where Ammo and Health crates could sometimes fall through the game world

support boost first ever in this game

Shotgun Slugs
• Increased two-hit kill range to 30 m (was 25 m) and increased one headshot kill range to 50
m (was 35 m) when using the Solid Slug specialization. Slugs were a bit disappointing in terms
of damage over distance, so we slowed down their damage drop-off.

lets see now who will use slugs when they are almost impossible to use outside of close combat whit the lest used gun in game? its still not a slug its wonky tight spread buck-shoot in game as its not fixed to be a slug yet. 100m insted of 50 wold make it use full and fix the slug to be solid.

supports nerf this round
well Action man you are going to wait for that Ammo box as my run and gun go to LMG is now even more crappy

KE7
• Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots.
• Increased horizontal recoil to 0.48 (was 0.45).
• Changed recoil pattern. The KE7 was still slightly too controllable for its rate of fire, so we
increased recoil across the board.

still waiting for that bipod to work insted of not shake and undeploy on some floors in houses and ground and the high head hit box whit mmg is also really fun for every one but mr MMG user and base sites that hinders due to that the gun takes up half your screen for you field of view whit that asum 1.5 zoom.
and overheat after 40 rounds whit crhome lining perfect balance whit out it you get to fire more whit the mg 42 that is why i use 1200rpm =D

and now the grand finale Light tanks are now going to go whit AP rounds and kill heavy tanks Easy whit unlimited rounds as there is a bug in the Ammo resupply station whit even more damage against the pore Heavy tank.

and no fix for anti infantry or anti all is still in the works (AA tank) we have to still be happy whit unlimited Ammo for it lets play some valentine AA whit case rounds for every ones farming for another patch.

Wait they nerf the turner and 1-5 but not the gewehr 43?? This isn’t the final patch notes right? That gun is much stronger Imo, if the turner need a nerf (and it does), so does the G43…

No it isnt final patch notes.

Lets see if this goes thru this time, being it was eaten twice already without being edited (DICE PLEASE).

Yes, being there is no more relative complaints about ttd and netcode, i’'d like to see what they mean in their correlation on the “ttd/ttk” fixes. Maybe nerfing ttk again, w/o admitting they are, being the ttk is what is causing these netcode issues? Lol, i guess we’ll see.

A buff to pellet shotgun’s 2hk range would have been nice as well, they aren’t exactly amazing either other than the drilling.

Gewehr 1-5 nerf, like what? One of the weakest and least used semi auto rifle.. gewehr 43 and mas anyone??

Any nerf to Assault’s range is welcomed.

Thanks!