February "soon hue hue" Patch notes

He leaked his own patch notes? What an odd thing for somebody to do.

This is what happens when Dice only listen to these so called gamechangers and streamers instead of the community at large. The result is changes that the community doesnt want or need and the impression that dice are out of touch with the community as a whole or that they dont even play their own game.

Its clear dice thinks the bf community comprises of a handfull of streamers,most with agendas that want the game adjusted to suit their playstyle/streaming and video monetization needs instead of whats best for the overall community/game.

I really don’t think this is accurate, although I do wish Dice clarified how they come about balancing the weapons. Do something like Jeff Kaplan who addresses changes and explains why they’ve decided on said changes.

I’ve read/heard rebalancing has little to no input from Game Changers, but moreso from their internal stats. Before the game released, the devs briefly showed a heat map that recorded where actions on a map took place and if changes were needed to keep matches flowing properly. I assume it’s the same for the weapons and gadgets.

I do agree,dice being more open about why they think certain gun changes need to be made,perhaps backed up with some stats,even though the community as a whole dont agree with said changes.

This would let us (the community) understand the reasoning for these changes and would go along way to dispell the perception (wether its correct or not) that they dont listen or that they make these changes based on the whims of a handfull of gamechangers who also happen to stream and make money from playing bf games.

They are telling you why they’re making the changes in some cases. But I would be curious as to what stats they use and how they’re interpreting those stats.

Shotgun Slugs
• Increased two-hit kill range to 30 m (was 25 m) and increased one headshot kill range to 50
m (was 35 m) when using the Solid Slug specialization. Slugs were a bit disappointing in terms
of damage over distance, so we slowed down their damage drop-off.

KE7
• Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots.
• Increased horizontal recoil to 0.48 (was 0.45).
• Changed recoil pattern. The KE7 was still slightly too controllable for its rate of fire, so we
increased recoil across the board.

I think you’ve missed something. The way I understood the fix was that they’re just updating the (for lack of a better word because I don’t have the technical expertise) “refresh rate” for damage so that the player receiving the damage will receive it as it is actually coming and not all lumped together. Does that make sense?

Ah, there you go.

Nerfing the ZK is insanely stupid.

It’s only with that one specialization turned on. I don’t remember what that specialization is but the nerf isn’t across the board.

It was the light bolt spec for faster RoF. As they explained, the accuracy combined with high RoF plus the bipod was a concern.

But without Light Bolt (increases rate of fire to match Tommy Gun) its useless at CQB, even up to 50m it can be easily outperformed by all AR’s, SLR’s L&MMG’s. Its the only decent SMG with normal reflex/iron sights.

It is still stupid, in a game where the m1907 exists as it does. The nerf turns it into a worse Thompson, with 20 less rounds, and worse hip fire

exactly. they dont play own game. they dont test it either. Anyone can pull some data from game to suit some absurd way of thinking. Dice never had good touch to balancing weapons, but they were able to redeem themselves with good gameplay overall.
This not the case anymore. They remind me some clueless painter decorator i worked with years ago. he screwed up colour shade on the job, spend rest of it trying to overcoated it with numerous attempts. Eventually new guy came round , painted all white to give new and clean base and started from scratch.

What this game has to offer now??? Tanks which are liability, uninspired maps, bad class balance with gimped down medics and supports,weapon meta which means you have to use only STG to be effective, bad single player soaked in historical blunders, and upcoming battle royalee nobody ask for.

Thanks dice, I was patient enough, there are other fps on the market, which , gasp shock horror , actually works as intended.
let me repeat , work as intended, idea dice is apparently oblivious of.

The specialization that lowers the TTK of the weapon enough for it to kill fast enough that the target wont make a 180 turn start ADADADA spam and then kill you first!

Yep, the only meaningful spec.