# Feedback: Battlefield 1 Aircraft

**URL:** <https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296>\
**Category:** General Discussion\
**Created:** [June 19, 2016, 5:12pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296 "2016-06-19T17:12:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 5:12pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/1 "2016-06-19T17:12:00Z")

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This thread is basicly a continuation of the BF4 Jet Feedback for BF1 [Feedback for Dice: Stealth Jets & Attack Jets](https://battlefieldforum.co/t/feedback-for-dice-stealth-jets-attack-jets/164284)

The feedback is based on youtube videos and other people who actually have already flown in BF1. The thread will consists of different topics that will be addressed as soon as we have more information. Please keep the discussion civil and try to argue with valid arguments your opinion.

_ **Camera:** _  
Current Situation:  
-As of 19.06.2016 there are only two camera angles in the game. There is the rolling camera option in the E3 build

 ![](https://battlefieldforum.co/uploads/default/original/3X/1/4/144eec0ac340869e20a7113a6de4508ec47e02b0.jpeg)

. In BF1 you don’t have any air radar. Different camera angles are vital to actually gain situational awareness. Every other game from War Thunder to GTA 5 or all other BF games have different camera angles.

Solution(s):

- Atleast copy paste the camera options from BF4 to BF1. We have then atleast a rear view.
- Make it possible to control the aircraft while using freelook. The buttons are already in the game, so the problem of adding more buttons to the frostbite engine isn’t there. You could either bind it then to something like the hat of a joystick or just buttons that always turn into the max setting. Please check War Thunder for that. In addition you could use this in 3rd person and in the cockpit. So pilots who prefer hardcore can finally look around in the cockpit while maintaining control.
- Add Track IR support.
- 

> [@MegaloDorian](#):
>
> As for free-look with planes? At least for consoles, I think this is what can be done for the control scheme.  
> L2/LT and R2/RT - Throttle  
> L1/LB and R1/RB - Yaw  
> Left Analog/Thumb Stick Up/Down - Pitch  
> Left Analog/Thumb Stick Left/Right - Roll  
> Right Analog/Thumb Stick - Camera control  
> L3/LS - Primary fire  
> R3/RS - Secondary fire

_ **Physics:** _  
Current Situation:

- There seems to be real speedcontrol simular to War Thunder. Meaning energie fight. Check War Thunder Arcade or BF1942 for a decent example.

_ **Balancing:** _  
Current Situation:

- It seems that the new “stealth jet” (yes I know fighter jet :D) to be again even more boring. We all know that once you shot down all the aircraft your basicly useless in BF4. In BF1 it is even worse you can’t even damage any vehicle.
- The guns have a little bit to much drop off

Solution(s):

- Add different types of ammunition like we had in BF4 as unlock. Something like this.
- 7mm (standard best against aircraft)
- 12mm (slower but better against slow flying aircraft like the zeplin or bomber)
- 15mm (Increased spread, but actually decent against infantry. On par with the attack jet weaker against all types of aircraft.)

Sources:

[![Video: Battlefield 1 Air Gameplay - Vehicle Commentary](https://battlefieldforum.co/uploads/default/original/3X/1/0/10efac3abb9529e6fcaecc9b981ba72c3d53193c.jpeg "Battlefield 1 Air Gameplay - Vehicle Commentary") ](https://www.youtube.com/watch?v=muYIkyygMMs)

[![Video: Jäger, Bomber, Zeppeline! EA-Play Eindrücke zu Battlefield 1](https://battlefieldforum.co/uploads/default/original/3X/b/0/b04768dff6372ee2c73835d78804ba2978b51e92.jpeg "Jäger, Bomber, Zeppeline! EA-Play Eindrücke zu Battlefield 1") ](https://www.youtube.com/watch?v=iTD-BokWlcc)

thanks for reading.

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**Author:** ![setzaroth](https://battlefieldforum.co/user_avatar/battlefieldforum.co/setzaroth/32/103420_2.png) [@setzaroth](https://battlefieldforum.co/u/setzaroth)\
**Post date:** [June 19, 2016, 5:32pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/2 "2016-06-19T17:32:00Z")

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Biggest thing I noticed is the bullets don’t act right. They have this weird drop off mechanic for the infantry weapons that is also applied to the bullets on aircraft guns, and it looks really odd to see tracers getting lobbed shorted distances. It feels like you’re strafing with a water gun

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**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 5:42pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/3 "2016-06-19T17:42:00Z")

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Agree what do you think about making an unlock a better aircraft gun? That doesn’t feel like a water gun?  
I just found out in the E3 build is the rolling camera.

 ![](https://battlefieldforum.co/uploads/default/original/3X/1/4/144eec0ac340869e20a7113a6de4508ec47e02b0.jpeg)

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**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [June 19, 2016, 5:56pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/4 "2016-06-19T17:56:00Z")

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> [@setzaroth](#):
>
> Biggest thing I noticed is the bullets don’t act right. They have this weird drop off mechanic for the infantry weapons that is also applied to the bullets on aircraft guns, and it looks really odd to see tracers getting lobbed shorted distances. It feels like you’re strafing with a water gun

The velocity on those guns back then wasn’t that great, neither in WW2. The bullet drop makes sense to me and ontop of that the guns do scatter around a bit almost like a shotgun, however what bothers me is that I am unsure what caliber the guns on the Attacker planes have, as they can take out vehicles quite well too…they do seem to act more like cannons to me, and I won’t be surprised if this is the case.

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**Author:** ![setzaroth](https://battlefieldforum.co/user_avatar/battlefieldforum.co/setzaroth/32/103420_2.png) [@setzaroth](https://battlefieldforum.co/u/setzaroth)\
**Post date:** [June 19, 2016, 6:02pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/5 "2016-06-19T18:02:00Z")

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> [@Avarik](#):
>
> > [@setzaroth](#):
> >
> > Biggest thing I noticed is the bullets don’t act right. They have this weird drop off mechanic for the infantry weapons that is also applied to the bullets on aircraft guns, and it looks really odd to see tracers getting lobbed shorted distances. It feels like you’re strafing with a water gun
> 
> The velocity on those guns back then wasn’t that great, neither in WW2. The bullet drop makes sense to me and ontop of that the guns do scatter around a bit almost like a shotgun, however what bothers me is that I am unsure what caliber the guns on the Attacker planes have, as they can take out vehicles quite well too…they do seem to act more like cannons to me, and I won’t be surprised if this is the case.

I understand that we’re dealing with old tech, but it just feels like rounds start dropping way too soon.

It’s also possible they are traveling farther than it appears and distance is just difficult to gauge without actually playing the game. However, I saw footage of someone strafing (I think it was a levelcap video) where even at a steep downward angle, the bullets were falling short of their target.

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**Author:** ![setzaroth](https://battlefieldforum.co/user_avatar/battlefieldforum.co/setzaroth/32/103420_2.png) [@setzaroth](https://battlefieldforum.co/u/setzaroth)\
**Post date:** [June 19, 2016, 6:06pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/6 "2016-06-19T18:06:00Z")

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> [@Akaorcram](#):
>
> Agree what do you think about making an unlock a better aircraft gun? That doesn’t feel like a water gun?  
> I just found out in the E3 build is the rolling camera.
> 
> ![](https://battlefieldforum.co/uploads/default/original/3X/1/4/144eec0ac340869e20a7113a6de4508ec47e02b0.jpeg)

Eh, part of me wants unlocks, but the other part wants it to stay historically accurate. I simply don’t know enough about WW1 to know how many different calibers would make sense to include on air vehicles

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**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 6:10pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/7 "2016-06-19T18:10:00Z")

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> [@setzaroth](#):
>
> > [@Akaorcram](#):
> >
> > Agree what do you think about making an unlock a better aircraft gun? That doesn’t feel like a water gun?  
> > I just found out in the E3 build is the rolling camera.
> > 
> > ![](https://battlefieldforum.co/uploads/default/original/3X/1/4/144eec0ac340869e20a7113a6de4508ec47e02b0.jpeg)
> 
> Eh, part of me wants unlocks, but the other part wants it to stay historically accurate. I simply don’t know enough about WW1 to know how many different calibers would make sense to include on air vehicles

Yeah the “solution” was just a basic idea. I know they had different caliber weapons. What kind I would have to research. But the basic idea was to have atleast for the air sup. fighter a varriaty of guns so it can actually do something when the enemy aircrafts are down. It was just insanly boring in the stealth jet when all aircraft where down.

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**Author:** ![Sirlin\_Handout](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirlin_handout/32/103495_2.png) [@Sirlin\_Handout](https://battlefieldforum.co/u/Sirlin_Handout)\
**Post date:** [June 19, 2016, 6:14pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/8 "2016-06-19T18:14:00Z")

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‘’- It seems that the new “stealth jet” (yes I know fighter jet :D) to be again even more boring. We all know that once you shot down all the aircraft your basicly useless in BF4’’

LOL

Stopped taking you serious there.

You’re not interested in a fair balance tbh.

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**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 6:21pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/9 "2016-06-19T18:21:00Z")

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> [@Sirlin\_Handout](#):
>
> ‘’- It seems that the new “stealth jet” (yes I know fighter jet :D) to be again even more boring. We all know that once you shot down all the aircraft your basicly useless in BF4’’
> 
> LOL
> 
> Stopped taking you serious there.
> 
> You’re not interested in a fair balance tbh.

While admitly I am very instressed in balance. If you have 30 seconds of downtime or more in BF4 that was very much fun. I am not asking it to make damage against ground vehicles. But some more minor against infantry. 🙂

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**Author:** ![x\_Undaunted\_x](https://battlefieldforum.co/user_avatar/battlefieldforum.co/x_undaunted_x/32/104094_2.png) [@x\_Undaunted\_x](https://battlefieldforum.co/u/x_Undaunted_x)\
**Post date:** [June 19, 2016, 6:31pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/10 "2016-06-19T18:31:00Z")

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> [@Sirlin\_Handout](#):
>
> ‘’-  
> Stopped taking you serious there.
> 
> You’re not interested in a fair balance tbh.

His idea of balance is 1000x’s better than yours (btw, no one takes you serious. He has infinitely more credibility than you.)

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 19, 2016, 6:32pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/11 "2016-06-19T18:32:00Z")

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I don’t want to rain on your parade here, but can we wait until all the stuff is implemented (and you play it) before having a feedback thread?

A bunch of things that DICE improved hasn’t been added yet. They are pretty much feature locked, and have 5 months of adding in fixes and polishing.

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**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 6:36pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/12 "2016-06-19T18:36:00Z")

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> [@ThePoolshark](#):
>
> I don’t want to rain on your parade here, but can we wait until all the stuff is implemented (and you play it) before having a feedback thread?
> 
> A bunch of things that DICE improved hasn’t been added yet. They are pretty much feature locked, and have 5 months of adding in fixes and polishing.

I agree. But adding camera angles is vital and I wanted the devs to notice this. The BF4 camera at launch was horrible ;(

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 19, 2016, 6:38pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/13 "2016-06-19T18:38:00Z")

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I know, and so do they. It was brought up, and was acknowledged. Which is why I mentioned waiting a bit, since things may not have been added yet

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<div class="post-metadata">

**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 6:43pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/14 "2016-06-19T18:43:00Z")

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> [@ThePoolshark](#):
>
> I know, and so do they. It was brought up, and was acknowledged. Which is why I mentioned waiting a bit, since things may not have been added yet

Ok thanks that gives me hope. I will try to keep this thread then updated. And as far as I know your not even the biggest aircraft fan. So coming from you that means a lot 🙂 Ty

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<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 19, 2016, 6:45pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/15 "2016-06-19T18:45:00Z")

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Yea, I hate flying, but at least in this game it is going to take skill compared to 4 where anyone could do it if they cared enough

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**Author:** ![MaChiMiB](https://battlefieldforum.co/user_avatar/battlefieldforum.co/machimib/32/102711_2.png) [@MaChiMiB](https://battlefieldforum.co/u/MaChiMiB)\
**Post date:** [June 19, 2016, 7:20pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/16 "2016-06-19T19:20:00Z")

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Is the fighter plane really necessary?

To me the fighter plane looks very similar to the Stealth Jets in BF4: Good in air combat, useless at anything else.  
In BF4 you had to fly the SJ to stop just above average SJ pilots, because the AJ had no chance (especially vs the tiny F35). After you cleared the sky, you were useless; good enemy pilots noticed that you’re better and stopped flying, noobs used the air vehicles as taxis → no air kills for you. Your only hope was to get some LGM kills, which was pretty ineffective and frustrating since every 2nd got blocked by APS and the damage could get repaired within 5 s by engineers who almost never got killed by the blast.

The fighter plane looks very agile compered to the attack plane and especially to the bomber. Good fighter plane pilots will know the right attack vectors and shred those slower planes. The gunners won’t help much. I even question if there will be guys that want to man the gunner seat (especially on the bomber) since they only can attack air targets (effectively), which can get boring pretty quickly. This (once again) leaves the fighter plane (SJ) pilot alone in the air, circling around, getting bored, unless he got something other to do, like effectively attacking infantry.

IMO the fighter plane just increases the number of variables leading to balance problems and reduces the fun of the other planes.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [June 19, 2016, 7:33pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/17 "2016-06-19T19:33:00Z")

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Bare in mind that the more you increase air effectiveness against infantry, infantry counters (whatever they are) must get a buff to compensate (assuming good ‘balance’ to begin with).

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<div class="post-metadata">

**Author:** ![MegaloDorian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f14d63/32.png) [@MegaloDorian](https://battlefieldforum.co/u/MegaloDorian)\
**Post date:** [June 19, 2016, 7:43pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/18 "2016-06-19T19:43:00Z")

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Projectiles are now affected by drag, and this includes aircraft guns. Hell, aircraft guns weren’t even affected by gravity in previous Battlefield games, I believe. . .

As for free-look with planes? At least for consoles, I think this is what can be done for the control scheme.

L2/LT and R2/RT - Throttle  
L1/LB and R1/RB - Yaw  
Left Analog/Thumb Stick Up/Down - Pitch  
Left Analog/Thumb Stick Left/Right - Roll  
Right Analog/Thumb Stick - Camera control  
L3/LS - Primary fire  
R3/RS - Secondary fire

Of course, maybe the fire controls may be better suited for other buttons if they intrude with your flight and camera control too much. . .

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<div class="post-metadata">

**Author:** ![Akaorcram](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@Akaorcram](https://battlefieldforum.co/u/Akaorcram)\
**Post date:** [June 19, 2016, 10:47pm UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/19 "2016-06-19T22:47:00Z")

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> [@MaChiMiB](#):
>
> Is the fighter plane really necessary?  
> …

I have the same concerns. For exact feedback on that we will have to wait until the beta I guess.

@ MegaloDorian  
Great post I added it to the op.

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<div class="post-metadata">

**Author:** ![MegaloDorian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f14d63/32.png) [@MegaloDorian](https://battlefieldforum.co/u/MegaloDorian)\
**Post date:** [June 20, 2016, 4:48am UTC](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296/20 "2016-06-20T04:48:00Z")

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Thanks!

Planes can REALLY use a free-look camera while still retaining control of the aircraft. I loved dogfighting very much in Battlefield 1943 due to the simplicity of it all (no lock-ons, no countermeasures, just gun-on-gun action), but the enemy plane indicators hurt it a bit. I’d rather have improved mechanics to help with situational awareness and not any wall/map hacks (enemy plane indicators, air radar, etc).

[Next page](https://battlefieldforum.co/t/feedback-battlefield-1-aircraft/102296.md?page=2)
