# Fixes you hope to see in Battlefield V

**URL:** <https://battlefieldforum.co/t/fixes-you-hope-to-see-in-battlefield-v/253896>\
**Category:** General Discussion\
**Created:** [May 30, 2018, 7:27pm UTC](https://battlefieldforum.co/t/fixes-you-hope-to-see-in-battlefield-v/253896 "2018-05-30T19:27:00Z")\
**Posts on this page:** 1\
**Showing post:** 30

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**Author:** ![azelenkin0306](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/71c47a/32.png) [@azelenkin0306](https://battlefieldforum.co/u/azelenkin0306)\
**Post date:** [June 1, 2018, 9:15am UTC](https://battlefieldforum.co/t/fixes-you-hope-to-see-in-battlefield-v/253896/30 "2018-06-01T09:15:00Z")

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- Remove Sniper Sweet spot or make sniping harder (weapon sway, hold breath and etc.) without these dancing Scouts, making headshots at \>100m
- Reduce hipfire accuracy
- Revert back to TTK1.0 and make weapons weapons, not laser rifles
- Remove self-repair for planes and vehicles
- Limited number of shells and bombs for planes. Machine gun ammo can be unlimited with overheat. Planes and tanks must resupply bombs and shells on base (tanks can do it on Flags)
- Remove 3rd person view for vehicles. Or at least prevent shooting while in 3rd person view
- Reduce Splash radius for all the explosives
- More Kaiserschlacht-like and less Gallipoli and Galicia-like Operations
- Frontlines on all maps (but I guess it’s already)
- Server performance: it’s really bad in EU during 32vs32 Operations
- Provide more cover to Stationary guns, especially for Heavy Machine guns. Now it’s just a invitation to be headshotted

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