Op was asking for video evidence, instead he gets a straw man argument.
He is also willing to discuss any such evidence, instead he should stop covering it.
Now I was already biased at the opening post, almost got disappointed because of the videos that would be posted in mass quantity.
Yet I’m still biased now, and have not seen a different angle to the argument in place.
I myself am not interested in taking down planes, after all, I still avoid plane maps. I guess I’m traumatized by them.
That is why it is so important for the pilots team to spot targets for him. It is a lot easier to see and attack something from a safe distance that way.
Yes you need to dive to an extent but the devil is in the details. One needs to consider where do they expect to be attacked from if they dive and which side the enemy wont see them coming too soon.
.
I found that the recordings of a particularly aggressive (to ground forces) G6 pilot to be a good inspiration for me.
That guy would be going on 40+ kills if he had the P51D
It is no different with tanks or aircraft. Any rookie can take it and be successful.
Its even easier to take a plane, drop bombs or fire rockets and get some random kills.
Any one can take a tank and get kills and any one can take a bomber and get kills.
Most will use 20 times as many shoots with the FF to get a kill compared to carpet bombing or spamming rockets in a plane.
The only difference is that only very few can stay alive in a plane and do it on a regular basis.
But taking a plane as a rookie and getting some random kills have never been easier.
FF should not OKH, but it is far from easy mode.
Used to avoid plane maps, too, but after 6.6 you now can fight back a little bit at least.
A good pilot is still merely invincible, but against average pilots you now can compete if you manage to team up with a least one other team mate.
Situation now is better balanced than ever before, (still not perfect, but this may be impossible) but pilots now miss their insane killstreaks and try to convince EA/Dice to pull the teeth from AA again.
No dude now all planes are useless , pilots are forced to use a plane with a rocket only, flares are broken , incandiry bombs are visual effects, 250 500 1000 bombs do nothing to ground troops and 60 to 70 % to a tank if they can land it, long reload time for plans bombs, the air game play is totaly boring , op aa and fliger , it’s a shame what they did to the game. Infantary have always the choice to play inf. Maps only but players that loved battlefield for the all warfare concept are gone now.
^ As a long-time seat-sitter in SAA’s , it’s certainly entertaining to see the overly-inventive lamentations of another long-time seat-sitter .
No “vendettas” here - just plain joy - that the pains and gains of both seats are a little more balanced these days .
I make it so even the best Farmer still gotta pull out their Coyote/Wolf rifle once in a while .
Or not .
Just because you do not like it, it’s not limited.
Please refer to the last paragraph of my previous post, second part, starting with “but”…
I really hope that EA/Dice do not fall for the tryhard pilot’s desinformation strategy.
If hope that they just do what they always say they do: Look at their telemetry and the data from the game report and act accordingly.
And at this point i dont know how to give you a glimpse of what is happening right now.
About your second part:
“but pilots now miss their insane killstreaks and try to convince EA/Dice to pull the teeth from AA again.”
This is what i mean with “limited”.
You and most of the people arguing about Air To Ground / Ground to Air and only look at the k/d.
As Frindly-Fire-4 rightfully stated:
Almost 90% of the planes and combinations are “useless” now.
Pilots did as told and adapted to
stay alive,
to anyhow do some points in their planes.
The extended rang of the AA now results in people picking fighters with long range rockets. Farming continues to exist.
The bombers farming infantry problem could have been solved by an dmg increase of the AA on the bombers.
The fighters going for ground targets problem could have been solved by making rockets useless on infantry.
Bombs in fighters are useless, unless players are standing on radius 2m impact area.
What do i want?
I want to fly, have dogfights, kill some tanks, flare a bit for my team.
How do we accomplish that?
I dont know, but i dont feel the current balance is everything but optimal. Considering that everyone can man a sAA, and everyone can equip a FF.
The reason why a team have to work together for a tank is because it’s HEAVILY ARMORED. Due to the aerodynamics, planes are not. If I’m not mistaken the most heavily armored plane out the in BFV are the bombers. I love how the AA damage is now because a fighter plane (again, lightest armor in the game) should not be able to straight up dive bomb a manned AA placement and live to tell the story. So in All essence, it’ll be more reasonable for a plane to have a 1-hit death kill vulnerability.All 32 people could be brandishing a fleger, but then that means that there’ll be little to no defenses for tanks, little to no reviving, very little to no ammo supplementation on the go, little to no healing, absolutely no static gun placements building or repairing, little to no spotting, and very little to no smokescreens. Having a team who all bringing flegers will never see the light of day.
Flares are not broken, Incendiary bomb do kill, bombs are not for infantry and long reloads really tank reloads are just as longer and they need to be stationary.
Still going with your campaign against AA do have a vendetta? Wait only those that oppose your ideas does.
I wonder where those player have gone too, maybe begin told if you don’t like OP aircraft go play infantry only they did.
Play the game and watch the 4th of july in each round , what you are saying is ideal if the players trying to play the objective , since day one team work failed . giving players op tools make them camp and use them more and more, like mmg aa and fliger , i played lots of games that enemy team got 4 maa staying in the uncap and when the team have no flags insted of trying to cap the team takes out the fliger and shoot the sky, most of the ones complaning about planes did not try to fly one and kill a plane they just want an easy way to kill it and that what they got more op tools.
I don’t see “lot’s” of videos, there are only a few showing some lucky shots by lucky and/or very skilled persons.
This doesn’t proof anything.
There are much more videos in the net about planes having long and insane kill streaks.
Maybe I should collect them and open a new thread here, whining about the overpowered planes and beg EA/Dice to nerf them…