Fliegerfaust is not 'OHK' easy mode

To say that 200 m/s are slow can be debated as noone really knows how fast planes can be in contrast… current diskussions about this statet that it may be between 100 and 150 m/s

I don’t recall ever saying “FF is OHK, but not all the time, its perfectly balanced”.

In fact I have numerous posts over the past few weeks stating that I do not believe the FF is well balanaced. I’ll even state it again now - I don’t believe the FF is well balanced. I’ve even stated that I wouldn’t mind seeing the SAA and MAA removed from the game entirely since I don’t think it’s possible to fairly balance them. I believe every Battlefield map should have planes. You seem eager to slap the anti-airplane, vendetta holding, narrow minded label on anyone you disagree with, but that label hardly holds with me.

The whole point of this topic is to try and dispell some of the exageration and misinformation being spread by pilots who are pushing for a hard nerf.

My stance on the FF is that it needs tweaking - not a hard nerf. As it stands currently the FF is hardly a threat to elite pilots, a fair challenge for great pilots and overpowered against bad pilots.

Consider this game:
https://battlefieldtracker.com/bfv/gamereport/psn/1268686868029120768?handle=AngrySquid270

There was a great pilot on the other team, Phantasmique. He caught my attention after he killed me three times and was 13-0 on the scoreboard using the Corsair. I spent the rest of the match trying to kill him with the FF. I’d hit him for 88-98 dmg and he’d fly off repair. He’d come back, I’d hit him for 88-98 dmg and he’d fly off repair. Finally one the fourth attempt I got the kill. I’ve faced a lot of pilots but Phantasmique had nearly perfected the anti-FF strategy.

The pilot finished 24-1. His record against me was 3-1, yet I had a blast with that little battle. The FF hardly felt OP against a pilot how knew how to counter it. Though the simplistic view of pilots on this board the FF can only be a black and white device - in that scenario Phantasmique was cheated out of a perfect game and I got a kill I didn’t deserve. It didn’t feel that way to me, from my perspective the FF was perfectly balanced in that scenario.

I’ve had other moments I’ve downed the entire enemy air force within 5 seconds unassisted. The FF feels OPs in these scenarios.

I’ve had other games where I spend the entire match trying to kill a 60+ kill high altitude enemy bomber with no success. The FF feels useless in these scenarios.

The situation calls for a more nuanced approach than a simple hard nerf. I’d be more than happy to give up the ‘OHK’ potential as long as the FF gets buffed in other ways to increase the skill ceiling and gains the ability to threaten elite pilots.

@AngrySquid270 no success against elite pilots? Describing a pilot is elite is subjective, either way how many of these do you actually come across? On xbox there might be 15 to 20 of us “elite pilots” that are actually left. A few of the guys don’t even touch public servers anymore because the dogfighting is ruined by AA range.

And when you run into these pilots, when using the FF against them, do you sit in your spawn the whole time safe from enemy infantry? Next to your resupply so you can reload over and over again? That’s what the overwhelming majority of FF users looking for pilot revenge do, and elite pilots know this, and thus know where to look. Sure, you get the element of surprise on your first FF shot, which more than likely isn’t a OHK. That elite pilot now knows you are there, and most FF users just stay in there spawn, dedicating the rest of the match for that revenge kill, right next to that resupply, and then when that elite pilot kills you, because you didn’t move, frustration sets in.

…I advise moving out of your spawn if that is indeed the tactic you use.

Agree. No OHK in return for faster reload, more ammo and more speed.

It doesn’t even need more ammo IMO. Fast deploy (= removal of deploy animation), faster reload (= removal of reload animation) and a higher velocity for it’s bullets/more speed…that’ll do. Plus give it to Support so both Assault and Support have it. When these things are done, remove OHK ability.

Agree.

You are mistaken that is what has been screwing up balance and teamwork.

DICE listen to you guys and created a game called BFV where you need friends. This is why other games are fun because you did not need friends, but if you had it was better.

In a online environment you shouls be able to work alone or choose to work with someone, not be forced to. If you want to help someone it should not be hard to do so.

We have been playing since bf2 with friends the problem in this game is the attrition it made the game as a hardcore mode . And it effected both infantry and vehicles other than that i see the this game on the ground at this state is better than bf1 only the visibilty is a problem but gun play its better without the suppression and the sweet spot.

And there a lot that don’t play with friends.
As said balance

  • must keep friends together.
  • delay getting in as must be placed in squad first(done to allow friends to squad up) .
    Things like squad leader can quit the whole squad.

The idea of fixed range weapons for classes so squads must work together.

The theory that planes require teamwork to bring down but don’t provide tools do so. Yet tanks where design to be solo by assault.

Can’t spawn on a friendly tank or plane unless it is has a squadmate in the vehicle.

Ping spot for squad only. No way to spot for a team mate beside me.

Adding and adjusting things later just screws balance/teamwork more.