# Fliegerfaust Overpowered - DICE get your balancing straight!

**URL:** <https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365>\
**Category:** General Discussion\
**Created:** [October 27, 2019, 9:43am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365 "2019-10-27T09:43:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![luky31](https://battlefieldforum.co/user_avatar/battlefieldforum.co/luky31/32/106903_2.png) [@luky31](https://battlefieldforum.co/u/luky31)\
**Post date:** [November 8, 2019, 8:32am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/61 "2019-11-08T08:32:00Z")

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Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.

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**Author:** ![MBT\_Layzan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mbt_layzan/32/102770_2.png) [@MBT\_Layzan](https://battlefieldforum.co/u/MBT_Layzan)\
**Post date:** [November 8, 2019, 9:11am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/62 "2019-11-08T09:11:00Z")

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> [@Hawxxeye](#):
>
> A mediocre or better pilot can easily kill more people than they can kill him with ground based weapons, even with the current flieger
> 
> [https://www.youtube.com/watch?v=\_KI9fGLT1RM](https://www.youtube.com/watch?v=_KI9fGLT1RM)
> 
> Meanwhile the tanker who is not camping on a (mostly) safe space but is trying to capture and defend objectives by being inside them…
> 
> [https://www.youtube.com/watch?v=n4zDgHMf2ZE](https://www.youtube.com/watch?v=n4zDgHMf2ZE)
> 
> Assaults everywhere, who breed like rabbits inside the grassy hills and peek out from their holes to shoot while being protected by almost all the shots by the indestructible folliage

Yea, the foliage thing is utter bad game design.

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**Author:** ![Squad\_Cohesion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/squad_cohesion/32/103495_2.png) [@Squad\_Cohesion](https://battlefieldforum.co/u/Squad_Cohesion)\
**Post date:** [November 8, 2019, 10:00am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/63 "2019-11-08T10:00:00Z")

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> [@luky31](#):
>
> Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.

It’s still ineffective against ace pilots, they will simply take more distance just like they do with SAA. They cant be countered. DICE needs to think something up.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 8, 2019, 10:44am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/64 "2019-11-08T10:44:00Z")

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> [@TheyHaveScissors](#):
>
> > [@luky31](#):
> >
> > Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.
> 
> It’s still ineffective against ace pilots, they will simply take more distance just like they do with SAA. They cant be countered. DICE needs to think something up.

Make them fight each other! Servers with players whose kills as a pilot are more than 50% (placeholder number) their total kills would could be made to show up as a recommended servers for all the similar players.  
.  
Maybe put some sort of bounty system that targets tryhards as high value targets that give some sort of reward for taking them down.

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**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [November 8, 2019, 12:12pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/65 "2019-11-08T12:12:00Z")

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I’ve one shotted many planes since the FF came out, it’s 100% possible if your close enough to the plane as it swoops by. You still need to be fairly accurate, reasonably near the plane as it passes and land all three short bursts on target though.

In breakthrough specifically, planes have been able to bomb objective areas over and over, most of the time virtually unchallenged for a long time now. Yes you have planes and AA as counters but a plane depends on having a skilled pilot on your team and the Aa guns are static, leaving you as a sitting duck for enemy infantry.

Also let’s be honest, is it really any different to an infantry player dying to a random explosion, or a bush wookie camper, or a headshot from someone you couldn’t see? Either way you will be back in a plane 30 seconds later bombing again. Infantry players put up with random one shot deaths, tank drivers put up with, well assault players, why should pilots have almost complete immunity?

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 8, 2019, 12:37pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/66 "2019-11-08T12:37:00Z")

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> [@JamieCurnock](#):
>
> I’ve one shotted many planes since the FF came out, it’s 100% possible if your close enough to the plane as it swoops by. You still need to be fairly accurate, reasonably near the plane as it passes and land all three short bursts on target though.

Nah you haven’t. It fires 9 rockets. This means max damage needs to be dividable by nine. You see a lot of 90s, 60s, 20s and 10s. When using it look at the “vehicle hit” score it will tell you a number of 90 or less. If you get a kill it will also always be for 90 or less. What people often confuse this with is the “Enemy hit +100” score you will always get when destroying a plane.

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**Author:** ![SmokeD\_BabooN](https://battlefieldforum.co/user_avatar/battlefieldforum.co/smoked_baboon/32/103535_2.png) [@SmokeD\_BabooN](https://battlefieldforum.co/u/SmokeD_BabooN)\
**Post date:** [November 8, 2019, 12:38pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/67 "2019-11-08T12:38:00Z")

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Breakthrough means farming by all vehicles not only planes. Cause map area is tiny and funneled. Not a big deal to bomb blindly or shell people across the pond. It is not a gamemode where FF shines in particular, CQ is the problem debated here.

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**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [November 8, 2019, 12:49pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/68 "2019-11-08T12:49:00Z")

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> [@VincentNZ](#):
>
> (Quote)  
> Nah you haven’t. It fires 9 rockets. This means max damage needs to be dividable by nine. You see a lot of 90s, 60s, 20s and 10s. When using it look at the “vehicle hit” score it will tell you a number of 90 or less. If you get a kill it will also always be for 90 or less. What people often confuse this with is the “Enemy hit +100” score you will always get when destroying a plane.

Got a recording at home showing me one shotting a plane, will upload later if I remember. won’t say it’s 100% as you’re right, maybe someone else hit the plane too or maybe he was already damaged. All I know is it came in I hit it with all three FF rockets and got a kill. The replay doesn’t look like anyone else hit the plane so I am assuming I got the full damage myself.

I have don’t this on 5/6 occasions now but only bothered recording 1. Find it hard to believe that on every single occasion someone else hit the plane at the exact same time but it’s possible I guess.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 8, 2019, 12:57pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/69 "2019-11-08T12:57:00Z")

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> [@SmokeD\_BabooN](#):
>
> Breakthrough means farming by all vehicles not only planes. Cause map area is tiny and funneled. Not a big deal to bomb blindly or shell people across the pond. It is not a gamemode where FF shines in particular, CQ is the problem debated here.

The FFs are also more spread in CQ which means the chance that two people are near the dive point with an FF at the ready are also smaller, unless that team is cornered into a small minority of the objectives.  
.  
I have eaten enough facefuls of fliegerfaust to know that if I am above 90 health I can survive the full load of one person (…that came out a bit weird)

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 8, 2019, 1:38pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/70 "2019-11-08T13:38:00Z")

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> [@JamieCurnock](#):
>
> > [@VincentNZ](#):
> >
> > [»]  
> > (Quote)  
> > Nah you haven’t. It fires 9 rockets. This means max damage needs to be dividable by nine. You see a lot of 90s, 60s, 20s and 10s. When using it look at the “vehicle hit” score it will tell you a number of 90 or less. If you get a kill it will also always be for 90 or less. What people often confuse this with is the “Enemy hit +100” score you will always get when destroying a plane.
> 
> Got a recording at home showing me one shotting a plane, will upload later if I remember. won’t say it’s 100% as you’re right, maybe someone else hit the plane too or maybe he was already damaged. All I know is it came in I hit it with all three FF rockets and got a kill. The replay doesn’t look like anyone else hit the plane so I am assuming I got the full damage myself.
> 
> I have don’t this on 5/6 occasions now but only bothered recording 1. Find it hard to believe that on every single occasion someone else hit the plane at the exact same time but it’s possible I guess.

Yeah I am not trying to be disrespectful or anything, it is just very necessary to look at the precises scores, otherwise misinformation can spread and used as an argument for nerfs etc.. I have used it a lot with 60 kills so far and many shots fired and never saw anything beyond 90.  
A certain breed of pilots will just use that as a base of discussion even though it does not hold up. Take a look at this, it is a nice compilation of FF kills and you can see how the highest hit he gets is for 90:

[https://www.youtube.com/watch?v=Zz9\_i0gyin8](https://www.youtube.com/watch?v=Zz9_i0gyin8)

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**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [November 8, 2019, 1:46pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/71 "2019-11-08T13:46:00Z")

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> [@VincentNZ](#):
>
> (Quote)
> 
> Yeah I am not trying to be disrespectful or anything, it is just very necessary to look at the precises scores, otherwise misinformation can spread and used as an argument for nerfs etc.. I have used it a lot with 60 kills so far and many shots fired and never saw anything beyond 90.A certain breed of pilots will just use that as a base of discussion even though it does not hold up. Take a look at this, it is a nice compilation of FF kills and you can see how the highest hit he gets is for 90:
> 
> [https://www.youtube.com/watch?v=Zz9\_i0gyin8](https://www.youtube.com/watch?v=Zz9_i0gyin8)

No disrespect taken at all mate, all good.

A question for you, if it’s only a 90 hit why am I getting the kills? Im not a pilot so no idea if you can even fly on 10 health. Is this why? The damage is so severe it can’t fly away?

If it was the case that it only does 90 damage then surely the plane wouldn’t blow up on impact?

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 8, 2019, 1:54pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/72 "2019-11-08T13:54:00Z")

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> [@JamieCurnock](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)
> > 
> > Yeah I am not trying to be disrespectful or anything, it is just very necessary to look at the precises scores, otherwise misinformation can spread and used as an argument for nerfs etc.. I have used it a lot with 60 kills so far and many shots fired and never saw anything beyond 90.A certain breed of pilots will just use that as a base of discussion even though it does not hold up. Take a look at this, it is a nice compilation of FF kills and you can see how the highest hit he gets is for 90:
> > 
> > [https://www.youtube.com/watch?v=Zz9\_i0gyin8](https://www.youtube.com/watch?v=Zz9_i0gyin8)
> 
> No disrespect taken at all mate, all good.
> 
> A question for you, if it’s only a 90 hit why am I getting the kills? Im not a pilot so no idea if you can even fly on 10 health. Is this why? The damage is so severe it can’t fly away?
> 
> If it was the case that it only does 90 damage then surely the plane wouldn’t blow up on impact?

Because someone else has already damaged the plane for at least 10 damage. That is why you get all the odd numbers for vehicle hit scores like 64, 37 and whatnot. Say a plane gets hit by an AA for 50 damage, it instant repairs for 33 and is up to 83 health again. He decides to make another pass before fully repairing and you hit it for 90. You get a kill, the score say you hit it for 83 and the thing explodes.  
I do not know how planes handle it, but if you take part damage your maximum health pool might be lower, that is how it was for tanks at least for a while. So you could not repair beyond X, when your turret got damaged.

Many players will not spend 5 seconds to complete the last repair cycle for various reasons, they might not even notice it. And with a weapon that deals 90 damage max in a very short instance this will be deadly.

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**Author:** ![StealthAria](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/958977/32.png) [@StealthAria](https://battlefieldforum.co/u/StealthAria)\
**Post date:** [November 8, 2019, 1:55pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/73 "2019-11-08T13:55:00Z")

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> [@VincentNZ](#):
>
> (Quote)
> 
> Yeah I am not trying to be disrespectful or anything, it is just very necessary to look at the precises scores, otherwise misinformation can spread and used as an argument for nerfs etc.. I have used it a lot with 60 kills so far and many shots fired and never saw anything beyond 90.A certain breed of pilots will just use that as a base of discussion even though it does not hold up. Take a look at this, it is a nice compilation of FF kills and you can see how the highest hit he gets is for 90:
> 
> [https://www.youtube.com/watch?v=Zz9\_i0gyin8](https://www.youtube.com/watch?v=Zz9_i0gyin8)

Looks like I’ll need an assistant to prove how much bull this guy is spouting. Anyone on Xbox willing to help capture just how much difference there is between vehicle damage score and actual damage dealt?

I know for a fact you can kill planes from 100% without a full 100 points for damage. The AA on Pacific Storm proved that; 96 damage for the destroy on a freshly spawned Corsair.

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**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [November 8, 2019, 1:57pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/74 "2019-11-08T13:57:00Z")

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> [@JamieCurnock](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)
> > 
> > Yeah I am not trying to be disrespectful or anything, it is just very necessary to look at the precises scores, otherwise misinformation can spread and used as an argument for nerfs etc.. I have used it a lot with 60 kills so far and many shots fired and never saw anything beyond 90.A certain breed of pilots will just use that as a base of discussion even though it does not hold up. Take a look at this, it is a nice compilation of FF kills and you can see how the highest hit he gets is for 90:
> > 
> > [https://www.youtube.com/watch?v=Zz9\_i0gyin8](https://www.youtube.com/watch?v=Zz9_i0gyin8)
> 
> No disrespect taken at all mate, all good.
> 
> A question for you, if it’s only a 90 hit why am I getting the kills? Im not a pilot so no idea if you can even fly on 10 health. Is this why? The damage is so severe it can’t fly away?
> 
> If it was the case that it only does 90 damage then surely the plane wouldn’t blow up on impact?

You can usually still fly at 10hp still but you’ll most likely be disabled and easy to finish off unless you can get away (it’s why I’m so OCD about being at full health lol).

Having been on the receiving end of the FF many times now, I’ve not yet died at full health from a single barrage, but have been knocked down to 10hp lots and browned my pants haha.

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<div class="post-metadata">

**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [November 8, 2019, 2:01pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/75 "2019-11-08T14:01:00Z")

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> [@VincentNZ](#):
>
> (Quote)
> 
> Because someone else has already damaged the plane for at least 10 damage. That is why you get all the odd numbers for vehicle hit scores like 64, 37 and whatnot. Say a plane gets hit by an AA for 50 damage, it instant repairs for 33 and is up to 83 health again. He decides to make another pass before fully repairing and you hit it for 90. You get a kill, the score say you hit it for 83 and the thing explodes.I do not know how planes handle it, but if you take part damage your maximum health pool might be lower, that is how it was for tanks at least for a while. So you could not repair beyond X, when your turret got damaged.  
> Many players will not spend 5 seconds to complete the last repair cycle for various reasons, they might not even notice it. And with a weapon that deals 90 damage max in a very short instance this will be deadly.

Thats what I thought, seems strange that this has happened on every occasion I’ve taken a plane down though? I mean what your saying makes total sense but it seems unlikely that happened on every occasion, I’m not going to protest I’m right though as I honestly don’t know and this is the best answer I’ve seen so good enough for me.

I only ever use them if a pilot is continually hammering a breakthrough objective so haven’t spent loads of time with it. Either way it’s nice to finally have a counter to planes other than trekking over to an AA gun and then get blasted by an infantry player hiding near by.

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<div class="post-metadata">

**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [November 8, 2019, 2:13pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/76 "2019-11-08T14:13:00Z")

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> [@JamieCurnock](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)
> > 
> > Because someone else has already damaged the plane for at least 10 damage. That is why you get all the odd numbers for vehicle hit scores like 64, 37 and whatnot. Say a plane gets hit by an AA for 50 damage, it instant repairs for 33 and is up to 83 health again. He decides to make another pass before fully repairing and you hit it for 90. You get a kill, the score say you hit it for 83 and the thing explodes.I do not know how planes handle it, but if you take part damage your maximum health pool might be lower, that is how it was for tanks at least for a while. So you could not repair beyond X, when your turret got damaged.  
> > Many players will not spend 5 seconds to complete the last repair cycle for various reasons, they might not even notice it. And with a weapon that deals 90 damage max in a very short instance this will be deadly.
> 
> Thats what I thought, seems strange that this has happened on every occasion I’ve taken a plane down though? I mean what your saying makes total sense but it seems unlikely that happened on every occasion, I’m not going to protest I’m right though as I honestly don’t know and this is the best answer I’ve seen so good enough for me.
> 
> I only ever use them if a pilot is continually hammering a breakthrough objective so haven’t spent loads of time with it. Either way it’s nice to finally have a counter to planes other than trekking over to an AA gun and then get blasted by an infantry player hiding near by.

Well to be fair maybe it does at extreme close range. Could do with some experimenting probably. Next time I’m on when you are I’ll try to get on the other side so you can clay pigeon shoot me.

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<div class="post-metadata">

**Author:** ![Sapelogue](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c6cbf5/32.png) [@Sapelogue](https://battlefieldforum.co/u/Sapelogue)\
**Post date:** [November 8, 2019, 2:18pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/77 "2019-11-08T14:18:00Z")

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> [@TheyHaveScissors](#):
>
> > [@luky31](#):
> >
> > Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.
> 
> It’s still ineffective against ace pilots, they will simply take more distance just like they do with SAA. They cant be countered. DICE needs to think something up.

It’s still ineffective against pilot who takes 0 risk\*

As soon as you start to fly agressively, you will get shot down. There’s no skill involved, that’s just guessing where fliegerfausts are.

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<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 8, 2019, 2:21pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/78 "2019-11-08T14:21:00Z")

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> [@Sapelogue](#):
>
> > [@TheyHaveScissors](#):
> >
> > > [@luky31](#):
> > >
> > > Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.
> > 
> > It’s still ineffective against ace pilots, they will simply take more distance just like they do with SAA. They cant be countered. DICE needs to think something up.
> 
> It’s still ineffective against pilot who takes 0 risk\*
> 
> As soon as you start to fly agressively, you will get shot down. There’s no skill involved, that’s just guessing where fliegerfausts are.

If you like we are open to ideas on how to balance the detrimental effect that ace pilots have to the opposing team without cheap gadgets.

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<div class="post-metadata">

**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 8, 2019, 2:23pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/79 "2019-11-08T14:23:00Z")

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> [@JamieCurnock](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)
> > 
> > Because someone else has already damaged the plane for at least 10 damage. That is why you get all the odd numbers for vehicle hit scores like 64, 37 and whatnot. Say a plane gets hit by an AA for 50 damage, it instant repairs for 33 and is up to 83 health again. He decides to make another pass before fully repairing and you hit it for 90. You get a kill, the score say you hit it for 83 and the thing explodes.I do not know how planes handle it, but if you take part damage your maximum health pool might be lower, that is how it was for tanks at least for a while. So you could not repair beyond X, when your turret got damaged.  
> > Many players will not spend 5 seconds to complete the last repair cycle for various reasons, they might not even notice it. And with a weapon that deals 90 damage max in a very short instance this will be deadly.
> 
> Thats what I thought, seems strange that this has happened on every occasion I’ve taken a plane down though? I mean what your saying makes total sense but it seems unlikely that happened on every occasion, I’m not going to protest I’m right though as I honestly don’t know and this is the best answer I’ve seen so good enough for me.
> 
> I only ever use them if a pilot is continually hammering a breakthrough objective so haven’t spent loads of time with it. Either way it’s nice to finally have a counter to planes other than trekking over to an AA gun and then get blasted by an infantry player hiding near by.

Well the engagement window is generally very small. You only have a couple of seconds. Naturally everyone will enagage in that window with a FF. Also do not forget AAs and other planes that can damage planes and at long ranges, too. And keep in mind you only need damage of 10 to possibly secure a kill with a full FF hit.

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**Author:** ![JamieCurnock](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9f8e36/32.png) [@JamieCurnock](https://battlefieldforum.co/u/JamieCurnock)\
**Post date:** [November 8, 2019, 2:36pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/80 "2019-11-08T14:36:00Z")

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> [@ElliotLH](#):
>
> > [@JamieCurnock](#):
> >
> > > [@VincentNZ](#):
> > >
> > > (Quote)
> > > 
> > > Because someone else has already damaged the plane for at least 10 damage. That is why you get all the odd numbers for vehicle hit scores like 64, 37 and whatnot. Say a plane gets hit by an AA for 50 damage, it instant repairs for 33 and is up to 83 health again. He decides to make another pass before fully repairing and you hit it for 90. You get a kill, the score say you hit it for 83 and the thing explodes.I do not know how planes handle it, but if you take part damage your maximum health pool might be lower, that is how it was for tanks at least for a while. So you could not repair beyond X, when your turret got damaged.  
> > > Many players will not spend 5 seconds to complete the last repair cycle for various reasons, they might not even notice it. And with a weapon that deals 90 damage max in a very short instance this will be deadly.
> > 
> > Thats what I thought, seems strange that this has happened on every occasion I’ve taken a plane down though? I mean what your saying makes total sense but it seems unlikely that happened on every occasion, I’m not going to protest I’m right though as I honestly don’t know and this is the best answer I’ve seen so good enough for me.
> > 
> > I only ever use them if a pilot is continually hammering a breakthrough objective so haven’t spent loads of time with it. Either way it’s nice to finally have a counter to planes other than trekking over to an AA gun and then get blasted by an infantry player hiding near by.
> 
> Well to be fair maybe it does at extreme close range. Could do with some experimenting probably. Next time I’m on when you are I’ll try to get on the other side so you can clay pigeon shoot me.

Clay pigeon shooting it is!

The video I have the plane flew directly over me, probably 20 ft above at a guess so it was as close as you could get. Will check the recording for the damage tho.

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