# Fliegerfaust Overpowered - DICE get your balancing straight!

**URL:** <https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365>\
**Category:** General Discussion\
**Created:** [October 27, 2019, 9:43am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365 "2019-10-27T09:43:00Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 9, 2019, 12:31pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/101 "2019-11-09T12:31:00Z")

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> [@Turban\_Legend80](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)
> > 
> > Well, you might want to try going 50-0 in a regular match as infantry, and that won’t happen regardless how skilled you are. Somehow removing yourself totally from the actual game played and only coming in for kills constitutes as skill.  
> > A vehicle is not a rare commodity, a vehicle is 100% effective manned by one person. Hence it is nothing special and should be treated as just another infantryman on the ground. Just as an anecdote, a couple of days ago I had a guy going 47-10, he was infantry first and then manned solely a bomber. This means that he was able to spawn the vehicle of his choice at least nine times in this game and resulting in a K/D of 4.7.  
> > And again, the use of the FF needs two people at least to counter a plane.
> 
> Vehicles are, and have always been, a force multiplier. Meaning they should be treated as more than “just another infantryman”. Or there is just no point in having them.  
> Compared to infantry, vehicles are a rare commodity.  
> Any solo infantry with any sort of brain can watch a plane and start firing his FF once it has taken any slight bit of damage from anything else.
> 
> All you biased pilot haters just need to take a couple of seconds to think sensibly instead of letting your pilot rage take control of your senses.

They are a force multiplier. They have much more health and weaponry that is totally independent of range dynamics. They need an combined effort from multiple players to take down, only two (one for planes) infantry classes can affect them, while being a threat to all players on the field.  
Additionally they are not a rare commodity, otherwise you would not be able to main a vehicle. You have 1-9 vehicles per side with the option to spawn them in yourself, too, with a cooldown of 180s. As seen in my example you can absolutely get the vehicle of your choice 9 times in a game that lasts 30 minutes.

And no, any solo infantry can absolutely not engage a plane with the FF. It needs to be an Assault that has the FF equipped, which is, assuming 30% play Assault, 19 on a server, assuming 50% of them run the FF means 9,5 on a server again meaning 4-5 per team. That is the number of FF on average per team.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 9, 2019, 1:01pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/102 "2019-11-09T13:01:00Z")

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> [@VincentNZ](#):
>
> > [@Turban\_Legend80](#):
> >
> > > [@VincentNZ](#):
> > >
> > > (Quote)
> > > 
> > > Well, you might want to try going 50-0 in a regular match as infantry, and that won’t happen regardless how skilled you are. Somehow removing yourself totally from the actual game played and only coming in for kills constitutes as skill.  
> > > A vehicle is not a rare commodity, a vehicle is 100% effective manned by one person. Hence it is nothing special and should be treated as just another infantryman on the ground. Just as an anecdote, a couple of days ago I had a guy going 47-10, he was infantry first and then manned solely a bomber. This means that he was able to spawn the vehicle of his choice at least nine times in this game and resulting in a K/D of 4.7.  
> > > And again, the use of the FF needs two people at least to counter a plane.
> > 
> > Vehicles are, and have always been, a force multiplier. Meaning they should be treated as more than “just another infantryman”. Or there is just no point in having them.  
> > Compared to infantry, vehicles are a rare commodity.  
> > Any solo infantry with any sort of brain can watch a plane and start firing his FF once it has taken any slight bit of damage from anything else.
> > 
> > All you biased pilot haters just need to take a couple of seconds to think sensibly instead of letting your pilot rage take control of your senses.
> 
> They are a force multiplier. They have much more health and weaponry that is totally independent of range dynamics. They need an combined effort from multiple players to take down, only two (one for planes) infantry classes can affect them, while being a threat to all players on the field.  
> Additionally they are not a rare commodity, otherwise you would not be able to main a vehicle. You have 1-9 vehicles per side with the option to spawn them in yourself, too, with a cooldown of 180s. As seen in my example you can absolutely get the vehicle of your choice 9 times in a game that lasts 30 minutes.
> 
> And no, any solo infantry can absolutely not engage a plane with the FF. It needs to be an Assault that has the FF equipped, which is, assuming 30% play Assault, 19 on a server, assuming 50% of them run the FF means 9,5 on a server again meaning 4-5 per team. That is the number of FF on average per team.

I would like to add that the number of the FF users is gradually dropping over time even without a nerf.  
Today I was free to make very low but fast passes over enemy clusters to drop the incendiary bombs

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**Author:** ![bigiain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/c4cdca/32.png) [@bigiain](https://battlefieldforum.co/u/bigiain)\
**Post date:** [November 9, 2019, 1:04pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/103 "2019-11-09T13:04:00Z")

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I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.

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**Author:** ![Turban\_Legend80](https://battlefieldforum.co/user_avatar/battlefieldforum.co/turban_legend80/32/102395_2.png) [@Turban\_Legend80](https://battlefieldforum.co/u/Turban_Legend80)\
**Post date:** [November 9, 2019, 5:12pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/104 "2019-11-09T17:12:00Z")

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> [@VincentNZ](#):
>
> (Quote)  
> They are a force multiplier. They have much more health and weaponry that is totally independent of range dynamics. They need an combined effort from multiple players to take down, only two (one for planes) infantry classes can affect them, while being a threat to all players on the field.Additionally they are not a rare commodity, otherwise you would not be able to main a vehicle. You have 1-9 vehicles per side with the option to spawn them in yourself, too, with a cooldown of 180s. As seen in my example you can absolutely get the vehicle of your choice 9 times in a game that lasts 30 minutes.  
> And no, any solo infantry can absolutely not engage a plane with the FF. It needs to be an Assault that has the FF equipped, which is, assuming 30% play Assault, 19 on a server, assuming 50% of them run the FF means 9,5 on a server again meaning 4-5 per team. That is the number of FF on average per team.

30% assault on vehicle maps? I think you already know that’s very unlikely.  
You’re trying a bit too hard to make your argument work mate.

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<div class="post-metadata">

**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 9, 2019, 6:02pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/105 "2019-11-09T18:02:00Z")

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> [@Turban\_Legend80](#):
>
> > [@VincentNZ](#):
> >
> > (Quote)  
> > They are a force multiplier. They have much more health and weaponry that is totally independent of range dynamics. They need an combined effort from multiple players to take down, only two (one for planes) infantry classes can affect them, while being a threat to all players on the field.Additionally they are not a rare commodity, otherwise you would not be able to main a vehicle. You have 1-9 vehicles per side with the option to spawn them in yourself, too, with a cooldown of 180s. As seen in my example you can absolutely get the vehicle of your choice 9 times in a game that lasts 30 minutes.  
> > And no, any solo infantry can absolutely not engage a plane with the FF. It needs to be an Assault that has the FF equipped, which is, assuming 30% play Assault, 19 on a server, assuming 50% of them run the FF means 9,5 on a server again meaning 4-5 per team. That is the number of FF on average per team.
> 
> 30% assault on vehicle maps? I think you already know that’s very unlikely.  
> You’re trying a bit too hard to make your argument work mate.

Well, I said on average, didn’t I? And even then, I doubt this would change, as 30% mean 19 Assaults total, on PS, where we also have 2 pilots and 7 tankers per side. Or on Pacific Storm where we have like 5 tankers, three pilots and whatever else spawns on the map. So yeah, I think this is pretty close to the average game regardless of the vehicle count.  
So I do not try hard at all. This means we have like 37/64 already taken and 27 slots still to distribute between three classes. So this would mean already double the Assault count than any other class.

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**Author:** ![MBT\_Layzan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mbt_layzan/32/102770_2.png) [@MBT\_Layzan](https://battlefieldforum.co/u/MBT_Layzan)\
**Post date:** [November 9, 2019, 11:27pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/106 "2019-11-09T23:27:00Z")

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> [@SirBobdk](#):
>
> Imo air is a little odd on the pacific maps. The FF is so strong on close/medium range and the planes are strong on long range.  
> This means that planes can farm infantry from a distance where FF can not reach and it is quite easy.  
> It’s not unusual to see pilots go 60-100 / 5 and in most cases the zero.There is also an imbalance between US and Japanese planes.  
> Both FF and planes need a balanced, so planes have to fly closer to the ground, but without having to face instant death.

I’ve noticed this, seen pilots going 70±0 and infantry are trying as hard as possible to FF them to no avail.

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**Author:** ![TFBisquit](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f07891/32.png) [@TFBisquit](https://battlefieldforum.co/u/TFBisquit)\
**Post date:** [November 10, 2019, 12:39am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/107 "2019-11-10T00:39:00Z")

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Yeah you already need multiple players to take out one plane. Dice better do a decent fine-tuning or else I foresee an air dominance in the Pacific maps.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 10, 2019, 7:07am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/108 "2019-11-10T07:07:00Z")

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> [@bigiain](#):
>
> I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.

Because a lot of the people here who have issue with the FF have not realised that at least in the pacific, the plane respawn rate is a lot faster so it makes being shot down a lot less of a setback.  
.  
Perhaps the final solution to the anti air balance (instead of weakening any counters) is having the planes at a shortened respawn everywhere in order to reduce the frustration of waiting at the respawn screen.  
.  
Same for tanks.

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**Author:** ![Mensrea831](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mensrea831/32/106937_2.png) [@Mensrea831](https://battlefieldforum.co/u/Mensrea831)\
**Post date:** [November 10, 2019, 10:21am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/109 "2019-11-10T10:21:00Z")

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Tbh this is a great weapon actually…at first i was angered by being practically one shot almost comstantly. But after a few adjustments the only time i get killed by this thing are when i deserve it. Also it opens up a space for tankers to not be spammed by panzerfausts ever 3 seconds.

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**Author:** ![bigiain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/c4cdca/32.png) [@bigiain](https://battlefieldforum.co/u/bigiain)\
**Post date:** [November 10, 2019, 10:22am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/110 "2019-11-10T10:22:00Z")

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> [@Hawxxeye](#):
>
> > [@bigiain](#):
> >
> > I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.
> 
> Because a lot of the people here who have issue with the FF have not realised that at least in the pacific, the plane respawn rate is a lot faster so it makes being shot down a lot less of a setback.  
> .  
> Perhaps the final solution to the anti air balance (instead of weakening any counters) is having the planes at a shortened respawn everywhere in order to reduce the frustration of waiting at the respawn screen.  
> .  
> Same for tanks.

I’d be fine with that to be honest. The desire so many people have to build a kill streak rather than win in the vehicles is one of the worst things that’s crept into the game here and in BF1. Vehicles everywhere is definitely one of the big improvements in the Pacific maps.

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<div class="post-metadata">

**Author:** ![TFBisquit](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f07891/32.png) [@TFBisquit](https://battlefieldforum.co/u/TFBisquit)\
**Post date:** [November 10, 2019, 10:28am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/111 "2019-11-10T10:28:00Z")

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That’s because of stats. Ever since games kept track of your kills and deaths we have undesirable side effects. Before that people didn’t mind going kamikaze, getting killed 50 times in a round etc.  
Fast respawn of everything would be helpful indeed.

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<div class="post-metadata">

**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [November 10, 2019, 11:12am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/112 "2019-11-10T11:12:00Z")

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> [@Mensrea831](#):
>
> Tbh this is a great weapon actually…at first i was angered by being practically one shot almost comstantly. But after a few adjustments the only time i get killed by this thing are when i deserve it. Also it opens up a space for tankers to not be spammed by panzerfausts ever 3 seconds.

Good way of looking at it actually.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [November 10, 2019, 1:12pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/113 "2019-11-10T13:12:00Z")

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> [@Hawxxeye](#):
>
> (Quote)
> 
> Because a lot of the people here who have issue with the FF have not realised that at least in the pacific, the plane respawn rate is a lot faster so it makes being shot down a lot less of a setback..Perhaps the final solution to the anti air balance (instead of weakening any counters) is having the planes at a shortened respawn everywhere in order to reduce the frustration of waiting at the respawn screen..Same for tanks.

This

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<div class="post-metadata">

**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [November 10, 2019, 4:47pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/114 "2019-11-10T16:47:00Z")

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> [@TheyHaveScissors](#):
>
> > [@luky31](#):
> >
> > Fliegerfaust is great weapon. Finally something usefull against planes. AA is very nerfed. DICE thanks for Fliegerfaust and save it in thi condition.
> 
> It’s still ineffective against ace pilots, they will simply take more distance just like they do with SAA. They cant be countered. DICE needs to think something up.

TheyHaveScissors Ace pilots have always been a problem even in previous games where we had lock ons, AA mines, and laser designated munitions. I think the best course of action is to accept that there will be outliers and to balance for the majority of players to be able to counter your average pilot - which I think the current iteration of the Fliegerfaust does well.

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<div class="post-metadata">

**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [November 10, 2019, 4:51pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/115 "2019-11-10T16:51:00Z")

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> [@bigiain](#):
>
> I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.

bigiain on which platform are you playing? When I play Conquest on PC I see fewer pilots flying low and strafing with impunity unlike before the FF was unlocked.

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<div class="post-metadata">

**Author:** ![9IronKiller](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/9/dfb087/32.png) [@9IronKiller](https://battlefieldforum.co/u/9IronKiller)\
**Post date:** [November 10, 2019, 5:10pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/116 "2019-11-10T17:10:00Z")

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As long as the HE rounds and incendiary exist, I will carry the FF

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<div class="post-metadata">

**Author:** ![bigiain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/c4cdca/32.png) [@bigiain](https://battlefieldforum.co/u/bigiain)\
**Post date:** [November 10, 2019, 5:20pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/117 "2019-11-10T17:20:00Z")

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> [@ragnarok013](#):
>
> > [@bigiain](#):
> >
> > I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.
> 
> bigiain on which platform are you playing? When I play Conquest on PC I see fewer pilots flying low and strafing with impunity unlike before the FF was unlocked.

Xbox. More mixed today, there were at least times when it looked like pilots were concerned about getting too close. Still some easy kills though.

In a game where players will pretty regularly set up shop in their own spawn, nothing should surprise me.

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<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 10, 2019, 5:47pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/118 "2019-11-10T17:47:00Z")

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Just now with the zero bomber I just did this simple tactic in order to kill as many infantry as possible without being taken out by FF.  
.

- First after resupplying I fly high up and make a pass over a place that I expect to find a lot of enemies like an objective.
- After I confirm the amount of enemies on the minimap I make a turn and **approach the enemies from the side their own planes would come** andmake a high speed strafe over the area and within that window I pick where to drop my bombs and get away from there full throttle while hugging the terrain as much as possible to make it hard for enemies to lead a FF shot on me

[![Video: My BFV pacific straffing tactic](https://battlefieldforum.co/uploads/default/original/3X/0/5/053dfdad1e32cbaa385095f46235deca0cf457f1.jpeg "My BFV pacific straffing tactic") ](https://www.youtube.com/watch?v=7T8uaZnHQ1k)

.  
PS: Before someone says this will not work against good players, remember that focused and dedicated players are a tiny minority.

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<div class="post-metadata">

**Author:** ![TFBisquit](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f07891/32.png) [@TFBisquit](https://battlefieldforum.co/u/TFBisquit)\
**Post date:** [November 10, 2019, 9:11pm UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/119 "2019-11-10T21:11:00Z")

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> [@ragnarok013](#):
>
> > [@bigiain](#):
> >
> > I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.
> 
> bigiain on which platform are you playing? When I play Conquest on PC I see fewer pilots flying low and strafing with impunity unlike before the FF was unlocked.

Planes are back at that on pc. Not many using FF, so that creates an opportunity in pacific maps. Most pilots do exceptionally well diving in deep and taking that 90 damage from that single FF user.  
In theory planes could be obliterated if many ran with it, but in practice almost none are using it. I feel any nerf Dice is thinking about will make the FF obsolete, no one will use it then.

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<div class="post-metadata">

**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [November 11, 2019, 12:35am UTC](https://battlefieldforum.co/t/fliegerfaust-overpowered-dice-get-your-balancing-straight/107365/120 "2019-11-11T00:35:00Z")

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> [@TFBisquit](#):
>
> (Quote)  
> Planes are back at that on pc. Not many using FF, so that creates an opportunity in pacific maps. Most pilots do exceptionally well diving in deep and taking that 90 damage from that single FF user.In theory planes could be obliterated if many ran with it, but in practice almost none are using it. I feel any nerf Dice is thinking about will make the FF obsolete, no one will use it then.

I disagree. With 3 planes on each side in the Pacific planes usually get spotted by hostile planes quickly and so for whatever reason FFs usually either OHK me or it leaves by limping on a platter for the hostile pilots

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