Fliegerfaust Overpowered - DICE get your balancing straight!

They are a force multiplier. They have much more health and weaponry that is totally independent of range dynamics. They need an combined effort from multiple players to take down, only two (one for planes) infantry classes can affect them, while being a threat to all players on the field.
Additionally they are not a rare commodity, otherwise you would not be able to main a vehicle. You have 1-9 vehicles per side with the option to spawn them in yourself, too, with a cooldown of 180s. As seen in my example you can absolutely get the vehicle of your choice 9 times in a game that lasts 30 minutes.

And no, any solo infantry can absolutely not engage a plane with the FF. It needs to be an Assault that has the FF equipped, which is, assuming 30% play Assault, 19 on a server, assuming 50% of them run the FF means 9,5 on a server again meaning 4-5 per team. That is the number of FF on average per team.

I would like to add that the number of the FF users is gradually dropping over time even without a nerf.
Today I was free to make very low but fast passes over enemy clusters to drop the incendiary bombs

I’m actually amazed at how little it’s changed pilot behaviour, I had to keep switching back to assault this morning because of the number of enemy pilots asking to be shot by the FF.

30% assault on vehicle maps? I think you already know that’s very unlikely.
You’re trying a bit too hard to make your argument work mate.

Well, I said on average, didn’t I? And even then, I doubt this would change, as 30% mean 19 Assaults total, on PS, where we also have 2 pilots and 7 tankers per side. Or on Pacific Storm where we have like 5 tankers, three pilots and whatever else spawns on the map. So yeah, I think this is pretty close to the average game regardless of the vehicle count.
So I do not try hard at all. This means we have like 37/64 already taken and 27 slots still to distribute between three classes. So this would mean already double the Assault count than any other class.

I’ve noticed this, seen pilots going 70±0 and infantry are trying as hard as possible to FF them to no avail.

Yeah you already need multiple players to take out one plane. Dice better do a decent fine-tuning or else I foresee an air dominance in the Pacific maps.

Because a lot of the people here who have issue with the FF have not realised that at least in the pacific, the plane respawn rate is a lot faster so it makes being shot down a lot less of a setback.
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Perhaps the final solution to the anti air balance (instead of weakening any counters) is having the planes at a shortened respawn everywhere in order to reduce the frustration of waiting at the respawn screen.
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Same for tanks.

Tbh this is a great weapon actually…at first i was angered by being practically one shot almost comstantly. But after a few adjustments the only time i get killed by this thing are when i deserve it. Also it opens up a space for tankers to not be spammed by panzerfausts ever 3 seconds.

I’d be fine with that to be honest. The desire so many people have to build a kill streak rather than win in the vehicles is one of the worst things that’s crept into the game here and in BF1. Vehicles everywhere is definitely one of the big improvements in the Pacific maps.

That’s because of stats. Ever since games kept track of your kills and deaths we have undesirable side effects. Before that people didn’t mind going kamikaze, getting killed 50 times in a round etc.
Fast respawn of everything would be helpful indeed.

Good way of looking at it actually.

This

TheyHaveScissors Ace pilots have always been a problem even in previous games where we had lock ons, AA mines, and laser designated munitions. I think the best course of action is to accept that there will be outliers and to balance for the majority of players to be able to counter your average pilot - which I think the current iteration of the Fliegerfaust does well.

bigiain on which platform are you playing? When I play Conquest on PC I see fewer pilots flying low and strafing with impunity unlike before the FF was unlocked.

As long as the HE rounds and incendiary exist, I will carry the FF

Xbox. More mixed today, there were at least times when it looked like pilots were concerned about getting too close. Still some easy kills though.

In a game where players will pretty regularly set up shop in their own spawn, nothing should surprise me.

Just now with the zero bomber I just did this simple tactic in order to kill as many infantry as possible without being taken out by FF.
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  • First after resupplying I fly high up and make a pass over a place that I expect to find a lot of enemies like an objective.
  • After I confirm the amount of enemies on the minimap I make a turn and approach the enemies from the side their own planes would come andmake a high speed strafe over the area and within that window I pick where to drop my bombs and get away from there full throttle while hugging the terrain as much as possible to make it hard for enemies to lead a FF shot on me

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PS: Before someone says this will not work against good players, remember that focused and dedicated players are a tiny minority.

Planes are back at that on pc. Not many using FF, so that creates an opportunity in pacific maps. Most pilots do exceptionally well diving in deep and taking that 90 damage from that single FF user.
In theory planes could be obliterated if many ran with it, but in practice almost none are using it. I feel any nerf Dice is thinking about will make the FF obsolete, no one will use it then.

I disagree. With 3 planes on each side in the Pacific planes usually get spotted by hostile planes quickly and so for whatever reason FFs usually either OHK me or it leaves by limping on a platter for the hostile pilots