Fliegerfaust Overpowered - DICE get your balancing straight!

Fliegerfaust is good, but Panzerfaust needs a huge buff, cuz it does nothing to tanks

I disagree. Since the update I shred planes consistently. They drop like flies. Plane after plane after plane.

Good post.

Just on the last bit, I agree 100%. I can’t think of another battlefield game where so many things don’t make sense in terms of balance that there isn’t a clear and obvious solution to the problem

I cant wait for a futuristic title where they can with good design, balance the game how ever they want. With an emphasis on powerful vehicles over infantry because in a 64 player game, if you try to balance infantry to go one on one with vehicles it’s a bad formula. Just take it back to something more like BF3. I really think they need to look at what made past BF games so much more successful.

BF2142 much better example. 2 faction, futuristic limited vehicle options.

I had been looking forward to this for quite a while but I fear that the executives find that CoD in the past years has exhausted the “target audience’s” appetite for futuristic games.

It only takes me 4 or 5 to drop a plane from 100 to 0. Direct hits with the stationary guns commonly deal 24+ damage, and often knock out parts with just 1 hit.

The MAA was never my favourite vehicle but since I put some hours in it I became effective with it even pre-patch. The damage was to low. Planes would often fly away even if you would hit them for several seconds in succession.

They buffed it and it is now in a good place. Planes still have a chance to react and escape. But when you have the accuracy and they don’t react adequate they get dropped.
Still air countered by air is most effective to really get those smart pilots that try to stay away from the MAA.

I love to use it as a tanker because you are so weak against other tanks and assaults you have to resort to stealth tactics. I enjoy it a lot. Proper cat and mouse .