I can agree with you that the ability to see equipment seems out of the realm of practicality, and I can not defend that aspect of the thermal or IRNV scopes because in real life mines would not emit heat, and any difference in temperature from the background would not be as apparent as in this game.
Having just spent the last round of Locker using only mortar and ucav this loadout sounds right up my street.
I finished 6-0 with less than 1000 points btw
I would love to see a poll of the community that looks at the number of players that have an issue with the prevalence of guided weapons, infrared, and FLIR sights in the modern/post-modern hypothetical settings of BF3/BF4 to the number that have an issue with the prevalence of rocket guns, anti-tank grenades, automatic weapons and semi-automatic weapons in the historical setting of BF1. I have my hypothesis.
Only auto-lock weapons are BS, everything else is fine, really. BF4 would be better without MBT-LAW and Staff Shells as well as Active Radar Missiles and AA-Mines.
Is it because both staff and mbt can go through Active protection? Because I can understand the frustration, but a weapon is needed to counter the counter.
a game that has several real-life mechanics, though not all the mechanics in this game are real, some should be addressed that are not making sense, and I do wish the defibrillators were more limited than just cant revive anybody that was knifed.