# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 12

<div class="post-metadata">

**Author:** ![DeathPunchGrunt](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/22d042/32.png) [@DeathPunchGrunt](https://battlefieldforum.co/u/DeathPunchGrunt)\
**Post date:** [December 1, 2013, 4:34pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/221 "2013-12-01T16:34:00Z")

</div>

I don’t think anyone here is asking or expecting attack helis to go 50-0 in rounds or have really high kdr.

People just want to be able to take off and stay in the air for more than 10 seconds before 12 different sources of AA from multiple points of the map start fucking you in the ass.

Choppers are fine, it’s the AA that’s stupidly unbalanced

---

<div class="post-metadata">

**Author:** ![MrMartingale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8dc957/32.png) [@MrMartingale](https://battlefieldforum.co/u/MrMartingale)\
**Post date:** [December 1, 2013, 4:37pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/222 "2013-12-01T16:37:00Z")

</div>

im flying jets mostly, but oh boy i can feel your pain…

thanks to all the 12 year old infantry idiots who tried and turned this game into INFANTRY ONLY GAME. Jesus Christ. they ALREADY HAD their infantry-only maps where they could play CoD with BF graphics to their hearts content… but why ruin the game for all the people who actually enjoyed flying air units? Disgusting.

---

<div class="post-metadata">

**Author:** ![Phart60](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/8797f3/32.png) [@Phart60](https://battlefieldforum.co/u/Phart60)\
**Post date:** [December 1, 2013, 4:41pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/223 "2013-12-01T16:41:00Z")

</div>

That is why they call it BF4 and not BF3… I hate chopers, I wish they would make it so one shot would take your pussy ass down…

---

<div class="post-metadata">

**Author:** ![TimmiWanted1243](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f0a364/32.png) [@TimmiWanted1243](https://battlefieldforum.co/u/TimmiWanted1243)\
**Post date:** [December 1, 2013, 4:41pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/224 "2013-12-01T16:41:00Z")

</div>

> [@](#):
>
> _EGC-LocknLoad said:_  
> I don’t think anyone here is asking or expecting attack helis to go 50-0 in rounds or have really high kdr.
> 
> People just want to be able to take off and stay in the air for more than 10 seconds before 12 different sources of AA from multiple points of the map start fucking you in the ass.
> 
> Choppers are fine, it’s the AA that’s stupidly unbalanced

Whole heartedly agree.

I want to be able “to take off and stay in the air for more than 10 seconds before 12 different sources of AA from multiple points of the map start fucking” me “in the ass.”

---

<div class="post-metadata">

**Author:** ![MrMartingale](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8dc957/32.png) [@MrMartingale](https://battlefieldforum.co/u/MrMartingale)\
**Post date:** [December 1, 2013, 5:06pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/225 "2013-12-01T17:06:00Z")

</div>

> [@](#):
>
> _Phart60 said:_  
> That is why they call it BF4 and not BF3… I hate chopers, I wish they would make it so one shot would take your pussy ass down…

“That is why”? sorry, I dont understand. What is it?

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 1, 2013, 5:17pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/226 "2013-12-01T17:17:00Z")

</div>

> [@](#):
>
> _Phart60 said:_  
> That is why they call it BF4 and not BF3… I hate chopers, I wish they would make it so one shot would take your pussy ass down…

Holy crap , if you want a game without vehicles … Go COD , CS:GO or some other FPS game then.

It´s still a DAMN AH, not a toy.

---

<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 5:39pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/227 "2013-12-01T17:39:00Z")

</div>

> [@](#):
>
> _RivieraKid99 said:_  
> this thread is completely subjective.
> 
> You think they are under powered. I think they are fine.
> 
> They can engage and destroy anything in the game (including jets). Of course they have weaknesses, they are in the air, plain as day, 32 enemy players can see it and shoot at it. If you fly the AH into battle with no care and then expect flares to be a get out of jail free card (as it was in bf3) you are going to die, learn this, be careful. All vehicles require care and patience. If you drive wildly into the fray as a tank you get C4ed in no time.
> 
> Perhaps they are a tad slow or the MAA is a tad op but the AH should not be a free ride into any scenario with a no problem escape plan. Go in guns ‘a’ blazing then expect to die. This is how it is and should be (and the way it is for almost everything else).
> 
> You are saying they are completely useless. They are not.

Again you’re trying to tell me how to handle a helicopter, just stop that man. I know how to fly this thing and the way you describe it you die within 10 seconds, no question. But even if I pull off all my dodging skills, go hard in the pain staying in my own base the enemy AA would rape me from outta their spawn. Still don’t get why you discuss with me, you obviously havn’t used attack choppers often enough to being able to consider letting my arguments count.

Secondly you’re overall saying the same like I am by saying that attack helicopters are too slow and the AA is OP atm. That’s in fact all I wanted to clearify. Just do some small tweaks here and there (get rid of flare delay most imporantly and avoid flipping over) and dont hand the whole system as it is right now into the dustbin.

Afterall of couse this is subjective as im trying to describe my thoughts about this topic, but I’m trying to look at it from all the angles, which means overall balance of air, armor and infantry.

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 1, 2013, 5:49pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/228 "2013-12-01T17:49:00Z")

</div>

Bump…STAY A TOP 😛

---

<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 5:57pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/229 "2013-12-01T17:57:00Z")

</div>

> [@](#):
>
> _G-Gnu said:_  
> Bump…STAY A TOP 😛

Lol, I’m just suggesting things that may make playing the game more enjoyable. But still, thank you, appreciate your support.

---

<div class="post-metadata">

**Author:** ![RE1IK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@RE1IK](https://battlefieldforum.co/u/RE1IK)\
**Post date:** [December 1, 2013, 6:15pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/230 "2013-12-01T18:15:00Z")

</div>

OP I pretty much agree. Honestly all vehicles are OP (except the AH and stealth jet) and I’m good with that. Instead of trying to nerf everything else, just buff those two but that’s just me. On a real note:

I don’t think that they need to nerf the damage of the AH against tanks. Reason why is active protection. You either waste your rounds trying to diminish it or wait so you don’t end up in your ridiculous reload time. Also, good tankers work together so they can utilize their mechanic perks. The whole flip over thing does need to go away. Tanks need their OHK kills. The auto AA range needs to extend no further than 50 to 100 meters near the closest flag to the enemy base. On Guldmud…the auto AA can wipe me out when I am on E.

Lastly, the AH does need it’s agility and speed back. Stinger missiles are extremely more faster now. Combine that with it’s damage…they are more devastating than the vehicle lock-ons which is simply stupid and unrealistic in any sense.

Below is thread that goes much further into detail and best explains the attack heli’s problems!  
[http://forum.symthic.com/battlefield-4-general-discussion/5803-aa-missiles-suggestions/](http://forum.symthic.com/battlefield-4-general-discussion/5803-aa-missiles-suggestions/) [[forum.symthic.com](http://forum.symthic.com)]

---

<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 6:24pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/231 "2013-12-01T18:24:00Z")

</div>

> [@](#):
>
> _Re1iK said:_  
> OP I pretty much agree. Honestly all vehicles are OP (except the AH and stealth jet) and I’m good with that. Instead of trying to nerf everything else, just buff those two but that’s just me. On a real note:
> 
> I don’t think that they need to nerf the damage of the AH against tanks. Reason why is active protection. You either waste your rounds trying to diminish it or wait so you don’t end up in your ridiculous reload time. Also, good tankers work together so they can utilize their mechanic perks. The whole flip over thing does need to go away. Tanks need their OHK kills. The auto AA range needs to extend no further than 50 to 100 meters near the closest flag to the enemy base. On Guldmud…the auto AA can wipe me out when I am on E.
> 
> Lastly, the AH does need it’s agility and speed back. Stinger missiles are extremely more faster now. Combine that with it’s damage…they are more devastating than the vehicle lock-ons which is simply stupid and unrealistic in any sense.
> 
> Below is thread that goes much further into detail and best explains the attack heli’s problems!  
> [http://forum.symthic.com/battlefield-4-general-discussion/5803-aa-missiles-suggestions/](http://forum.symthic.com/battlefield-4-general-discussion/5803-aa-missiles-suggestions/) [[forum.symthic.com](http://forum.symthic.com)]

Hello there, first of all thank you very much. I’d add this link to my first post on this thread but I’m afraid I cannot post links to other websites apart from youtube.

---

<div class="post-metadata">

**Author:** ![Havoc\_850](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/3bc359/32.png) [@Havoc\_850](https://battlefieldforum.co/u/Havoc_850)\
**Post date:** [December 1, 2013, 6:29pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/232 "2013-12-01T18:29:00Z")

</div>

Just fix the agility for the attck choppers. I will manage from there.

Greetings,  
Another angry Helipilot.

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 1, 2013, 6:36pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/233 "2013-12-01T18:36:00Z")

</div>

Maybe you could link to his Topic in Battlelog then ?

Good info there

[This is why you’re bad in the attack heli](https://battlefieldforum.co/t/this-is-why-youre-bad-in-the-attack-heli/163086)

---

<div class="post-metadata">

**Author:** ![MopedInspector](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c77e96/32.png) [@MopedInspector](https://battlefieldforum.co/u/MopedInspector)\
**Post date:** [December 1, 2013, 6:38pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/234 "2013-12-01T18:38:00Z")

</div>

Active radar needs to go. But no nerfs to AA plox :3

---

<div class="post-metadata">

**Author:** ![RE1IK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@RE1IK](https://battlefieldforum.co/u/RE1IK)\
**Post date:** [December 1, 2013, 6:39pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/235 "2013-12-01T18:39:00Z")

</div>

> [@](#):
>
> _DerFetteDetlef said:_  
> Hello there, first of all thank you very much. I’d add this link to my first post on this thread but I’m afraid I cannot post links to other websites apart from youtube.

No problem. No worries though…I’ve reposted this several times. Think all is good as long as we credit the source to avoid plagiarism.

> [@](#):
>
> _Havoc\_850 said:_  
> Just fix the agility for the attck choppers. I will manage from there.
> 
> Greetings,  
> Another angry Helipilot.

For now, that’s pretty much how I feel. If I could have my 3 wishes:  
1- Below air radar against other aircraft.  
2- Remove tip over mechanic. (If not, at least give the kill to the person who dealt the blow so I can see who did it and where it came from)  
3-Speed and agility buff

SKILLED PILOTS COULD WORK WITH THAT!

---

<div class="post-metadata">

**Author:** ![bcboy1962](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@bcboy1962](https://battlefieldforum.co/u/bcboy1962)\
**Post date:** [December 1, 2013, 6:39pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/236 "2013-12-01T18:39:00Z")

</div>

This is BF 4…deal!

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 1, 2013, 6:40pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/237 "2013-12-01T18:40:00Z")

</div>

> [@](#):
>
> _bcboy1962 said:_  
> This is BF 4…deal!

There is no Deal in Battlefield 4

---

<div class="post-metadata">

**Author:** ![RE1IK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@RE1IK](https://battlefieldforum.co/u/RE1IK)\
**Post date:** [December 1, 2013, 6:41pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/238 "2013-12-01T18:41:00Z")

</div>

> [@](#):
>
> _bcboy1962 said:_  
> This is BF 4…deal!

So says the guy who can’t fly. I bet you really hate that you can’t don’t you. Burns you up when you get killed by aircraft huh?? lol

---

<div class="post-metadata">

**Author:** ![SilverRook](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ea5d25/32.png) [@SilverRook](https://battlefieldforum.co/u/SilverRook)\
**Post date:** [December 1, 2013, 6:47pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/239 "2013-12-01T18:47:00Z")

</div>

dear OP stop flying your helicopter so freaking high making you a sitting duck for these things.

you serve no purpose being that high only to shoot other helos and jets … which is stupid.

hug the terrain where possible, use the buildings for cover.

i have no problems flying attack helos.

i have a problem with gunners or pilots(when i’m gunning) pilots wont pause to let me lock on with laser guided or cannon. they insist on swooping attacks with their rockets completely forgetting they have a gunner onboard we cant hit shit when you fly like that. and gunners that just use you as a taxi. grrrr

maintain distance between you and your target - let your gunner do most of the work and pick off the tanks with zuni rockets.  
switch to heatseekers when you need to fight off other helos etc …

but dont try and take on jets.

top tip if you keep getting rammed too or your dogfighting and the enemy helo insists on getting his cockpit glass to merge with your own…

before you take off strap some slam mines to you chopper then next time you get rammed you just get YOU WERE KILLED… but you also get the kill as they ram into you.

this slam technique works on all vehicles too… nice way to take out pesky attack boats or mobile AA.

---

<div class="post-metadata">

**Author:** ![MopedInspector](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c77e96/32.png) [@MopedInspector](https://battlefieldforum.co/u/MopedInspector)\
**Post date:** [December 1, 2013, 6:49pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/240 "2013-12-01T18:49:00Z")

</div>

> [@](#):
>
> _SilverRook said:_  
> dear OP stop flying your helicopter so freaking high making you a sitting duck for these things.
> 
> you serve no purpose being that high only to shoot other helos and jets … which is stupid.
> 
> hug the terrain where possible, use the buildings for cover.
> 
> i have no problems flying attack helos.
> 
> i have a problem with gunners or pilots(when i’m gunning) pilots wont pause to let me lock on with laser guided or cannon. they insist on swooping attacks with their rockets completely forgetting they have a gunner onboard we cant hit shit when you fly like that.
> 
> maintain distance between you and your target - let your gunner do most of the work and pick off the tanks with zuni rockets.  
> switch to heatseekers when you need to fight off other helos etc …
> 
> but dont try and take on jets.
> 
> top tip if you keep getting rammed too or your dogfighting and the enemy helo insists on getting his cockpit glass to merge with your own…
> 
> before you take off strap some slam mines to you chopper then next time you get rammed you just get YOU WERE KILLED… but you also get the kill as they ram into you.
> 
> this slam technique works on all vehicles too… nice way to take out pesky attack boats or mobile AA.

You have one hour of flying time.

[Previous page](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305.md?page=11)

[Next page](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305.md?page=13)
