# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 16

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 7:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/301 "2013-12-02T19:11:00Z")

</div>

> [@](#):
>
> _Wash\_Your\_Fruits said:_  
> But take away 3d spotting.  
> I really think that 3d spotting is the only thing that made air op in bf3.

I actually suggested this in BF3, that AIR shouldnt be able to spot infantry, only Vehicles. Infantry should only be visible if other ground units spotted him.  
That would have made it harder to atleast see the infantry.

But DICE didnt take that turn in this game, they just buffed lock on´s and nerf the Sh\*\*\* out of the AH´s instead.

---

<div class="post-metadata">

**Author:** ![Flamingphenix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/e9c0ed/32.png) [@Flamingphenix](https://battlefieldforum.co/u/Flamingphenix)\
**Post date:** [December 2, 2013, 7:22pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/302 "2013-12-02T19:22:00Z")

</div>

THIS IS FUNNY

“3. Stingers, Heatseekers, or anything that hits you, no matter what instantly flips your helicopter and you cannot avoid dying by any chance. I mean where is the point of the stinger dealing 45 damage, if you just flip and die anyways because you cant exit without getting run over?”

Cuz if you decided to jump off the heli close to the group it “”“”“”“Stabolize”“”“”" and everything is ok just a bit damage. It is like the pilot is full of Dynamite

“ohhh my god I am gonna blow”

lol

(As I said funny)

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 7:29pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/303 "2013-12-02T19:29:00Z")

</div>

Some ppl complains about the AH, remebering that they where soooooo “OP” in BF3 (not true).  
But one thing that people tends to forget, is that if you got a working AH then it could help YOU as an Infantry or vehicle driver even to Jet pilots in your team.  
At least if the pilot and gunner knows what PTFO means.

---

<div class="post-metadata">

**Author:** ![Cleemore](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/43a26b/32.png) [@Cleemore](https://battlefieldforum.co/u/Cleemore)\
**Post date:** [December 2, 2013, 7:43pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/304 "2013-12-02T19:43:00Z")

</div>

+1 on this thread! chopper at this present moment in time is a joke. have been a pretty decent chopper pilot… but this is a joke, no way to do good at it, as you die from anything due to many things mentioned… flipping, no chance to flair, no flair ready at all… scout chopper, attack jet, normal jet, other chopper, rediculously strong AA, spawn AA, level borders… in addition even the TV rocked got nerved… it is hard to hit a chopper with it so it should be rewarded. especially scout choppers who can repair themselves. you wont kill them at all

---

<div class="post-metadata">

**Author:** ![HAR\_GP](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/8dc957/32.png) [@HAR\_GP](https://battlefieldforum.co/u/HAR_GP)\
**Post date:** [December 2, 2013, 7:59pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/305 "2013-12-02T19:59:00Z")

</div>

> [@](#):
>
> _DerFetteDetlef said:_  
> Hello my fellow battlefielders!
> 
> Being a decent attack chopper pilot/gunner in BF 3 (20000+ kills) I of course decided to hop in the attack choppers in BF4, and I gotta say: I’m totaly pissed at what the chopper turned into.  
> All of the points I’ll list will be things that changed in comparision to BF3 (to the worse obviously). I won’t mention the points which also sucked in BF3 like the ridiculous hitboxes of the TV or all the objecthitboxes that cause you to die or your own TV causing your helicopter to flip over and crash. So here we go:
> 
> 1. You cannot exit a flying heli at anytime, you always get run over, no matter what.
> 
> 2. The amount of stuff that can bring you down (Mobile AA, AA in the spawn, multiple rocket launchers, more tows, tanks, jets etc.) has grown significantly in comparision to BF3 and still the time flares/ECM need to reload has increased ridiculously, It’s like you’re waiting the entire round for the flares to reload. Why the fu\*k?
> 
> 3. Stingers, Heatseekers, or anything that hits you, no matter what instantly flips your helicopter and you cannot avoid dying by any chance. I mean where is the point of the stinger dealing 45 damage, if you just flip and die anyways because you cant exit without getting run over?
> 
> 4. The damage the pilot can deal to tanks is way too high. Gunner damage against tanks is Ok.
> 
> 5. You have virtually no chance against antiairs as they can control the whole map with active radar (makes you flip very often). You cannot even sneak up from behind (as it often camps near the spawn) cause the automatic antiair in the spawn will drop you instantly. Only thing you can do to them is the TV missle which still didn’t get fixed.
> 
> 6. Dogfights with other helis are ridiculous, the gunner and the pilots rockets just don’t deal enough damage with normal hits. The reload time on the heatseekers is a joke. TV’s are the only fast way to destroy another heli. (Will only deal 80 damage and cause the opposing heli to flip, sorry no kill for you there)
> 
> 7. On some maps the map ends for you where it ends for ground units, thats stupid, you cant sneak up from anywhere or hide from lock-on stuff. In BF3 you could quickly fly over a mountain e.g. which is outside the map (Kharg Island)
> 
> 8. The 25mm of the havoc is much stronger than the 25mm of the other helis as it has a higher rpm and no recoil, thats ridiculous.
> 
> Last but not least: 9. The flares and the ECM got a delay when you hit X!!! WHY!!!??? LIke this you don’t have any chance against incoming stingers, active radar, etc. (combine that with the current netcode!! It’s a nightmare avoiding rockets!! Thats the most annoying thing to me as it triggers many of the things above!
> 
> * * *
> 
> EDIT1: An educated player called "HwanZike" picked up 2 other imporant points which I’d like to post here now:
> 
> 1. Lower flight ceiling for choppers, so that jets have a natural upper hand now.
> 
> 2. The agility of the attack choppers is too low. They’re not agile enough to effectively dodge stingers etc without using flares, let alone escaping from anything. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_  
> Conclusion: The heli got bumped down to a tool for beginners, as they just hop in the heli to get 1 or 2 tanks and maybe a few infantry kills (Most of the time you even die before being able to do that.. The average time you’re in the air with the heli got reduced significantly in BF4, most of the time you’re done in less then 1 minute, because of one of the things I listed above. Good piloting skills don’t help you in BF4. Every beginner can do as well as you do. Skill should be something that is rewarded with a higher K/D, more points, and especially more survivability. In the chopper, most of the time, this isn’t the case anymore.
> 
> * * *
> 
> Most people won’t even read up till here and just say I’m a noob. But with all my expierience from BF3 and so far from BF4 here’s something I’d suggest to balance the heli out:
> 
> 1. Increase the agility and the speed of the attack chopper.
> 2. Reduce the damage the pilot does against enemy tanks, increase the damage against other aerial vehicles.
> 3. Get rid of that ridiculous Flare/ECM delay and give us flares at least 5 seconds faster or just give the gunner the same flares (maybe with a longer reload time).
> 4. Stingers shouldn’t flip you, dealing 45 damage is enough for a dull weapon like that.
> 5. Reduce the heatseeker timer and maybe even upp the damage to at least 30.
> 6. Decrease the range of the automatic AA in the spawn
> 7. Tankshells should be a 1hit kill against helis, no matter what. Making them flip doesn’t help anybody.
> 8. Decrease the effective range of the active radar and the main gun of the mobile AA.
> 
> The rest like, fighting infantry, stinger range, heatseeker range, TV’s is fine to me and is a welcome change to BF3.
> 
> If there is anything you’d like to add, let me know, please stay polite.
> 
> Another player named Sarg\_Scorpio made an excellent thread about this topic, too. Look at it for further information! -\> [Attack Heli Change Thread. (keep alive for Devs)](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298)
> 
> Greetings,  
> An angry Helipilot

Another BUTTHURT pilot can’t rape anymore. Cry me a river

---

<div class="post-metadata">

**Author:** ![beaver\_eh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/c4cdca/32.png) [@beaver\_eh](https://battlefieldforum.co/u/beaver_eh)\
**Post date:** [December 2, 2013, 7:59pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/306 "2013-12-02T19:59:00Z")

</div>

+1 for sure but bring back BF3 TV it’s risk vs reward was better!

---

<div class="post-metadata">

**Author:** ![RivieraKid99](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/73ab20/32.png) [@RivieraKid99](https://battlefieldforum.co/u/RivieraKid99)\
**Post date:** [December 2, 2013, 8:03pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/307 "2013-12-02T20:03:00Z")

</div>

> [@](#):
>
> _FPSTrollywood said:_  
> A relatively thorough review of the characteristics and tactics involved in successfully flying the Attack Helicopter in Battlefield 4.
> 
> [http://youtu.be/wULPniPm7MM](http://youtu.be/wULPniPm7MM)
> 
> [youtu.be]
> 
> Preferred setup:  
> Pilot
> 
> - Heatseekers
> - Hydra Rockets
> - Gyroscopic Stabilizer
> - ECM Jammer (despite its problems)  
> Gunner
> - Proximity Scan
> - Gunner Zoom Optics

so clearly there is a lot more to being successful with it. In BF3 its flares then hide (wow, so _hard_). Now it is a lot more complicated. It requires more skill, actual skill rather than merely launching flares. I look forward to more experience with the AH because it will actually be rewarding if you can pull it off.

Also, I have yet to experience the “10 seconds in air then death” that everyone keeps quoting. I may experience that if I nose drive directly into the action which I think most of you are doing.

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 8:09pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/308 "2013-12-02T20:09:00Z")

</div>

> [@](#):
>
> _RivieraKid99 said:_  
> so clearly there is a lot more to being successful with it. In BF3 its flares then hide (wow, so _hard_). Now it is a lot more complicated. It requires more skill, actual skill rather than merely launching flares. I look forward to more experience with the AH because it will actually be rewarding if you can pull it off.
> 
> Also, I have yet to experience the "10 seconds in air then death" that everyone keeps quoting. I may experience that if I nose drive directly into the action which I think most of you are doing.

Why does almost every single person that post here and says that the AH is fine havent barley piloted a AH in this game.

How the F can you CLAIM such a thing, without barley used it.

---

<div class="post-metadata">

**Author:** ![Towe174](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/4af34b/32.png) [@Towe174](https://battlefieldforum.co/u/Towe174)\
**Post date:** [December 2, 2013, 8:12pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/309 "2013-12-02T20:12:00Z")

</div>

> [@](#):
>
> _LinkZeppeloyd said:_  
> Lol, so you’re not going 100-0 anymore, so for you it’s not fun anymore. How sad. I mean, something can actually _kill_ you in a chopper now! The nerve!

---

<div class="post-metadata">

**Author:** ![RivieraKid99](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/73ab20/32.png) [@RivieraKid99](https://battlefieldforum.co/u/RivieraKid99)\
**Post date:** [December 2, 2013, 8:20pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/310 "2013-12-02T20:20:00Z")

</div>

> [@](#):
>
> _G-Gnu said:_
> 
> > [@](#):
> >
> > _RivieraKid99 said:_  
> > so clearly there is a lot more to being successful with it. In BF3 its flares then hide (wow, so _hard_). Now it is a lot more complicated. It requires more skill, actual skill rather than merely launching flares. I look forward to more experience with the AH because it will actually be rewarding if you can pull it off.
> > 
> > Also, I have yet to experience the &quot;10 seconds in air then death&quot; that everyone keeps quoting. I may experience that if I nose drive directly into the action which I think most of you are doing.
> 
> Why does almost every single person that post here and says that the AH is fine havent barley piloted a AH in this game.
> 
> How the F can you CLAIM such a thing, without barley used it.

because the time I have used are the complete apposite of what your all saying. When I’ve died its been due to my mistakes, I can see that. You are all blinded because you could do well in BF3, any prat could do well. It wasn’t challenging, it didn’t make you fly better, but worse, because it was a piece of piss.

the game has been out not 2 months and you all expect to be experts.

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 8:33pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/311 "2013-12-02T20:33:00Z")

</div>

> [@](#):
>
> _RivieraKid99 said:_
> 
> > [@](#):
> >
> > _G-Gnu said:_
> > 
> > > [@](#):
> > >
> > > _RivieraKid99 said:_  
> > > so clearly there is a lot more to being successful with it. In BF3 its flares then hide (wow, so _hard_). Now it is a lot more complicated. It requires more skill, actual skill rather than merely launching flares. I look forward to more experience with the AH because it will actually be rewarding if you can pull it off.
> > > 
> > > Also, I have yet to experience the &amp;quot;10 seconds in air then death&amp;quot; that everyone keeps quoting. I may experience that if I nose drive directly into the action which I think most of you are doing.
> > 
> > Why does almost every single person that post here and says that the AH is fine havent barley piloted a AH in this game.
> > 
> > How the F can you CLAIM such a thing, without barley used it.
> 
> because the time I have used are the complete apposite of what your all saying. When I’ve died its been due to my mistakes, I can see that. You are all blinded because you could do well in BF3, any prat could do well. It wasn’t challenging, it didn’t make you fly better, but worse, because it was a piece of piss.

Try flying some more before posting again plz.

---

<div class="post-metadata">

**Author:** ![Goatfeet-Vaskern](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/ecc23a/32.png) [@Goatfeet-Vaskern](https://battlefieldforum.co/u/Goatfeet-Vaskern)\
**Post date:** [December 2, 2013, 8:38pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/312 "2013-12-02T20:38:00Z")

</div>

signed

---

<div class="post-metadata">

**Author:** ![Asianhoitaja](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/fbc32d/32.png) [@Asianhoitaja](https://battlefieldforum.co/u/Asianhoitaja)\
**Post date:** [December 2, 2013, 8:49pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/313 "2013-12-02T20:49:00Z")

</div>

Agreed on most, actually all points with OP.  
Well posted.

I don’t even fly the heli that much but man…  
[http://battlelog.battlefield.com/bf4/battlereport/show/1/407572005236004928/203438777/](http://battlelog.battlefield.com/bf4/battlereport/show/1/407572005236004928/203438777/) [[battlelog.battlefield.com](http://battlelog.battlefield.com)]

The infantry lock-ons; okay. They’re there. But your gunner can and should take out the igla-user STANDING still. One damn missile inbound your way and now you’ve used your countermeasures, and have two options: receive ANY of the 32 homing missiles on the map up your buttocks OR try and make it back to your uncap (that’s right, sitting next to the base’s automatic AA until your CM are back up. Which is stupid. And even then their MAA/Jet/anything has a fair chance of killing or flipping you over). Infantry lock-ons are not nearly as bad as the MAA.

From my point of view, the MAA in its current state is

1. Unnecessary, because it rarely moves from the uncap, where there already exists an automatic PANTSIR, C-RAM, whatever. No baseraping with the heli there.
2. Overpowered: look at the god damn range on that thing; go up to the hills in Golmud Railway or just ANYWHERE really in Lancang Dam → no airforce for your enemy this round.  
I could go on and on. Every time I get my hands on the MAA on any map, I feel as if having ascended to demigod status. Damnit.

---

<div class="post-metadata">

**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [December 2, 2013, 8:54pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/314 "2013-12-02T20:54:00Z")

</div>

the mobile AA in a nutshell lol

[![Video: Free Kills Exploit! (Battlefield 4)](https://battlefieldforum.co/uploads/default/original/3X/0/0/00db01fc14c451a8b52b3032f8640492d0f09022.jpeg "Free Kills Exploit! (Battlefield 4)") ](https://www.youtube.com/watch?v=RWAX1nKS2lA)

[[youtube.com](http://youtube.com)]

---

<div class="post-metadata">

**Author:** ![Doc3rdReconUSMC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ba9def/32.png) [@Doc3rdReconUSMC](https://battlefieldforum.co/u/Doc3rdReconUSMC)\
**Post date:** [December 2, 2013, 8:57pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/315 "2013-12-02T20:57:00Z")

</div>

Make the helicopters stay inside the map… or at least they cannot repair when outside the infantry boundries.

---

<div class="post-metadata">

**Author:** ![crazychris4124](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/8edcca/32.png) [@crazychris4124](https://battlefieldforum.co/u/crazychris4124)\
**Post date:** [December 2, 2013, 8:58pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/316 "2013-12-02T20:58:00Z")

</div>

tank should be 1 hit kill except for transport, it was fine in bf3 no idea why they decided to change it? if you fly low you should be aware of the your surroundings

---

<div class="post-metadata">

**Author:** ![lucidstorm](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lucidstorm/32/102687_2.png) [@lucidstorm](https://battlefieldforum.co/u/lucidstorm)\
**Post date:** [December 2, 2013, 8:59pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/317 "2013-12-02T20:59:00Z")

</div>

> [@](#):
>
> _DerFetteDetlef said:_  
> So as of right now, more agility and speed would be a start I’d say, along with the other tweaks.

that’s a long long way to fight, most probably a lost cause, I remember having pointed out some bugs in bf3 that were immediately fixed in the next patch (dunno how much I contributed or if I contributed at all, but things got fixed) but that were bugs, not gameplay aspects. I doubt they will make the game less noob friendly, the game is noob friendly for a reason, this game feels and is an infantry game. It’s not question of going 100-0 or not, it’s the question if you really deserved that 100-0 (anyone who did that on the old Havoc knows what I’m saying).

so,

make aerial maneuvers harder and dangerous, but give more instruments for an acrobatic and rewarding flying.

---

<div class="post-metadata">

**Author:** ![HAR\_GP](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/8dc957/32.png) [@HAR\_GP](https://battlefieldforum.co/u/HAR_GP)\
**Post date:** [December 2, 2013, 9:01pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/318 "2013-12-02T21:01:00Z")

</div>

I’ve had good games and bad games with the MAA. The MAA still can’t take over a match like a good pilot can. So many BUTTHURT pilots someone needs to get them a crying towel

---

<div class="post-metadata">

**Author:** ![lucidstorm](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lucidstorm/32/102687_2.png) [@lucidstorm](https://battlefieldforum.co/u/lucidstorm)\
**Post date:** [December 2, 2013, 9:03pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/319 "2013-12-02T21:03:00Z")

</div>

> [@](#):
>
> _HAR\_GP said:_  
> I’ve had good games and bad games with the MAA. The MAA still can’t take over a match like a good pilot can. So many BUTTHURT pilots someone needs to get them a crying towel

I can’t say anyone flying a chopper can be called a pilot in BF4, any noob can fly, the boring fashion unfortunately

---

<div class="post-metadata">

**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [December 2, 2013, 9:07pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/320 "2013-12-02T21:07:00Z")

</div>

This thread is also around the same issues and balances needed,  
[Attack Heli Change Thread. (keep alive for Devs)](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298)  
DICE/EA are looking at this thread as they have added it to the weekly top threads. (which is encouraging)  
Please add any feedback for them there or any other ideas you have so i can update the main topic for them.

Cheers Guys

[Previous page](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305.md?page=15)

[Next page](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305.md?page=17)
