# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [November 29, 2013, 10:58pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/21 "2013-11-29T22:58:00Z")

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> [@](#):
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> _dgbea said:_
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> > [@](#):
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> > _LinkZeppeloyd said:_  
> > Lol, so you’re not going 100-0 anymore, so for you it’s not fun anymore. How sad. I mean, something can actually _kill_ you in a chopper now! The nerve!
> 
> Childish comment. There’s a middle ground. Some lucky round from BF3 posted to youtube =/= what’s typical when you join a server in BF4 – 99 times out of 100 you’re dead within seconds in an AH on any map not named Shanghai.

I agree there’s a middle ground, but DICE won’t find it. So far we’ve been offered two alternatives: 1) Choppers kinda suck (BF4) or 2) Choppers are utterly invincible (BF3).

Given the choice, I prefer option #1, choppers kinda suck. And I played 650 hours of BF3, and sorry to say, it wasn’t as if every now and then a chopper would go 30-0, 50-0, 100-0. It was nearly every round. In case you didn’t know, there was an exploit where they could shoot from outside the range of any AA weapon. Really cool stuff.

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**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [November 29, 2013, 10:59pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/22 "2013-11-29T22:59:00Z")

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Bump

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:02pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/23 "2013-11-29T23:02:00Z")

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> [@](#):
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> _LinkZeppeloyd said:_  
> I agree there’s a middle ground, but DICE won’t find it. So far we’ve been offered two alternatives: 1) Choppers kinda suck (BF4) or 2) Choppers are utterly invincible (BF3).

I agree. Middle ground. But it has to be skill based! And they were closer to that in BF3. You had your rpgs and your tanks shells. Skilled players took down helis. Noobs failed at taking down helis, hence the extreme nerf + more lock-on shit.

Remember Bad Company 2? No lock on shit there. Only tracers. Helis weren’t that OP there. They were just fine cause of the AA on most maps.

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**Author:** ![iarobot88](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/82dd89/32.png) [@iarobot88](https://battlefieldforum.co/u/iarobot88)\
**Post date:** [November 29, 2013, 11:03pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/24 "2013-11-29T23:03:00Z")

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another chopper whore cryin , no more 100+ kilstreaks , no more flyin in stratosphere, mobile aa fuck you as they should. and every chopper noob need to write a wall of text how they want to fix choppers and maa.

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 29, 2013, 11:04pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/25 "2013-11-29T23:04:00Z")

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About same kinda same things:  
[Attack Heli Change Thread. (keep alive for Devs)](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298)

might add some points from this topic too

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:07pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/26 "2013-11-29T23:07:00Z")

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> [@](#):
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> _iarobot88 said:_  
> another chopper whore cryin , no more 100+ kilstreaks , no more flyin in stratosphere, mobile aa fuck you as they should. and every chopper noob need to write a wall of text how they want to fix choppers and maa.

Im not crying, its not about 100+ killstreaks. Why dont you get it? Its not balanced right now. I don’t want it to be OP. I want the middle ground, where skilled pilots get rewarded, and bad players lose. Thats how it should be. It’s not the case in BF4. Noobs get rewarded equally in the attack chopper - which is not at all.

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [November 29, 2013, 11:08pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/27 "2013-11-29T23:08:00Z")

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> [@](#):
>
> _DerFetteDetlef said:_
> 
> > [@](#):
> >
> > _LinkZeppeloyd said:_  
> > I agree there’s a middle ground, but DICE won’t find it. So far we’ve been offered two alternatives: 1) Choppers kinda suck (BF4) or 2) Choppers are utterly invincible (BF3).
> 
> I agree. Middle ground. But it has to be skill based! And they were closer to that in BF3. You had your rpgs and your tanks shells. Skilled players took down helis. Noobs failed at taking down helis, hence the extreme nerf + more lock-on shit.
> 
> Remember Bad Company 2? No lock on shit there. Only tracers. Helis weren’t that OP there. They were just fine cause of the AA on most maps.

Yes, they were fine in BC2. Did you play BF2? I think BF2 was sooooo much better, soooo much more skill based, and here’s a couple big reasons why:

1. There was no 3d spotting. Choppers were powerful, but they couldn’t highlight then kill orange triangles. You had to actually look for and see infantry… cover actually mattered. That was balance.

2. No lock on weapons except stationary AA and AA vehicles. I’d be fine going back to this IF:

3. .50 cals. OMG the .50 cals. In BF2, .50 cal machine guns were actually powerfull and they were by FAR the best way to make choppers run off. They actually did DAMAGE. In bf3/bf4 the .50 cals are an absolute joke, they might was well be a hologram, they do NOTHING to air vehicles.

So OP, all kidding aside, I agree that especially the attack chopper is too weak. Yet DICE just can’t figure out how to balance them, and I really feel like the good pilots became way, way, WAY too powerful in BF3. Even the best players should still be mortal.

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**Author:** ![PaulMezick](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/58956e/32.png) [@PaulMezick](https://battlefieldforum.co/u/PaulMezick)\
**Post date:** [November 29, 2013, 11:09pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/28 "2013-11-29T23:09:00Z")

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It doesn’t matter how skilled of a player you are in BF4. If you get in a chopper expect to live no more than a couple of minutes. It is broken currently. This isn’t about people crying they can’t easily go 100-0. Its about not being able to fly the thing for more than 30 seconds.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:12pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/29 "2013-11-29T23:12:00Z")

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Don’t wanna make this a quote again Link, but I agree with you. Except with the TV being too OP in BF2. There are many ways to find the middle ground. You just have to search them. I also agree that the helis in BF3 were too powerful, but it’s just the game you can compare BF4 best with. And it was closer to the middle ground than BF4 is.

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**Author:** ![B8B8B8B8BB888](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/82dd89/32.png) [@B8B8B8B8BB888](https://battlefieldforum.co/u/B8B8B8B8BB888)\
**Post date:** [November 29, 2013, 11:13pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/30 "2013-11-29T23:13:00Z")

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You can thank the scout choppers with 2 x repair engineers for all the added anti-air in BF4 (Mobile AA, better infantry lock on missles, etc.). It seems DICE beefed up anti-air to deal with them which completely screwed the Attack Chopper. I’m probably wrong but just an observation of mine so far.

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**Author:** ![Rosencratz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/c37758/32.png) [@Rosencratz](https://battlefieldforum.co/u/Rosencratz)\
**Post date:** [November 29, 2013, 11:17pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/31 "2013-11-29T23:17:00Z")

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I’d say wait until the Air Superiority game modes come out.  
I be they’ll get better balanced after that.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:17pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/32 "2013-11-29T23:17:00Z")

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> [@](#):
>
> _B8B8B8B8BB888 said:_  
> You can thank the scout choppers with 2 x repair engineers for all the added anti-air in BF4 (Mobile AA, better infantry lock on missles, etc.). It seems DICE beefed up anti-air to deal with them which completely screwed the Attack Chopper. I’m probably wrong but just an observation of mine so far.

Good point there. I agree. Scout \> Attack chopper. Maybe Nerf the amount of health engineers can bring back to the scout and at the same time nerf the infantry lock on, mobile AA etc. That may also be a solution. As you see there are many ways of approaching this matter.

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [November 29, 2013, 11:19pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/33 "2013-11-29T23:19:00Z")

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> [@](#):
>
> _DerFetteDetlef said:_  
> Don’t wanna make this a quote again Link, but I agree with you. Except with the TV being too OP in BF2. There are many ways to find the middle ground. You just have to search them. I also agree that the helis in BF3 were too powerful, but it’s just the game you can compare BF4 best with. And it was closer to the middle ground than BF4 is.

I respectfully disagree that BF3 was closer to balance, but I see your point. Basically it comes down to this: I actually agree with you guys, BUT i just do not trust DICE, at all, to actually “balance” air assets. It feels to me like we’ve got one extreme or the other… and I just got really tired of air assets being untouchable and dictating every large conquest game in BF3.

If DICE would actually implement subtle changes so that really good pilot/gunner teams were effective, then i’d be on board. My friend is a decent chopper pilot and i’m a decent gunner (not that that’s hard). I just don’t want to return to the days where two players utterly shut down 64 player games.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:21pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/34 "2013-11-29T23:21:00Z")

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> [@](#):
>
> _LinkZeppeloyd said:_
> 
> > [@](#):
> >
> > _DerFetteDetlef said:_  
> > Don’t wanna make this a quote again Link, but I agree with you. Except with the TV being too OP in BF2. There are many ways to find the middle ground. You just have to search them. I also agree that the helis in BF3 were too powerful, but it’s just the game you can compare BF4 best with. And it was closer to the middle ground than BF4 is.
> 
> I respectfully disagree that BF3 was closer to balance, but I see your point. Basically it comes down to this: I actually agree with you guys, BUT i just do not trust DICE, at all, to actually "balance" air assets. It feels to me like we’ve got one extreme or the other… and I just got really tired of air assets being untouchable and dictating every large conquest game in BF3.
> 
> If DICE would actually implement subtle changes so that really good pilot/gunner teams were effective, then i’d be on board. My friend is a decent chopper pilot and i’m a decent gunner (not that that’s hard). I just don’t want to return to the days where two players utterly shut down 64 player games.

I also see your point there. Guess its just up to them to have the courage to make some changes and try to balance it out. As you say, for most of the people its better like it is now, cause most people are playing as ground units. But for the few actually willing to play with the attack chopper, its a nightmare.

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**Author:** ![B8B8B8B8BB888](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/82dd89/32.png) [@B8B8B8B8BB888](https://battlefieldforum.co/u/B8B8B8B8BB888)\
**Post date:** [November 29, 2013, 11:26pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/35 "2013-11-29T23:26:00Z")

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> [@](#):
>
> _DerFetteDetlef said:_
> 
> > [@](#):
> >
> > _B8B8B8B8BB888 said:_  
> > You can thank the scout choppers with 2 x repair engineers for all the added anti-air in BF4 (Mobile AA, better infantry lock on missles, etc.). It seems DICE beefed up anti-air to deal with them which completely screwed the Attack Chopper. I’m probably wrong but just an observation of mine so far.
> 
> Good point there. I agree. Scout \> Attack chopper. Maybe Nerf the amount of health engineers can bring back to the scout and at the same time nerf the infantry lock on, mobile AA etc. That may also be a solution. As you see there are many ways of approaching this matter.

Yeah the effectiveness of a Scout w/ 2 x repair is off the charts. I was playing Zavod against a pretty beast Scout chopper crew. Our Mobile AA was chasing infantry as usual so I switched to Stingers (which I hate doing). I got 5 hits with those stingers and so did others in a short amount of time and the Scout just continued like nothing happened.

DICE would have to deal with the Scouts before they nerfed the Mobile AA or any other negative flight feature. It just sucks because the Attack Chopper gets left in the dust unfortunately.

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**Author:** ![LinkZeppeloyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/linkzeppeloyd/32/104893_2.png) [@LinkZeppeloyd](https://battlefieldforum.co/u/LinkZeppeloyd)\
**Post date:** [November 29, 2013, 11:27pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/36 "2013-11-29T23:27:00Z")

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I know, I actually have engi’d quite a bit in Scouts so far in BF4, and it is insane how constant the lockons are. In a scout it isn’t a big deal, because I can repair like crazy (escpecially w/ the “mechanic” squad perks). But in attack choppers it’s a whole different league b/c no easy repairs.

Anyway, even though you guys are right (attack choppers need tweaks and a re-work) you are going to run into quite a few bitter players (like me lol) that are happy with the status quo due to BF3’s failings in this regard.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 29, 2013, 11:30pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/37 "2013-11-29T23:30:00Z")

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> [@](#):
>
> _LinkZeppeloyd said:_  
> I know, I actually have engi’d quite a bit in Scouts so far in BF4, and it is insane how constant the lockons are. In a scout it isn’t a big deal, because I can repair like crazy (escpecially w/ the "mechanic" squad perks). But in attack choppers it’s a whole different league b/c no easy repairs.
> 
> Anyway, even though you guys are right (attack choppers need tweaks and a re-work) you are going to run into quite a few bitter players (like me lol) that are happy with the status quo due to BF3’s failings in this regard.

At least appreciated you aren’t one of those guys just telling us that we are whiners, in the end.

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**Author:** ![cLYDE\_fROG\_UK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/e495f1/32.png) [@cLYDE\_fROG\_UK](https://battlefieldforum.co/u/cLYDE_fROG_UK)\
**Post date:** [November 29, 2013, 11:30pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/38 "2013-11-29T23:30:00Z")

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Flying in all battlefield games since 2 is shit and you need to realise that and accept it. What BF3 did to jets was unbelievable, having them start in mid-air in BF4 is even worse but I don’t even care anymore, they were that bad in BF3 that I stopped bothering with them and for me personally they might as well not even be part of the game anymore. It looks like they’re phasing them out bit by bit anyways instead of just removing it all at once:

(BF3) first remove any need for a runway/base (regenerating ammo and health) \> (BF4) remove runways/ground spawn locations completely because there is no point in them anymore \> (BF5?) remove jets completely because there is no point in them anymore

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 29, 2013, 11:30pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/39 "2013-11-29T23:30:00Z")

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Bumping for a good cause

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**Author:** ![steven467](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/7ea924/32.png) [@steven467](https://battlefieldforum.co/u/steven467)\
**Post date:** [November 29, 2013, 11:31pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/40 "2013-11-29T23:31:00Z")

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I agree the attack helis suck and the mobile AA needs a hard nerf on range, dmg, and those dumb ass ez mode rockets. Being able to go 40-1 sitting in your spwn is wrong.

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