# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 12:09am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/61 "2013-11-30T00:09:00Z")

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> [@](#):
>
> _Zinras said:_  
> whereas if you go anti-air, you’re _dedicated to this and only this_. If a heli pilot gets shot down by any non-lock-on weapon, it’s because he doesn’t pay attention to his surroundings or fly too low to the ground.

I agree with most of the stuff you posted. Its very very difficult to balance this thing out, but I deliverd a solution with a foundation why I would do so.

With these 2 points you mention there, I really have to disagree. The anti-air in BF4 can wreck infantry, it even has acress to zuni rockets which wreck enemy ground vehicles. And secondly, if you’re good with your tank/rpg you can line those shots up quite often. Often times a chopper has to retreat cause of the lock-ons - easy shot for tanks most of the time. Also infantry got the sraw, with which you can basically snipe helis, fair enough. The points you mentioned may be partly true for BF3 but not for B4.

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 30, 2013, 12:18am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/62 "2013-11-30T00:18:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> So now you get 5 kills and 1 death per flight in the attack heli and thats not good enough?!
> 
> I disagree with everything except the flipping of the heli from a anti-air.

When should ppl learn it´s not always about the killing, it´s about having a strategy and team play (Pilot + gunner) and have the abilty to evade things.

Flares take AGES to reload , and that is only because DICE thought it cool to implement a bunch of noob lock-on weapons (which of some you cant even evade).

I want it to be somewhat skill based, as is now if you want to survive it´s camping that does it. Thats no fun.

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**Author:** ![lI-Chris-Il](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e56c9b/32.png) [@lI-Chris-Il](https://battlefieldforum.co/u/lI-Chris-Il)\
**Post date:** [November 30, 2013, 12:21am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/63 "2013-11-30T00:21:00Z")

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Flying helicopters is pointless in battlefield 4 , as soon as you take off your locked on or targeted by the aa across the map .

Ive done it myself sitting in the tunguska , you can camp the enemy vehicle spawn with your eyes closed .. especially on maps like Lancing Dam you practically get shot at or down the instant you take off on a full 64p server .

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 12:23am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/64 "2013-11-30T00:23:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> You understand that the maps are filled with armor in BF4.
> 
> You understand that most engineers will not spawn with anti air rockets when starting the game right? (Cause of said armor)
> 
> Its only after a heli is owning … and upon the next death, be4 the engineer spawns again, do they grab an anti air rocket.
> 
> An engineer has usually died once to grab the anti air rockets, while he is spawning in grabbing anti air, you have prolly killed 2-3 more guys!
> 
> So now you get 5 kills and 1 death per flight in the attack heli and thats not good enough?!
> 
> I disagree with everything except the flipping of the heli from a anti-air.

I’d much have the chance to survive longer and in the end kill less people, like the result would be 20-2 and not 50-10, e.g. Skill based gameplay is about surviving long, not about killing a lot, the amount of deaths defines how well you do for the most part.

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**Author:** ![3lindPanda](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/3/a9adbd/32.png) [@3lindPanda](https://battlefieldforum.co/u/3lindPanda)\
**Post date:** [November 30, 2013, 12:29am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/65 "2013-11-30T00:29:00Z")

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I agree. Taking down helis with the MAA is way too easy with the main gun.

Not to mention you then have the options of the Heatseekers and Active Radar.

Remove Active Radar, you don’t need it.

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**Author:** ![xxS1RExx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/2bfe46/32.png) [@xxS1RExx](https://battlefieldforum.co/u/xxS1RExx)\
**Post date:** [November 30, 2013, 12:30am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/66 "2013-11-30T00:30:00Z")

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You cant evade things in ground vehicles like a tank, IFV or aa (like flying behind a mountain or something)

You get one real safety move popping smoke or active protection then you protection is on cooldown why should the chopper have more than one?

You’d be doing well getting 5 kills and then dying in a tank or IFV before the infantry rapes you. 5 k/d is not good enough for you?! You want like a 30 k/d like you had in BF3?

Ever occur to you that DICE sat down and looked at the top tank drivers and the top heli pilots and worked out the average life span they had and average kills per ride?

Ever occur to you that this is now way more balanced in regards to the comparison to the ground vehicle life span and average kills now in BF4?

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**Author:** ![DeathPunchGrunt](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/22d042/32.png) [@DeathPunchGrunt](https://battlefieldforum.co/u/DeathPunchGrunt)\
**Post date:** [November 30, 2013, 12:32am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/67 "2013-11-30T00:32:00Z")

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The real issue is the AA.

Range is too far, damage too high, and the fact MAA is effective against infantry, tanks, jets and helis, makes it destroy the overall balance of a game.

Not only that, but the MAA has the highest damage reduction of any vehicle in game. It takes more rpgs to take out an AA than it does a fucking tank.

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**Author:** ![Cassius1988](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/edb3f5/32.png) [@Cassius1988](https://battlefieldforum.co/u/Cassius1988)\
**Post date:** [November 30, 2013, 12:35am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/68 "2013-11-30T00:35:00Z")

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> [@](#):
>
> _DerFetteDetlef said:_  
> Hello my fellow battlefielders!
> 
> Being a decent attack chopper pilot/gunner in BF 3 (20000+ kills) I of course decided to hop in the attack choppers in BF4, and I gotta say: I’m totaly pissed at what the chopper turned into.  
> All of the points I’ll list will be things that changed in comparision to BF3 (to the worse obviously). I won’t mention the points which also sucked in BF3 like the ridiculous hitboxes of the TV or all the objecthitboxes that cause you to die or your own TV causing your helicopter to flip over and crash. So here we go:
> 
> 1. You cannot exit a flying heli at anytime, you always get run over, no matter what.
> 
> 2. The amount of stuff that can bring you down (Mobile AA, AA in the spawn, multiple rocket launchers, more tows, tanks, jets etc.) has grown significantly in comparision to BF3 and still the time flares/ECM need to reload has increased ridiculously, It’s like you’re waiting the entire round for the flares to reload. Why the fu\*k?
> 
> 3. Stingers, Heatseekers, or anything that hits you, no matter what instantly flips your helicopter and you cannot avoid dying by any chance. I Mean where is the point of the stiner dealing 45 damage, if you just flip any die anyways because you cant exit without getting run over?
> 
> 4. The damage the pilot can deal to tanks is way too high. Gunner damage against tanks is Ok.
> 
> 5. You have virtually no chance against antiairs as they can control the whole map with active radar (makes you flip very often). You cannot even sneak up from behind (as it often camps near the spawn) cause the automatic antiair in the spawn will drop you instantly. Only thing you can do to them is the TV missle which still didn’t get fixed.
> 
> 6. Dogfights with other helis are ridiculous, the gunner and the pilots rockets just don’t deal enough damage with normal rockets. The reload time on the heatseekers is a joke. TV’s are the only fast way to destroy another heli. (Cause it will flip, sorry no kill for you there)
> 
> 7. On some maps the map ends for you where it ends for ground units, thats stupid, you cant sneak up from anywhere or hide from lock-on stuff. In BF3 you could quickly fly over a mountain e.g. which is outside the map (Kharg Island)
> 
> 8. The 25mm of the havoc is much stronger than the 25mm of the other helis as it has a higher rpm and no recoil, thats ridiculous.
> 
> Last but not least: 9. The flares and the ECM got a delay when you hit X!!! WHY!!!??? LIke this you don’t have any chance against incoming stingers, active radar, etc. ! Thats the most annoying thing to me as it triggers many of the things above!
> 
> Conclusion: The heli got bumped down to a tool for beginners, as they just hop in the heli to get 1 or 2 tanks a and a few infantry kills. The average time you’re in the air with the heli got reduced significantly in BF4, most of the time you’re done in less then 1 minute, because of one of the things above. Good piloting skills don’t help you in BF4. Every beginner can do as well as you do. Skill should be something that is rewarded with a higher K/D, more points. In the chopper, most of the time, this isn’t the case anymore.
> 
> * * *
> 
> Most people won’t even read up till here and just say I’m a noob. But with all my expierience from BF3 and so far from BF4 here’s something I’d suggest to balance the heli out:
> 
> 1. Reduce the damage the pilot does against enemy tanks, increase the damage against other aerial vehicles.
> 2. Get rid of that ridiculous Flare/ECM delay and give us flares at least 5 seconds faster or just give the gunner the same flares.
> 3. Stingers shouldn’t flip you, dealing 45 damage is enough for a dull weapon like that.
> 4. Reduce the heatseeker timer.
> 5. Decrease the range of the automatic AA in the spawn
> 6. Tankshells should be a 1hit kill against helis, no matter what. Making them flip doesn’t help anybody.
> 7. Decrease the effective range of the active radar and the main gun of the mobile AA.
> 
> The rest like, fighting infantry, stinger range, heatseeker range, TV’s is fine to me and is a welcome change to BF3.
> 
> If there is anything you’d like to add, let me know, please stay polite.
> 
> Another player named Sarg\_Scorpio made an excellent thread about this topic, too. Look at it for further information! -\> [Attack Heli Change Thread. (keep alive for Devs)](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298)
> 
> Greetings,  
> An angry Helipilot

Nailed it, good job.

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<div class="post-metadata">

**Author:** ![lI-Chris-Il](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e56c9b/32.png) [@lI-Chris-Il](https://battlefieldforum.co/u/lI-Chris-Il)\
**Post date:** [November 30, 2013, 12:36am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/69 "2013-11-30T00:36:00Z")

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> [@](#):
>
> _EGC-LocknLoad said:_  
> The real issue is the AA.
> 
> Range is too far, damage too high, and the fact MAA is effective against infantry, tanks, jets and helis, makes it destroy the overall balance of a game.
> 
> Not only that, but the MAA has the highest damage reduction of any vehicle in game. It takes more rpgs to take out an AA than it does a fucking tank.

True , but from what i noticed it also takes the longest for the health to auto regen on the aa tanks .

The bullets will reach as far as you can spot basically , which is from spawn to spawn .

It does need a slight tweak .

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 12:37am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/70 "2013-11-30T00:37:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> You cant evade things in ground vehicles like a tank, IFV or aa.
> 
> You get one real safety move popping smoke or active protection then you protection is on cooldown why should the chopper have more than one?
> 
> You’d be doing well getting 5 kills and then dying in a tank or IFV before the infantry rapes you. 5 k/d is not good enough for you?! You want like a 30 k/d like you had in BF3?
> 
> Ever occur to you that DICE sat down and looked at the top tank drivers and the top heli pilots and worked out the average life span they had and average kills per ride?
> 
> Ever occur to you that this is no way more balanced in regards to the comparison to the ground vehicle life span and average kills now in BF4?

Good point you mention there with the ground vehicles. I’d give them like a 15-20 sec timer on those countermeasures too. The reload of all of these things is too long.  
I don’t care aobut the K/D, i just want to stay in the air as long as possible, it would be even ok for me going 5-0 an entire game if i do well evading all the stuff and keeping the heli in the air,dodging missles etc I get much more satisfaction out of it than from dying over and over again from things that should’nt have killed me at that point, like the flipping after a stinger hits you. Killing loads and loads of stuff while doing that doesnt help me overcome those issues. (This is all drastic, of course I don’t want it exactly to be that way)

A good tank driver can still go 28-0 with no problem on golmud railway for example, driving tanks seems cheap to me on open maps with the new smart ammunition + 2 engies repairing. It’s only the attack choppers that are fu\*\*ed now. (here is the proof: [http://battlelog.battlefield.com/bf4/battlereport/show/1/398895293317440128/)](http://battlelog.battlefield.com/bf4/battlereport/show/1/398895293317440128/%29) [[battlelog.battlefield.com](http://battlelog.battlefield.com)]

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**Author:** ![xxS1RExx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/2bfe46/32.png) [@xxS1RExx](https://battlefieldforum.co/u/xxS1RExx)\
**Post date:** [November 30, 2013, 12:40am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/71 "2013-11-30T00:40:00Z")

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The AA has active radar missiles but the heli has smart rockets and the tanks got sabot shells - all of them “dumb” rockets kinda aim fire and forget. Lots of fire and forget rockets in thiis game.

The AA is fine - hows about typing in team chat that you need help, something like this I guess;

“AA is destroying us and we can only get 5 kills be4 we die please hunt him down for me cause I dont do infantry”

I do agree with taking away the heli flipping from a rocket tho that shit forces you to take the gyro stabilizer perk.

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 30, 2013, 12:42am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/72 "2013-11-30T00:42:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> You cant evade things in ground vehicles like a tank, IFV or aa (like flying behind a mountain or something)
> 
> You get one real safety move popping smoke or active protection then you protection is on cooldown why should the chopper have more than one?
> 
> You’d be doing well getting 5 kills and then dying in a tank or IFV before the infantry rapes you. 5 k/d is not good enough for you?! You want like a 30 k/d like you had in BF3?
> 
> Ever occur to you that DICE sat down and looked at the top tank drivers and the top heli pilots and worked out the average life span they had and average kills per ride?
> 
> Ever occur to you that this is now way more balanced in regards to the comparison to the ground vehicle life span and average kills now in BF4?

I dont now about the IFV´s (IFV = INFANTRY LIGHT VEHICLE) but you can get a lot of kills in a tank, and shoot down A-choppers in tank is laughably easy these days.  
Maybe we should nerf them to oblivion too, because if somebody that knows how to use a tank and get 20-0 it MUST BE OP and then we need to NERF IT.

Sigh…

And yes the life span on all vehicles is less than in BF3 due to the infantry Lock on weapons.

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**Author:** ![Cannonball\_Delts](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a88e4f/32.png) [@Cannonball\_Delts](https://battlefieldforum.co/u/Cannonball_Delts)\
**Post date:** [November 30, 2013, 12:45am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/73 "2013-11-30T00:45:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> The AA has active radar missiles but the heli has smart rockets and the tanks got sabot shells - all of them "dumb" rockets kinda aim fire and forget. Lots of fire and forget rockets in thiis game.
> 
> The AA is fine - hows about typing in team chat that you need help, something like this I guess;
> 
> "AA is destroying us and we can only get 5 kills be4 we die please hunt him down for me cause I dont do infantry"
> 
> I do agree with taking away the heli flipping from a rocket tho that shit forces you to take the gyro stabilizer perk.

“Heli has smart rockets” – thats funny. Only someone thats never actually used them or hasn’t used them long enough to understand they don’t work and are broken would assume smart rockets are a good thing. They actually worked in BF3 for long range MAA sniping, they’re something completely different in BF4.

And chatting your team about destroying the MAA is worthless since most of the time the MAA is hiding in his base next to the SAA spamming ARMs across the map all round.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 12:45am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/74 "2013-11-30T00:45:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> The AA has active radar missiles but the heli has smart rockets and the tanks got sabot shells - all of them "dumb" rockets kinda aim fire and forget. Lots of fire and forget rockets in thiis game.
> 
> The AA is fine - hows about typing in team chat that you need help, something like this I guess;
> 
> "AA is destroying us and we can only get 5 kills be4 we die please hunt him down for me cause I dont do infantry"
> 
> I do agree with taking away the heli flipping from a rocket tho that shit forces you to take the gyro stabilizer perk.

The smart rockets are gliched for the heli. They don’t work.  
What is anybody supposed to do against a AA camping in the own uncap base (Protected by the automatic AA), like on lancang dam. It can lock down the whole map, camping in the uncap! How is that fine to you? You could just remove all the aerial vehicles then. the AA is much too cheap.

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 30, 2013, 12:48am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/75 "2013-11-30T00:48:00Z")

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Dont be mixed up with “Guided rockets” as they where called in BF3 and the Smart rockets in BF4, i would never equip my Chopper with those.  
Tried them once never again if they dont decide to buff/fix them for some reason.

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<div class="post-metadata">

**Author:** ![xxS1RExx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/2bfe46/32.png) [@xxS1RExx](https://battlefieldforum.co/u/xxS1RExx)\
**Post date:** [November 30, 2013, 12:48am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/76 "2013-11-30T00:48:00Z")

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AA is raping us guys!

Any snipers using PLD?

_crickets_

Exactly …

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<div class="post-metadata">

**Author:** ![Cannonball\_Delts](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a88e4f/32.png) [@Cannonball\_Delts](https://battlefieldforum.co/u/Cannonball_Delts)\
**Post date:** [November 30, 2013, 12:51am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/77 "2013-11-30T00:51:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> AA is raping us guys!  
> Any snipers using PLD?  
> _crickets_  
> Exactly …

No offense but what part of **the MAA is camping his base all round spamming ARMs** are you having trouble grasping? What you’re babbling about is meaningless.

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**Author:** ![BF330](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/67e7ee/32.png) [@BF330](https://battlefieldforum.co/u/BF330)\
**Post date:** [November 30, 2013, 12:52am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/78 "2013-11-30T00:52:00Z")

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I don’t even play chopper too much and I agree 100%!!

+1000  
Screw haters

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<div class="post-metadata">

**Author:** ![GoguJinn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/b2d939/32.png) [@GoguJinn](https://battlefieldforum.co/u/GoguJinn)\
**Post date:** [November 30, 2013, 12:54am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/79 "2013-11-30T00:54:00Z")

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I think shooting from your own base (where enemy can’t go) should not be allowed..AA can sit there and there is nothing you can do, they hide behind some rock so you can’t take them out from the ground and also from the air as they will shred you in 1 sec. What to do in such situation?

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<div class="post-metadata">

**Author:** ![xxS1RExx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/2bfe46/32.png) [@xxS1RExx](https://battlefieldforum.co/u/xxS1RExx)\
**Post date:** [November 30, 2013, 12:57am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/80 "2013-11-30T00:57:00Z")

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Your teamates can help you target the AA by using a PLD or soflam.

You need to communicate in teamchat letting them know wats going on - people are focused on their own thing usually. If you let them know wats up next time they die they might spawn in and help out hunting down the aa thru laser designating or shooting rockets at it for u so you can pilot the air safer.

This is much more clear than my sarcastic _crickets_ comment but its true I havent seen one laser designated diamond since the beta, i thinnk everyone forgot how to use it lol.

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