# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 1:08am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/81 "2013-11-30T01:08:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> Your teamates can help you target the AA by using a PLD or soflam.
> 
> You need to communicate in teamchat letting them know wats going on - people are focused on their own thing usually. If you let them know wats up next time they die they might spawn in and help out hunting down the aa thru laser designating or shooting rockets at it for u so you can pilot the air safer.
> 
> This is much more clear than my sarcastic _crickets_ comment but its true I havent seen one laser designated diamond since the beta, i thinnk everyone forgot how to use it lol.

True that people dont designate enough, but how to designate an anti air, sitting in the OWN uncap base, behind a rock, shooting aerial vehicles?

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**Author:** ![xxS1RExx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/2bfe46/32.png) [@xxS1RExx](https://battlefieldforum.co/u/xxS1RExx)\
**Post date:** [November 30, 2013, 1:11am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/82 "2013-11-30T01:11:00Z")

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Hop on an atv and drive there in 2 secs and get the angle on him?

Take the edge of the map so u dont get pwned driving there?

Bet you thought you could just do watever the hell you want in the heli and not have to think about tactics?

Anyways good luck - speak up to ur teamates ud be surprised how helpful they can be!

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 1:27am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/83 "2013-11-30T01:27:00Z")

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> [@](#):
>
> _xxS1RExx said:_  
> Hop on an atv and drive there in 2 secs and get the angle on him?
> 
> Take the edge of the map so u dont get pwned driving there?
> 
> Bet you thought you could just do watever the hell you want in the heli and not have to think about tactics?
> 
> Anyways good luck - speak up to ur teamates ud be surprised how helpful they can be!

Lol dude we’re speaking of things that happen common, this seems like out of an action movie. How many times did you try that/ do that/ seen that being done?- SUCESSFULLY…, also the mobile AA does respawn like anything else, and nobody is gonna camp their spawn for killing the anti air the whole round, and thats not even the point of all this.

At the same time you could just make the chopper ridiculously overpowered and do some stuntmove on him (jump out of the ac130 and drop c4 on him), but how many times will that be happen, and does it make any sense that you HAVE to do such things!?

Also it does take 5 fuckin hits to destroy an anti air + its strong against infantry and destroys a quad in notime. Antiair does have countermeasures and can just block the mark aswell, that wont work 19 out of 20 times.

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**Author:** ![Hardmodex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/e5b9ba/32.png) [@Hardmodex](https://battlefieldforum.co/u/Hardmodex)\
**Post date:** [November 30, 2013, 1:46am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/84 "2013-11-30T01:46:00Z")

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> [@](#):
>
> _steven467 said:_  
> I agree the attack helis suck and the mobile AA needs a hard nerf on range, dmg, and those dumb ass ez mode rockets. Being able to go 40-1 sitting in your spwn is wrong.

being able to go 100-0 in a chopper is so right… see what i did

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**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [November 30, 2013, 2:15am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/85 "2013-11-30T02:15:00Z")

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bump!!!

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**Author:** ![042Legacy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/0/439d5e/32.png) [@042Legacy](https://battlefieldforum.co/u/042Legacy)\
**Post date:** [November 30, 2013, 2:18am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/86 "2013-11-30T02:18:00Z")

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scout chopper is the new attack heli. even a n00b pilot like me can run of 10 kill streaks with that thing with some reps and stingers. most likely the crybabys will get that nerfed eventually though. it’s rare you see something get a huge buff in games. the weapons that people complain about (atm the attack boat/scout chopper/ace 23) are the things that will get tweaked.

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**Author:** ![zangles](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zangles/32/104178_2.png) [@zangles](https://battlefieldforum.co/u/zangles)\
**Post date:** [November 30, 2013, 2:23am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/87 "2013-11-30T02:23:00Z")

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So pilots need to have some skill now ?..awww…that’s too bad.

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**Author:** ![042Legacy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/0/439d5e/32.png) [@042Legacy](https://battlefieldforum.co/u/042Legacy)\
**Post date:** [November 30, 2013, 2:30am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/88 "2013-11-30T02:30:00Z")

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> [@](#):
>
> _zangles said:_  
> So pilots need to have some skill now ?..awww…that’s too bad.

ya because having skill changes the speed of the vehicle and countermeasure time

fucking moron

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<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 7:23am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/89 "2013-11-30T07:23:00Z")

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> [@](#):
>
> _Hardmodex said:_
> 
> > [@](#):
> >
> > _steven467 said:_  
> > I agree the attack helis suck and the mobile AA needs a hard nerf on range, dmg, and those dumb ass ez mode rockets. Being able to go 40-1 sitting in your spwn is wrong.
> 
> being able to go 100-0 in a chopper is so right… see what i did

No need to point that out, the aim of this thread is to balance things out not make another thing OP. I see you’re frustrated from being dominated by pilots in BF3, but this is BF4, get over it. Anti airs are OP atm.

> [@](#):
>
> _zangles said:_  
> So pilots need to have some skill now ?..awww…that’s too bad.

Do you even read? Posts like this make me sigh. Why don’t you read through the thread if you’re actually interested. We were (for the most time) discussing politely, how to balance things out. Skill isn’t rewarded as it’s right now.

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**Author:** ![Mord-Vi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mord-vi/32/102849_2.png) [@Mord-Vi](https://battlefieldforum.co/u/Mord-Vi)\
**Post date:** [November 30, 2013, 7:28am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/90 "2013-11-30T07:28:00Z")

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You’re completely right, the attack chopper is junk in it’s current state. Pure locks, no counter, no ability to repair (aside from landing), BOOM. Dead.

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 30, 2013, 12:35pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/91 "2013-11-30T12:35:00Z")

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Bump

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<div class="post-metadata">

**Author:** ![Cyber64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/dec6dc/32.png) [@Cyber64](https://battlefieldforum.co/u/Cyber64)\
**Post date:** [November 30, 2013, 12:40pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/92 "2013-11-30T12:40:00Z")

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> [@](#):
>
> _LinkZeppeloyd said:_  
> Lol, so you’re not going 100-0 anymore, so for you it’s not fun anymore. How sad. I mean, something can actually _kill_ you in a chopper now! The nerve!

lol

The flares in BF3 were ridiculous - every time you launched missles at a heli, flares, miss, by the time you had reloaded, locked on and fired again, flares were available again, and so on, and so on, and so on…  
Only way missiles could work is if 2 or 3 people were shooting at the same heli and its flares were on cooldown.

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**Author:** ![MisterPomfrey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/47e85d/32.png) [@MisterPomfrey](https://battlefieldforum.co/u/MisterPomfrey)\
**Post date:** [November 30, 2013, 12:53pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/93 "2013-11-30T12:53:00Z")

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BF4 is the first BF I played so I can’t compare with others.

I smile when I see people in vehicles calling auto-lockons noob weapons. All of that while usually they have some sort of auto lockon weapons too, can destry any cover an infantery would try to hide behind, kill with splash damage and know where infantery tries to run because of the stupid 3D spotting. Meanwhile if a loud tank or helicopter is not spotted you don’t see it on the minimap.

I would have no problem with this damage if my rocket would oblitarate a tank as they should, the same the tank oblitaretes me, as they should. Same for helicopters. If helicopters or jets would just crash if they try to ram me on the ground.

I try to play infantery and from my point of view most maps are to small for 64 players and how many vehicles they have. Add to that what I said prior about no reliable cover for infantery and everything becomes very hard to balance. Sure attack heli is weak, same as stealth jets, but as infantery that’s exactly what I don’t need, another vehicle to worry about on this small maps where cover is hard to come by.

A way to balance it would be to make vehicles good at what they are supposed to do but do almost no damage to anything else. Do you have anti armour rockets, good, you need 2 to take out a tank, but 10 to kill infantery. You are in the MAA, you destroy easily air vehciles but do almost no damage to infantery and tanks.

Because otherwise they need to put enough vehicles on maps to accomodate all 64 players. And I don’t count here quads or jet sky.

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<div class="post-metadata">

**Author:** ![Fallanx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/f17d59/32.png) [@Fallanx](https://battlefieldforum.co/u/Fallanx)\
**Post date:** [November 30, 2013, 12:55pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/94 "2013-11-30T12:55:00Z")

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its an arcade game, what do you expect ? Only mods would solve this and Dice/EA recent policies towards mods is despicable.

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**Author:** ![Danezor](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/53a042/32.png) [@Danezor](https://battlefieldforum.co/u/Danezor)\
**Post date:** [November 30, 2013, 12:58pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/95 "2013-11-30T12:58:00Z")

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> [@](#):
>
> 1. The damage the pilot can deal to tanks is way too high. Gunner damage against tanks is Ok

Erm, some rockets are Anti-armour… what do you expect, most of your reasons are legit, but that one is stupid. An attack heli launching anti-armour rockets at the roof/side of a tank should do a lot of damage…

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<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 1:02pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/96 "2013-11-30T13:02:00Z")

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> [@](#):
>
> _MisterPomfrey said:_  
> BF4 is the first BF I played so I can’t compare with others.
> 
> I smile when I see people in vehicles calling auto-lockons noob weapons. All of that while usually they have some sort of auto lockon weapons too, can destry any cover an infantery would try to hide behind, kill with splash damage and know where infantery tries to run because of the stupid 3D spotting. Meanwhile if a loud tank or helicopter is not spotted you don’t see it on the minimap.
> 
> I would have no problem with this damage if my rocket would oblitarate a tank as they should, the same the tank oblitaretes me, as they should. Same for helicopters. If helicopters or jets would just crash if they try to ram me on the ground.
> 
> I try to play infantery and from my point of view most maps are to small for 64 players and how many vehicles they have. Add to that what I said prior about no reliable cover for infantery and everything becomes very hard to balance. Sure attack heli is weak, same as stealth jets, but as infantery that’s exactly what I don’t need, another vehicle to worry about on this small maps where cover is hard to come by.
> 
> A way to balance it would be to make vehicles good at what they are supposed to do but do almost no damage to anything else. Do you have anti armour rockets, good, you need 2 to take out a tank, but 10 to kill infantery. You are in the MAA, you destroy easily air vehciles but do almost no damage to infantery and tanks.
> 
> Because otherwise they need to put enough vehicles on maps to accomodate all 64 players. And I don’t count here quads or jet sky.

Basically what you’re proposing is a simple rock-papers-scissors system, which definitely is the way to go.  
But at this point of time the attack heli isnt rock, nor paper, nor scissor, It just destroys tanks without having a counter to anything. Whereas the AA can destroy air, armor and infantry, which is incredibly stupid. No up to little damage against infantry would be fine, and remove those zuni rockets, seriously its a AA and not a tank.  
I for myself am definitely able to compare things (as I played BF3, BF2 and Bad company 2 a lot, also play arma 2 and other FPS), and it definitely is possible to balance things better, by making minor changes and look how they play out.

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<div class="post-metadata">

**Author:** ![CookieTheMonsta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/e5b9ba/32.png) [@CookieTheMonsta](https://battlefieldforum.co/u/CookieTheMonsta)\
**Post date:** [November 30, 2013, 1:18pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/97 "2013-11-30T13:18:00Z")

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+1 my man

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<div class="post-metadata">

**Author:** ![Syllabub1981](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ecd19e/32.png) [@Syllabub1981](https://battlefieldforum.co/u/Syllabub1981)\
**Post date:** [November 30, 2013, 1:21pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/98 "2013-11-30T13:21:00Z")

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Of course you can leave a heli in flight. Just turn the blades away from the direction you are going to jump out to. When flipping over it takes timing.

But i agree with anything said about making the game too easy. Sniping nowadays feels like playing UNreal Tournament

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<div class="post-metadata">

**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 1:27pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/99 "2013-11-30T13:27:00Z")

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> [@](#):
>
> _Danezor said:_
> 
> > [@](#):
> >
> > 1. The damage the pilot can deal to tanks is way too high. Gunner damage against tanks is Ok
> 
> Erm, some rockets are Anti-armour… what do you expect, most of your reasons are legit, but that one is stupid. An attack heli launching anti-armour rockets at the roof/side of a tank should do a lot of damage…

I’m not gonna get rude, but the only useful rockets are the hydra rockets, as zuni rockets suck and smart rockets are glitched. You can destroy tanks with one magazine (if the gunner helps) + melt infantry with the main pods. Thats just too strong. And in order to balance things out, you should at least need 2 runs to destroy a MBT + maybe lower the damage the pilot does to infantry.

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<div class="post-metadata">

**Author:** ![MisterPomfrey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/47e85d/32.png) [@MisterPomfrey](https://battlefieldforum.co/u/MisterPomfrey)\
**Post date:** [November 30, 2013, 1:52pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/100 "2013-11-30T13:52:00Z")

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> [@](#):
>
> _DerFetteDetlef said:_
> 
> > [@](#):
> >
> > _MisterPomfrey said:_  
> > BF4 is the first BF I played so I can’t compare with others.
> > 
> > I smile when I see people in vehicles calling auto-lockons noob weapons. All of that while usually they have some sort of auto lockon weapons too, can destry any cover an infantery would try to hide behind, kill with splash damage and know where infantery tries to run because of the stupid 3D spotting. Meanwhile if a loud tank or helicopter is not spotted you don’t see it on the minimap.
> > 
> > I would have no problem with this damage if my rocket would oblitarate a tank as they should, the same the tank oblitaretes me, as they should. Same for helicopters. If helicopters or jets would just crash if they try to ram me on the ground.
> > 
> > I try to play infantery and from my point of view most maps are to small for 64 players and how many vehicles they have. Add to that what I said prior about no reliable cover for infantery and everything becomes very hard to balance. Sure attack heli is weak, same as stealth jets, but as infantery that’s exactly what I don’t need, another vehicle to worry about on this small maps where cover is hard to come by.
> > 
> > A way to balance it would be to make vehicles good at what they are supposed to do but do almost no damage to anything else. Do you have anti armour rockets, good, you need 2 to take out a tank, but 10 to kill infantery. You are in the MAA, you destroy easily air vehciles but do almost no damage to infantery and tanks.
> > 
> > Because otherwise they need to put enough vehicles on maps to accomodate all 64 players. And I don’t count here quads or jet sky.
> 
> Basically what you’re proposing is a simple rock-papers-scissors system, which definitely is the way to go.  
> But at this point of time the attack heli isnt rock, nor paper, nor scissor, It just destroys tanks without having a counter to anything. Whereas the AA can destroy air, armor and infantry, which is incredibly stupid. No up to little damage against infantry would be fine, and remove those zuni rockets, seriously its a AA and not a tank.  
> I for myself am definitely able to compare things (as I played BF3, BF2 and Bad company 2 a lot, also play arma 2 and other FPS), and it definitely is possible to balance things better, by making minor changes and look how they play out.

Not necessarily. The tanks have a HMG I think. They can kill infantry with it. But most of them can’t aim and after they don’t kill you they switch to the anti-armour and splash damage kill you behind cover. Same for hellies. But then they call me noob if I take them out with an igla, cause hey, I should track them with sraw or try to snipe them with an RPG to prove my skill. Or I need 3 sraw to kill a tank (at least I need only one for little bird). Let’s not talk about attack boats to which I do at times 0, 5 or 10 damage.

I liked what Zipper Interactive did in MAG for PS3. Beside the no aim assist (which kept COD people out of that game), RPG were doing negligible damage to infantry and that’s what I would like to see in BF too. Not realistically I know, but It would make the experience more fun for everyone and easier to balance because in real life you don’t waste your rocket to kill one infantry and don’t turn your tank main gun to kill infantry you use it for other tanks.

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