# Flying a helicopter got ridiculous. Potential fix.

**URL:** <https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305>\
**Category:** PC\
**Created:** [November 29, 2013, 9:11pm UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305 "2013-11-29T21:11:00Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![HwanZike](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/e480ec/32.png) [@HwanZike](https://battlefieldforum.co/u/HwanZike)\
**Post date:** [December 1, 2013, 6:37am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/161 "2013-12-01T06:37:00Z")

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> [@](#):
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> It would be nice to see the mechanic brought back where you have to land again to get more ammo/flares like they did in Battlefield 2. Honestly it would make the game more fair because if the heli/jet has to go back they aren’t 24/7 face rolling people on the ground, and the ground units get a small break to get organized instead of feeling hopelessly spawn camped(which is soooo easy to do and yes I have done it and it’s cheap I admit it).

The limited ammo already does that, particularly for the chopper since all its weapons are ammo capped. It’s not the same, but it has the same effect. Longer CMs reload time does that too but atm it’s not balanced in relation to how long they last. For instance, flares reload could stay at 25 seconds. But the effect should probably last like 15 seconds, not 5. Else you flare, turn around to retreat and while doing that your flares ‘expire’, you get hit, rotor offline and its usually over. It’s either that or improving the maneuverability on the chopper.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 9:28am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/162 "2013-12-01T09:28:00Z")

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> _Scoremaster6 said:_
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> > _DerFetteDetlef said:_
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> > > _Scoremaster6 said:_
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> > > > _DerFetteDetlef said:_
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> > > > > _iarobot88 said:_  
> > > > > another chopper whore cryin , no more 100+ kilstreaks , no more flyin in stratosphere, mobile aa fuck you as they should. and every chopper noob need to write a wall of text how they want to fix choppers and maa.
> > > > 
> > > > Im not crying, its not about 100+ killstreaks. Why dont you get it? Its not balanced right now. I don’t want it to be OP. I want the middle ground, where skilled pilots get rewarded, and bad players lose. Thats how it should be. It’s not the case in BF4. Noobs get rewarded equally in the attack chopper - which is not at all.
> > > 
> > > Why don’t you get it.
> > > 
> > > Helicopters are the whole reason I completely stopped playing conquest in BF3. They finally nerfed the double flares(pilot had flares + gunner had flares) wayyy too late in the game to keep the players that left.
> > > 
> > > Helicopters were unstoppable for the most part, even with me being pretty decent at Mobile AA(which I played very aggressively with to help the team). Even with having armor on my AA, using smoke(basically flares), and being engineer class I would still get my ass handed to me by TV missiles from 600 meters away. I even knew the missiles were coming, on some maps you just cant get out of the way fast enough and its just /over everytime.
> > 
> > I see why you are angry, and I really don’t want that to happen in BF4 again, I don’t want the second flare to come back (unless it’s also with that ridiculous timer).  
> > I just want some actually minor tweaks, like removing the delay on the flares, which currently makes them useless against the biggest threat (antiair + stingers). I really do get it why it was frustrating for you guys on BF3. But this is a different story to be told, thats what I beg you to understand.
> 
> I was actually pretty decent in the Heli, not soo much on jets because I just can’t seem to get a good handle on using KB/Mouse for jets. I wasn’t a total noob that got shot down within seconds, but I just didn’t take 40 hours to learn it well or get better.
> 
> Heli came kind of naturally to me after a little monkeying around with sensitivity and controls. But in BF3 you could have a whole game where a truely good heli pilot would never get shot down ever. I am not talking about going 100 - 0 I am talking about people going 300 - 0(high ticket count). I have seen it a few times get that rediculous. After awhile the ground people just stop wasting their time trying to shoot it down, some people just fly low like crazy so you can’t lock on ever and just face roll people.
> 
> It would be nice to see the mechanic brought back where you have to land again to get more ammo/flares like they did in Battlefield 2. Honestly it would make the game more fair because if the heli/jet has to go back they aren’t 24/7 face rolling people on the ground, and the ground units get a small break to get organized instead of feeling hopelessly spawn camped(which is soooo easy to do and yes I have done it and it’s cheap I admit it).

Sorry, but I don’t think any player could go 300-0 with a heli (I know what I’m talking about, I was heli pilot long enough, you got 400 kills I got 20 000 in the helis) on a normal conquest server, even in BF3, do you even know how high that number is? You’re acting like there was no way to take an attack chopper down… Just hop in a jet or take the AA. Even tankshells should do the job if you’re decent at evaluating where the shell will go. Also below radar was removed/glitched long ago. You cant just go low and avoid stingers by doing that.

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**Author:** ![Dandada187Gaming](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@Dandada187Gaming](https://battlefieldforum.co/u/Dandada187Gaming)\
**Post date:** [December 1, 2013, 9:30am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/163 "2013-12-01T09:30:00Z")

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bump

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**Author:** ![CallOfDoooody](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/aeb1de/32.png) [@CallOfDoooody](https://battlefieldforum.co/u/CallOfDoooody)\
**Post date:** [December 1, 2013, 9:30am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/164 "2013-12-01T09:30:00Z")

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Stop being mad, that’s why there are stabilizer option.

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**Author:** ![baddazoner](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ec9cab/32.png) [@baddazoner](https://battlefieldforum.co/u/baddazoner)\
**Post date:** [December 1, 2013, 9:34am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/165 "2013-12-01T09:34:00Z")

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the problem i see is if dice nerfs the AA tank and the stingers and what not they may go to far and then make the heli’s way to OP.. it will be hard for them to find a good balance between the two without making a whole lot of people cry rivers of tears.

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**Author:** ![LcTVirus](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lctvirus/32/102617_2.png) [@LcTVirus](https://battlefieldforum.co/u/LcTVirus)\
**Post date:** [December 1, 2013, 9:38am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/166 "2013-12-01T09:38:00Z")

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i lol every time i take one of you out of the sky!!! tears from a jet or chopper taste the best

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 9:38am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/167 "2013-12-01T09:38:00Z")

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> [@](#):
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> _IlllI1lIIlTrApZ0 said:_  
> Stop being mad, that’s why there are stabilizer option.

I’m not mad, nor am I crying, just read the whole thread, or let it be. Why even post something if you don’t read what this is all about? Like is said the most annoying thing are the countermeasures.

> [@](#):
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> _baddazoner said:_  
> the problem i see is if dice nerfs the AA tank and the stingers and what not they may go to far and then make the heli’s way to OP.. it will be hard for them to find a good balance between the two without making a whole lot of people cry rivers of tears.

Why on earth would it be that difficult?  
Decrease the range of the AA a little(mobile and in uncap) , I wouldn’t even touch stingers, just give the attack heli itself a little more love, as nerfing all the AA stuff will also buff other aerial threats which are OP already. (little bird, attack jet)  
I listed the tweaks and changes I’d make to balance things out. You have to find that right way slowly of course, but here with that game we started way off track if you know what I mean.

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**Author:** ![SovereignEagle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/779978/32.png) [@SovereignEagle](https://battlefieldforum.co/u/SovereignEagle)\
**Post date:** [December 1, 2013, 9:39am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/168 "2013-12-01T09:39:00Z")

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Man there are so many people still reeling from the BF3 choppers. You people do realise that this is a different game and should be balanced properly regardless of what the previous game was like.

Some of you people wouldn’t know balance if it hit you in the face.

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**Author:** ![baddazoner](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ec9cab/32.png) [@baddazoner](https://battlefieldforum.co/u/baddazoner)\
**Post date:** [December 1, 2013, 9:45am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/169 "2013-12-01T09:45:00Z")

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> [@](#):
>
> Why on earth would it be that difficult?  
> Decrease the range of the AA a little(mobile and in uncap) , I wouldn’t even touch stingers, just give the attack heli itself a little more love, as nerfing all the AA stuff will also buff other aerial threats which are OP already. (little bird, attack jet)  
> I listed the tweaks and changes I’d make to balance things out. You have to find that right way slowly of course, but here with that game we started way off track if you know what I mean.

a huge amount of people are complaining about stingers as well. they literally want all forms of AA nerfed which is why i don’t want them to fuck up and make AA useless.

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**Author:** ![SovereignEagle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/779978/32.png) [@SovereignEagle](https://battlefieldforum.co/u/SovereignEagle)\
**Post date:** [December 1, 2013, 9:51am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/170 "2013-12-01T09:51:00Z")

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> [@](#):
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> _DerFetteDetlef said:_
> 
> > [@](#):
> >
> > _IlllI1lIIlTrApZ0 said:_  
> > Stop being mad, that’s why there are stabilizer option.
> 
> I’m not mad, nor am I crying, just read the whole thread, or let it be. Why even post something if you don’t read what this is all about? Like is said the most annoying thing are the countermeasures.

Welcome to the Battlefield forums: where a well constructed post giving feedback on an issue in the game that is obviously broken is called crying. Enjoy your stay 🙂

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 9:56am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/171 "2013-12-01T09:56:00Z")

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> [@](#):
>
> _baddazoner said:_
> 
> > [@](#):
> >
> > Why on earth would it be that difficult?  
> > Decrease the range of the AA a little(mobile and in uncap) , I wouldn’t even touch stingers, just give the attack heli itself a little more love, as nerfing all the AA stuff will also buff other aerial threats which are OP already. (little bird, attack jet)  
> > I listed the tweaks and changes I’d make to balance things out. You have to find that right way slowly of course, but here with that game we started way off track if you know what I mean.
> 
> a huge amount of people are complaining about stingers as well. they literally want all forms of AA nerfed which is why i don’t want them to fuck up and make AA useless.

Yea but I’m not a huge amount of people, I’m suggestuing proper ways to balance out, and I don’t just whine about me not being able to go on a tare with the chopper. That’s the whole difference of this thread. Also I try to keep this discussion as educated as possible (overall this is the internet, and a games’ forum)

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**Author:** ![FFS-Fulgor3](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/b3f665/32.png) [@FFS-Fulgor3](https://battlefieldforum.co/u/FFS-Fulgor3)\
**Post date:** [December 1, 2013, 9:57am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/172 "2013-12-01T09:57:00Z")

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just true about this the attack heli… even with a little bird you win from a “attack” helicopter…

the moment you go up in the sky, 32 people lock you…and than the whole heli is bugged, so no reason to fly with it…or you’re a point giver to the other teamguy…

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**Author:** ![destraudo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9adbd/32.png) [@destraudo](https://battlefieldforum.co/u/destraudo)\
**Post date:** [December 1, 2013, 10:09am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/173 "2013-12-01T10:09:00Z")

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The attack chopper really is unbalanced when you place it side by side with a scout chopper. Survivability in scout chopper is 10x higher. The argument could easily be made that the scout needs something to decrease ttk and attack something to increase ttk. If they brought in gunner flares with a 40 second reload it would make attack helis harder to kill without being able to cycle flares every 12 seconds to infinity. The scout choppers could then take a decrease in repair tool repair rate.

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [December 1, 2013, 10:11am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/174 "2013-12-01T10:11:00Z")

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> [@](#):
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> _SovereignEagle said:_
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> > [@](#):
> >
> > _DerFetteDetlef said:_
> > 
> > > [@](#):
> > >
> > > _IlllI1lIIlTrApZ0 said:_  
> > > Stop being mad, that’s why there are stabilizer option.
> > 
> > I’m not mad, nor am I crying, just read the whole thread, or let it be. Why even post something if you don’t read what this is all about? Like is said the most annoying thing are the countermeasures.
> 
> Welcome to the Battlefield forums: where a well constructed post giving feedback on an issue in the game that is obviously broken is called crying. Enjoy your stay 🙂

I’ll answer every troll politely and try to keep this as educated as possible. Very appreciated you’re praising my work though.

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**Author:** ![Captain\_Cowkill](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/b77776/32.png) [@Captain\_Cowkill](https://battlefieldforum.co/u/Captain_Cowkill)\
**Post date:** [December 1, 2013, 10:14am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/175 "2013-12-01T10:14:00Z")

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/agreed

Piloting atack heli is plain awful now. You’re not even aboard your ears are already bleeding because of all the BIPBIPBEPBEP.

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**Author:** ![SovereignEagle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/779978/32.png) [@SovereignEagle](https://battlefieldforum.co/u/SovereignEagle)\
**Post date:** [December 1, 2013, 10:21am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/176 "2013-12-01T10:21:00Z")

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> [@](#):
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> _DerFetteDetlef said:_
> 
> > [@](#):
> >
> > _SovereignEagle said:_
> > 
> > > [@](#):
> > >
> > > _DerFetteDetlef said:_
> > > 
> > > > [@](#):
> > > >
> > > > _IlllI1lIIlTrApZ0 said:_  
> > > > Stop being mad, that’s why there are stabilizer option.
> > > 
> > > I’m not mad, nor am I crying, just read the whole thread, or let it be. Why even post something if you don’t read what this is all about? Like is said the most annoying thing are the countermeasures.
> > 
> > Welcome to the Battlefield forums: where a well constructed post giving feedback on an issue in the game that is obviously broken is called crying. Enjoy your stay 🙂
> 
> I’ll answer every troll politely and try to keep this as educated as possible. Very appreciated you’re praising my work though.

Well aren’t you a rarity on these forums lol. I loved the attack chopper in BF3 but knew that it just had too much range (the hovercamping tactic mostly).

Most people just think that as soon as a pilot creates a thread about air vehicles needing a fix they instantly think they want to go back to BF3 or even invincible air vehicles. They don’t look at the OP or even the current state of the game. Threads like this are often ruined by these people simply because they can’t accept when they are wrong, no matter how well constructed and comprehensive the OP is.

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**Author:** ![sidjjjj](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ed655f/32.png) [@sidjjjj](https://battlefieldforum.co/u/sidjjjj)\
**Post date:** [December 1, 2013, 10:23am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/177 "2013-12-01T10:23:00Z")

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Agreed Attack helis are now useless. Also the bug where you die every time you jump out of a heli is just stupid and should have been fixed before release like so many other bugs. The AA or any vehicle shouldn’t be able to remain in the protected main base while raining hell over the map either.

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**Author:** ![Procc91](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/8c91f0/32.png) [@Procc91](https://battlefieldforum.co/u/Procc91)\
**Post date:** [December 1, 2013, 10:27am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/178 "2013-12-01T10:27:00Z")

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The sad part actually is, that Scouting Helicopters are even more strong than the Attack Helicopter now, which should not be the case.

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**Author:** ![OP\_Crutchmobile](https://battlefieldforum.co/user_avatar/battlefieldforum.co/op_crutchmobile/32/105977_2.png) [@OP\_Crutchmobile](https://battlefieldforum.co/u/OP_Crutchmobile)\
**Post date:** [December 1, 2013, 10:29am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/179 "2013-12-01T10:29:00Z")

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Maybe Fiesta started working as a prorgrammer at Dice…?  
That’s why the AA is OP as fu\*\*?

Y4rr!

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**Author:** ![Hork3r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/bc79bd/32.png) [@Hork3r](https://battlefieldforum.co/u/Hork3r)\
**Post date:** [December 1, 2013, 10:39am UTC](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305/180 "2013-12-01T10:39:00Z")

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The chopper is a glass cannon. If it gets hit it’s most likely to drop like a fly.  
Stop crying because the bf3 version was like a flying tank. Way too easy to get kills with it.

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