I have the same gpu card Asus rog strix rtx2080 oc , did you overclock it using msi afterburner ? I did on mine and got better fps with that , I play at 4k resolution with all settings Ultra but if I turn on the DXR then it comes down to 30-50 fps depending the map and if there is explosions near me or not
actually I have the same Cpu and same Oc @5ghz as you except my ram is 2x8gb 3000mhz
You folks need to take into consideration that the resolution you play at has a big effect on performance. And I’m sorry.. prior to this patch I was getting much higher fps/buttter smooth gameplay at 3440x1440 than I am with today’s patch. That’s not windows. that’s Dice going full with this update.
If you’re running at 1080P or 2560x1440 I’m not surprised you’re still achieving 144fps, as you were likely already exceeding the 200fps cap if not using v-sync before the patch even using a gpu way less powerful than my 2080Ti.
My FPS is like half what it was before the most recent update, and no amount of settings changes seems to make a difference. This isn’t a windows thing. It’s a patch that should’ve never made it to release.
I’m talking prior to this update, my fps NEVER dipped below my 100hz refresh rate. With mostly ultra settings. Today that’s just untrue. The only two changes to my system, are the BFV update, and the latest nvidia drivers. The fact that any other game run on my system behaves exactly as it did with 417.35 kind of rules out a driver issue. Leaving only the BFV patch as the cause of a decrease in performance in BFV.
ryzen 5 1400 8gb of 2133mhz ram and a gtx 960 2gb now its not perfect but for all my other games its fine it seems the huge frame drops have reduced but now its random crashes no other game does it just battlefield 5 ive re installed windows clean install of drivers its not me they broke the game again
I do feel the drops just lowered my settings but not that good. In December I started to use DX12 cause it was better in performance than DX11 (no kidding), but right now with both I have drops.
Sometimes raising the resolution scale to 125%, gives power for the GPU usage and I would recommend to use ProcessHacker and clear standby memory at the begining of a round. Helps a lot.
BTW: New killcam is just an alpha thing, I can not beleive DICE thought that would work well. It reminds me for an early alpha gameplay where the reviving had the same kind of issues, it is right now not really smooth. Hope they will fix it in late January.
Running the game @ 1440p, ultra settings with Ray-tracing @ medium I would get the odd FPS drop bellow 60 FPS on more demanding maps when I had an explosion beside me or a plane crashed etc., but this was rare and I averaged above 60 FPS.
Since the Jan 15 patch the game became unplayable on Rotterdam or Devastation with plenty of frame freezes, not just FPS drops. The game often shudders and I even loose sound for a second or two while the game is catching up (using HDMI sound through vid card).
I did stumble across something different - seems the nvidia driver update messed up my fan curves. They were running at one set speed and the only way to fix that was to reset them to default and reconfigure them again. This eliminated the hitching i described in a previous post. Still, even after having sorted that out.
with the current version of BFV I’m seeing random drops in framerate that I was not getting prior to this update, that again do not seem to effected by changing settings in game. lowering mesh quality increased the random spikes from 50fps to like 70 fps.. but that’s still a huge drop from where I was 2 days ago, where I never dropped below 100fps, and probably would have exceeded that number if I were to disable v-sync. The fps drops seem random and brief.
I was HOPEFUL that fixing my fan curves would take me back to the performance I was happy with prior to the BFV update, but not the case. Still - if you were running custom fan curves prior to the latest nvidia driver release, you should check them.
CTE needs to be put in quick there is no need to keep issuing these garbage patches. They need to fix the performance issues and major bugs first and then worry about adding new content. I know that without new content the game want last bit at this point it want last with all the performance issues either.