just to let everyone know, the Battlefield series has always pushed the limits on graphics technology so I am not surprised that a brand new map is pushing it, sets a high standard, if you can’t handle with your hardware, lower your settings…
edit: I don’t mean to sound condescending but the reason for such high cpu usage is you have literally all the players close by shooting pretty much all at once and that will brutalize a cpu, prolly the reason this map hasn’t came out earlier. I’m sure more optimizations will come out for high-end AMD users as it is a new map, but again, when you have 64 players on top of eachother with bullets flying all over the place, it will devastate the cpu as the cpu takes care of the physics in this game.
Most of my friends have a newer CPU than mine but I use the most recent GPU among my friends. On all maps I have around 30%-40% higher fps with similar settings. Except for underground where my fps is even lower than my friends fps. Explain plz?
Yeah, I ran an i7 2600k with gtx1080, upgraded to a 9900k and gained stability plus some extra fps. Except for underground, fps took a dive in that map.
I’m gpu bound, 100%, lol mayby twice that.
Anyway, the cpu required a new z390 board with ddr4 memory and a 850w psu since the 700w is already some 10 years old, but still blazing.
Didn’t want to risk that though on the new setup. I kept the gpu and drives.
So yes, I believe all the extra eyecandy in ou is harder on the gpu. So regardless of cpu, fps will go down in that map.
I believe even 9900k+RTX2080Ti looses some 20 fps in that map, although it wont be noticed much if you were already between 160 and 200 fps.
Operation underground is graphically more demanding than the other maps. So when you run a i9 9900k at 5Ghz and see fps drop by 20, it’s most likely the gpu, especially when it’s at 1440p and gpu bound.
But how to explain? With i9 9900k+gtx1080 benchmarks from reputable sites claim 105 fps at ultra 1440p and DX11. And that’s about right since I have that setup and fps.
But in ou at ultra 1440p and DX11 it drops 20 to 40 fps from that 105. If I use my mixed settings I’m fine and reasonably smooth, don’t even notice lower fps.
The difference is when at ultra settings.
So higher video settings cause lower fps, while lower videosettings make it alright again.
Gpu bound.
I repeat: It’s my CPU that is outdated. It is sufficient for all maps except underground. I run on low gfx settings because 140 fps is more important than 70 fps and nice gfx effects.
How do you explain this simple observation on underground with same ingame settings:
New GPU + old CPU = low FPS
OLD GPU + newer CPU = higher FPS
To me it looks like either cpu or total different/random.
It’s not just the cpu core clock and voltage that’s the problem if you overclock your cpu. You may need to bump up voltage for other aspects of your motherboard/cpu that feeds power to the memory/cpu/etc.
IE:
VCCIO
CPU System Agent Voltage
PLL Voltage
Load Line Calibration
etc
You really have to know what you are doing with you overclocking. I believe things would improve if you reset the bios and run the cpu at stock.
And the CPU does play an important part of feeding data to the gpu so the gpu stays over 95% usage.
This is a bit derp… I know very well what CPU/GPU bound means. I fiddle around with hardware since almost 30 years now.
I say the map plays better with newer CPU and older GPU (than vice versa combination) hence it looks that whatever causes the low fps is done by CPU.
While TFBisquit states its is “GPU that’s hurt the most in this map”
When I sit alone in a dark tunnel on underground and still have fps lower than 50 I highly doubt that it is “GPU that’s hurt the most in this map”. Especially as I have had rounds on underground CQ/breakthrough full server with stable 80 FPS which is not good but acceptable.
Initially I had the same fps in ou as other maps at mixed settings.
I read on forum many suffer low fps in this map.
I set graphics to ultra at 1440p to check.
My fps is cut in half.
I set graphics to low at 1440p and all is fine again.
Back at ultra and set cpu clocks default on all 8 cores. No fps loss.
I set all 8 cores at 5Ghz stable. No fps gain.
I overclock my video card and gain extra fps. Setting it at default gives lower fps.
So sure, you need both components to play smooth. If the cpu is too slow, no GPU will cure that. Same goes if I put my Radeon 6970 with my 9900k. Plenty of games wont run then.
Anyway, bfv likes 8 threads to work well, when I disabled ht on my 2600k i7 I lost some 20fps and stability. So you need enough threads first to have a stable game.
As for operation underground, many rtx features were added. Maybe some server settings make none rtx cards suffer, Maybe something else. But its the only map with such an impact on a pc system. And when you gain nothing in changing cpu speeds, but gain fps with faster videocard settings, I feel it has to do with the videocard part and not the cpu.
With an adequate cpu and videocard that is.
I understand your experience that a fast cpu can releave the strain on the GPU.
Mixing a rtx2080 with a slow cpu or 9900k with a slow GPU will give different results.
You cant point that to one map entirely, because there is still something wrong.
Now I understand where you come from. THX for that.
But what you tested is totally different from what I meant. Obviously, when you max out GFX settings, the fps is bound to your GPU. On my scenario I have GFX settings almost minimum. Therefore: when my GPU is “almost bored” and I still have low FPS … it must be the CPU that struggles with something. An as I witness it on underground only, it looks like a map specific issue to me.
Im getting 70 to 90 fps on others map in bf5 but it drops to 40 fps in op underground on lowering from ultra to low there not much fps increase i think there is some othere issue instead of pc hardware
I feel your frustration dude!. Even though, to all those people saying “buy a 10900 ultra Milk Lake 2021 edition running at 10GHZ dude” then why Dice put I5s as the minimum and an I7 that underperforms nice 8th gen i5s? If the game was well optimized it should run smooth with the RECOMMENDED SETTINGS. The game doesn’t run like that. Some i9s owners feel the game smooth but so many others don’t. The game IS BAD OPTIMIZED and needs more work to do. Stop blaming the rigs.
Yes I can confirm this is infact good information. Used to game this map ZERO issues on a 8700k/9900k ~ 5.4/5.5 ghz sub zero system with 4500 CL 18 RAM. Went to my overclocked threadripper at 3333 Cl 14 4.2 ghz all core. The game has studder at the beginning of the map, slowly goes away after 5 minutes but it’s definitely due to latency.
this map uses more cpu power than even Amiens, it goes up to 90% cpu usage. Granted I am using a 2080 ti and so that can account for the cpu usage but seeing how it can go up to 90% when Amiens usually goes up to 80% and all other maps is between 50-70% usage shows that you really need a balanced system (cpu that can keep up with your video card).