# Future Frame Rendering (Low Utilization GPU)

**URL:** <https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996>\
**Category:** General Discussion\
**Created:** [November 25, 2018, 3:03pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996 "2018-11-25T15:03:00Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![NoRecoil\_Zak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/norecoil_zak/32/107010_2.png) [@NoRecoil\_Zak](https://battlefieldforum.co/u/NoRecoil_Zak)\
**Post date:** [November 25, 2018, 3:03pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/1 "2018-11-25T15:03:00Z")

</div>

Future Frame Rendering with Dx11 not working very well,

**[DX11]Future Frame RenderingON**  
Maximum Utilization GPU

\*\*[DX11]\*\*Future Frame Rendering **OFF**  
Maximum Utilization GPU locked at 67-70%

\*\*[DX12]\*\*Future Frame Rendering **ON**  
Maximum Utilization GPU

\*\*[DX12]\*\*Future Frame Rendering **OFF**  
Maximum Utilization GPU

But the game with **DX12** crash after 3/4 round

Someone knows how to solve?

**PC Specs:**

**Rampage VI Extreme**  
**i7 - 7820X**  
**RTX 2080**  
**960 M.2**

---

<div class="post-metadata">

**Author:** ![Nimphas](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nimphas/32/102958_2.png) [@Nimphas](https://battlefieldforum.co/u/Nimphas)\
**Post date:** [November 25, 2018, 3:19pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/2 "2018-11-25T15:19:00Z")

</div>

You are a lucky man. For me:

DX11 FFR OFF 45-50% GPU usage  
DX11 FFR ON 75-80% GPU usage

DX12 90-95% GPU usage with micro stuttering and random 1 sec freezes, so unplayable.  
So im stuck with dx11 FFR On.

Hope they fix this soon.

---

<div class="post-metadata">

**Author:** ![NoRecoil\_Zak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/norecoil_zak/32/107010_2.png) [@NoRecoil\_Zak](https://battlefieldforum.co/u/NoRecoil_Zak)\
**Post date:** [November 25, 2018, 3:50pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/3 "2018-11-25T15:50:00Z")

</div>

> [@Nimphas](#):
>
> You are a lucky man. For me:
> 
> DX11 FFR OFF 45-50% GPU usage  
> DX11 FFR ON 75-80% GPU usage
> 
> DX12 90-95% GPU usage with micro stuttering and random 1 sec freezes, so unplayable.  
> So im stuck with dx11 FFR On.
> 
> Hope they fix this soon.

In the alpha / beta go without problems

It seems to have fixed crashes with 416.81 drivers

(Before having 416.94)

---

<div class="post-metadata">

**Author:** ![Oadaxl](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oadaxl/32/107017_2.png) [@Oadaxl](https://battlefieldforum.co/u/Oadaxl)\
**Post date:** [November 25, 2018, 4:14pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/4 "2018-11-25T16:14:00Z")

</div>

My settings: (change it ingame on console)

DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)

DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)

you can set this in user.cfg if it works for you

(i guess the difference between FFR on/off = RenderAheadLimit)

---

<div class="post-metadata">

**Author:** ![NoRecoil\_Zak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/norecoil_zak/32/107010_2.png) [@NoRecoil\_Zak](https://battlefieldforum.co/u/NoRecoil_Zak)\
**Post date:** [November 25, 2018, 4:21pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/5 "2018-11-25T16:21:00Z")

</div>

> [@Oadaxl](#):
>
> My settings: (change it ingame on console)
> 
> DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)
> 
> DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)
> 
> you can set this in user.cfg if it works for you
> 
> (i guess the difference between FFR on/off = RenderAheadLimit)

Your PC Specs?

But the problem is that it does not use the maximum of gpu

---

<div class="post-metadata">

**Author:** ![Oadaxl](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oadaxl/32/107017_2.png) [@Oadaxl](https://battlefieldforum.co/u/Oadaxl)\
**Post date:** [November 25, 2018, 4:24pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/6 "2018-11-25T16:24:00Z")

</div>

4790K @ 4.8GHz  
Asus STRIX GTX1080  
16GB RAM  
Samsung 860 SSD  
Playing on 144Hz 1080p

---

<div class="post-metadata">

**Author:** ![Oadaxl](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oadaxl/32/107017_2.png) [@Oadaxl](https://battlefieldforum.co/u/Oadaxl)\
**Post date:** [November 25, 2018, 4:30pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/7 "2018-11-25T16:30:00Z")

</div>

> [@NoRecoil\_Zak](#):
>
> > [@Oadaxl](#):
> >
> > My settings: (change it ingame on console)
> > 
> > DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)
> > 
> > DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)
> > 
> > you can set this in user.cfg if it works for you
> > 
> > (i guess the difference between FFR on/off = RenderAheadLimit)
> 
> Your PC Specs?
> 
> But the problem is that it does not use the maximum of gpu

Higher RenderAheadLimit = lower GPU usage + higher CPU usage !

( RenderAheadLimit -1 = system standard = 3 )

---

<div class="post-metadata">

**Author:** ![NoRecoil\_Zak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/norecoil_zak/32/107010_2.png) [@NoRecoil\_Zak](https://battlefieldforum.co/u/NoRecoil_Zak)\
**Post date:** [November 25, 2018, 4:43pm UTC](https://battlefieldforum.co/t/future-frame-rendering-low-utilization-gpu/105996/8 "2018-11-25T16:43:00Z")

</div>

> [@Oadaxl](#):
>
> > [@NoRecoil\_Zak](#):
> >
> > > [@Oadaxl](#):
> > >
> > > My settings: (change it ingame on console)
> > > 
> > > DX11 FFR ON → RenderDevice.RenderAheadLimit 2 (instead of -1)
> > > 
> > > DX12 FFR OFF → RenderDevice.RenderAheadLimit 1 (instead of 2)
> > > 
> > > you can set this in user.cfg if it works for you
> > > 
> > > (i guess the difference between FFR on/off = RenderAheadLimit)
> > 
> > Your PC Specs?
> > 
> > But the problem is that it does not use the maximum of gpu
> 
> Higher RenderAheadLimit = lower GPU usage + higher CPU usage !
> 
> ( RenderAheadLimit -1 = system standard = 3 )

Best setting for DX11 and DX12?
