# Gadgets for scout class?

**URL:** <https://battlefieldforum.co/t/gadgets-for-scout-class/103206>\
**Category:** General Discussion\
**Created:** [September 27, 2017, 9:04am UTC](https://battlefieldforum.co/t/gadgets-for-scout-class/103206 "2017-09-27T09:04:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [September 29, 2017, 12:02am UTC](https://battlefieldforum.co/t/gadgets-for-scout-class/103206/21 "2017-09-29T00:02:00Z")

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> [@DingoKillr](#):
>
> > [@von\_Campenstein](#):
> >
> > > [@handsomebear89](#):
> > >
> > > > [@Granathar](#):
> > > >
> > > > I feel like scout is lacking a proper and interesting gadgets. We have sniping shield that some times is useful while camping, flare, tripwire traps which are meh and periscope that is used by nobody (unless someone is doing a challenge). K bullets are rather weak too. What else could be done so scouts are more useful to the team? Right now I feel basically no purpose of using any gadets beside flare at all.
> > > 
> > > ## Flare gun spot and K-bullets are amazing. The rest are incredibly situational. - **Flare gun spot** will show your team where enemies are, reveal flankers or incoming enemies to a flag- this is huge for your team when used correctly. Can also help you with positioning in CQB. - **K-bullets** can stop tanks from repairing. Do increased damage to planes(1 K-bullet will damage fighter and attack plane wings, etc). Do increased damage to elite classes and cavalry. Can work as backup ammo when you run out(though not at long distances). -The **Trench Periscope** can be used to spot key targets for your team. Also displays distances which can be helpful for those who wanna find their sweetspot ranges. This can also be done with the minimap, look at objectives to see how far away they are then watch your minimap and estimate~. Personally never use this one. - **Tripwire INC** can be nice for short-term area denial in certain scenarios. **Tripwire GAS** can aswell to a lesser extent. **Tripwire HE** deals too little damage and is too easy to notice, only useful if you’re camping a tower and put it on a ladder. - **Sniper Shield** is just bad because being prone is always bad when your enemies have any scout/medic/support on their team unless you’re 400 meters away, in which case you can’t consistently hit moving targets. It can be used to make it harder to enter doorways but that’s about it. - **Sniper Decoy** …might reveal an enemy player…if they forgot to put on their glasses.
> > > 
> > > I would like to see more gadgets that actually are useful for the scout player that isn’t sitting in a tower or are 400m away.
> > 
> > The flare gun is also another incendiary weapon, those kills are the best.
> 
> That why I use the flash sometimes, blinds and burns, the ultimate troll.

I wish I could use it more but it seems if I ain’t popping spot flares noone is.

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