# Gas warfare in battlefield one

**URL:** <https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735>\
**Category:** General Discussion\
**Created:** [June 8, 2016, 2:20am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735 "2016-06-08T02:20:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 2:20am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/1 "2016-06-08T02:20:00Z")

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maybe mustard gas could be a battlepick up that could be more deadly then the chlorine gas shown in the trailer and negate the effects of the gas mask. This could also have a animation in where your soldier looks at the blisters forming on his arms.

They could a levolution event in where you could release a cloud of chlorine gas from a canister like they did in the real war. It would not be big and would go away eventually but I think it would add a cool but small dynamic to the game.

Ps. I wrote and very long version of this (at least 5 paragraphs) but it froze and I could not post it so I refreshed the page and it deleted it, but this was the main point.

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**Author:** ![Cryphisss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Cryphisss](https://battlefieldforum.co/u/Cryphisss)\
**Post date:** [June 8, 2016, 8:21am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/2 "2016-06-08T08:21:00Z")

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Sounds like a good idea minus that animation. What I think is people will get really tired of that animation. Having maybe the option to see the effect of the gas freely would be more than enough.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 8, 2016, 8:30am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/3 "2016-06-08T08:30:00Z")

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Would be sort of cool if there was an area which was contaminated for a while that had a flag in it (conquest obviously) where only soldiers equipped with masks could survive. Maybe it would get annoying with time but it would perhaps temporarily make people adjust their loadout (if mask is a gadget choice).

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**Author:** ![Toxicity922](https://battlefieldforum.co/user_avatar/battlefieldforum.co/toxicity922/32/103873_2.png) [@Toxicity922](https://battlefieldforum.co/u/Toxicity922)\
**Post date:** [June 8, 2016, 9:00am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/4 "2016-06-08T09:00:00Z")

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> [@bananahead81](#):
>
> Would be sort of cool if there was an area which was contaminated for a while that had a flag in it (conquest obviously) where only soldiers equipped with masks could survive. Maybe it would get annoying with time but it would perhaps temporarily make people adjust their loadout (if mask is a gadget choice).

This would make for some interesting combat as it appears the gas mask may impair your vision significantly.

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 11:24am UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/5 "2016-06-08T11:24:00Z")

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> [@Cryphisss](#):
>
> Sounds like a good idea minus that animation. What I think is people will get really tired of that animation. Having maybe the option to see the effect of the gas freely would be more than enough.

Ok, thanks for the imput

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [June 8, 2016, 12:38pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/6 "2016-06-08T12:38:00Z")

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> [@Toxicity922](#):
>
> > [@bananahead81](#):
> >
> > Would be sort of cool if there was an area which was contaminated for a while that had a flag in it (conquest obviously) where only soldiers equipped with masks could survive. Maybe it would get annoying with time but it would perhaps temporarily make people adjust their loadout (if mask is a gadget choice).
> 
> This would make for some interesting combat as it appears the gas mask may impair your vision significantly.

That’d be very cool if the gas masks impaired your vision. Make for some very chaotic fire fights up close since you wouldn’t be able to see that far.

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**Author:** ![schallsj](https://battlefieldforum.co/user_avatar/battlefieldforum.co/schallsj/32/103378_2.png) [@schallsj](https://battlefieldforum.co/u/schallsj)\
**Post date:** [June 8, 2016, 1:18pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/7 "2016-06-08T13:18:00Z")

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I don’t really like things that can be player controller without counter measure. If it’s a levolution, fine. But not something accessible to players that can’t be countered.

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**Author:** ![HighbornDeathMan](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/d07c76/32.png) [@HighbornDeathMan](https://battlefieldforum.co/u/HighbornDeathMan)\
**Post date:** [June 8, 2016, 4:00pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/8 "2016-06-08T16:00:00Z")

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Please no ‘Levelution’ , BC2 destruction was so much more dynamic.

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**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [June 8, 2016, 4:10pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/9 "2016-06-08T16:10:00Z")

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I’m not really a big fan of making this a battle pickup, it could severely affects the balance of a battle in a negative fashion that will just frustrate people. :l

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**Author:** ![GnomeScat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gnomescat/32/102080_2.png) [@GnomeScat](https://battlefieldforum.co/u/GnomeScat)\
**Post date:** [June 8, 2016, 5:12pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/10 "2016-06-08T17:12:00Z")

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They’ve already confirmed the presence of mustard gas in the form of a grenade variant that will do low damage over a long time frame. Although a “levolution” event where the map gets consumed by a cloud of mustard gas that would require players to equip their gas masks would be cool.

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 8:04pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/11 "2016-06-08T20:04:00Z")

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> [@GnomeScat](#):
>
> They’ve already confirmed the presence of mustard gas in the form of a grenade variant that will do low damage over a long time frame. Although a “levolution” event where the map gets consumed by a cloud of mustard gas that would require players to equip their gas masks would be cool.

No they confirmed gas and the gas in the trailer is chlorine so I assumed that that is the gas in the game. But mustard gas would burn your skin so a gas mask won’t be much help.

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 8:06pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/12 "2016-06-08T20:06:00Z")

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> [@Avarik](#):
>
> I’m not really a big fan of making this a battle pickup, it could severely affects the balance of a battle in a negative fashion that will just frustrate people. :l

The mustard gas grenade?

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 8:08pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/13 "2016-06-08T20:08:00Z")

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> [@HighbornDeathMan](#):
>
> Please no ‘Levelution’ , BC2 destruction was so much more dynamic.

It would be more like the IEDs on golmud and less like the tower on Shanghai. Plus they already said that small destruction is a big concern for them.

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 8:09pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/14 "2016-06-08T20:09:00Z")

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> [@schallsj](#):
>
> I don’t really like things that can be player controller without counter measure. If it’s a levolution, fine. But not something accessible to players that can’t be countered.

Good point

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**Author:** ![ArrangingGecko0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/dbc845/32.png) [@ArrangingGecko0](https://battlefieldforum.co/u/ArrangingGecko0)\
**Post date:** [June 8, 2016, 8:23pm UTC](https://battlefieldforum.co/t/gas-warfare-in-battlefield-one/101735/15 "2016-06-08T20:23:00Z")

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Hey so I found that longer version of this thread that I made and was wondering if I could post it and take this one down since it goes into better detail on the ideas and topic@avarik
