I find it a really different map than all the other maps on bf1. I mean infantry based are the best, but it’s something different. If you are PTFOing theres a lot of cover on the trenches and lot’s of vehicles to use. Also, a good tip that i’m cetrain that work is that finally people need to understand the use of the smoke grenade. I barely see a smoking area on bf1, just because most players only care to throw first their grenades and then fire with their primary weapon. You can’t imagine how many times a choking point, a grenade spam or even a big area with no cover, like this map has been fixed just by throwing a single smoke grenade.
I’ll have to see if I can prepare for this one. I’m sure I won’t love it, but I will have to find a way. I’m sure it was the give us a break map and was easier to make than the rest.
I remember smoke mortars from BF3, great for laying down a huge wall of smoke in front of the enemy so your team can advance. I imagine these would work great on this map, but players don’t seem want to use tactics that don’t involve getting kills for themselves.
I’ve played it and did well on it but, I’d also agree it needs some more work. If you want trench warfare then they better add more trenches!! And if it’s a vehicle map, then add some more tanks so it’s really vehicle based…right now it seems like it was just kind of a piece if paper with rubbish piles (collapsedbuildings, train cars) every so often …
I switched to smoke grenades as support and just resupply myself all the time. It does wonders against snipers and makes getting around a map a lot easier.
For the first few minutes on this map I has similar thoughts to OP, but after discovering all the trenches and ravines I changed my mind.
I just love the feeling of paranoia while running in a ditch and knowing that at some point an enemy is going to come from opposite direction, or perhaps he has dared the open space and is already aiming at you from above. Should I pop my head from the trench to look aroung or risk dashing in the open from one shell hole to the other while there is certainly a sniper just waiting for me to do it?
Hint: do not ignore the heavy machine guns on this map - contrary to the norm, they are actually pretty well placed and can damage those armored cars.
Fully agree on your smoke grenade tip! Had a perfect example of it myself recently. Was playing Frontlines on Verdun, on the German side, and we were at the stage where we pushed our way up the hill to the final objectives. We had destroyed 1 enemy telegraph pole already. And we were really struggling to arm the last objective due to the French side having the high round which made the approach to the telegraph station nearly impossible. Until I equiped the rifle smoke grenade to my medic rifle, 3 well placed shots creating a curtain of smoke, allowing my team to move in, arm and destroy the final objective.
I also recall the smoke mortars from BF3, that would be a good addition to the currently underwhelmed support class in BF1. Either mortar smoke shells, or smoke grenades for the crossbow, could make support better equiped to live up to their name. But it still is no guarantee, because as you already pointed out, most people would still choose for their own killing potential over helping out the team.
All I’m saying about smoke if 3-4 guys use smoke then you can push pretty easy the other team. Galicia is a great map in my opinion. I played 5 times so far and i was barely killed by scouts. If you use the trench network, being cautious and get yourself into the holes from the artillery (example D-flag) and use smoke its an easy win (if your team doesn’t suck). The scouts on the back with the scopes, is the easiest targets to kill, just equip a marksman variant (don’t be like those campers) and shoot their heads off.