‘Trash conquest’ is the game mode preferred by 83% of players.
Perhaps Jessie could comment on his own playing choices given that given that he has spent 82% of his own time playing conquest and nearly 10 times as much time playing conquest as his next nearest game mode. Of the ‘real battlefield modes’ that he has played, he has managed a 7 games of operations and 22 games of rush. Staying with these ‘real battlefield game modes’, they represent 3.3% of his gaming time.
i play what my clanm8s prefer. im not complaining about it being trash, i am stating it is due to the fact that 80% of the BF community prefer it due to its circle jerk least contested flag to least contested flag merry go round of capping, therefore this 80% of the community want an easy game with least resistance. which is also where i fit into 80% of the time as u can see when im playing with an entire party chat of m8s, drinking and bantering for the lols. when we do want to play serious and try and try hard, we will play a proper game mode that takes a certain amount of strategy between a squad or multiple squads, such as rush or frontlines.
all i see in this thread is generalized opinions that people should somehow play strategy based on described maps on conquest when 80% of the described playerbase is randos playing alone and clans playing for the lols.
I’m not gonna write a long post about this subject because the thread owner already changed his mind about it, but there’s a interesting reason why complaints like this show up from time to time. Battlefield is a BIG game for many reasons, maps, players count, expansions, classes, weapons, missions etc etc… After playing the base game for a while many players find their favorite class, map, playstyle and so on, and like to stick to it because it gives them the pleasure they hunt for…, but then the expansions arrive… Different maps, weapons, layout…, something new and challenging. Your favourite map is Argon Forrest but now you have to play on a big open map, and it kills you. This doesn’t make the game or map bad! Battlefield is a game where you have to adapt and be able to play all classes to become a good player, it’s not the game or developers fault, it’s awesome and challenging maps different from what you’re used to. How boring would it be if all maps where made for CQB like COD? The game would die…, and this is what makes Battlefield different from other war/fps games, and thank god for that.
I have a sort of on-off relationship with this map in Conquest.
For the first two games I was sure only snipers and carpet bombers loved this map. Then I found the connecting ditches and craters, smartly placed stationary weapons and some conveniently located indestructible log piles and suddenly I fell in love with this map.
However, this week I also played a game where we had lost the A flag as Russians and the opposing team had a full squad and an armored car there. Tried to get to the flag a few times (before one of us took a horse to C and we could spawn there) and noticed that there is pretty much no cover from home base to A. Even worse, the hills near A are higher than the home flag so crawling in a ditch was not really an option. I cursed that part of the map design every time I died, but otherwise the match was rather enjoyable.
I’ve also had games where capping the B flag is pure hell because of snipers, at rockets and mortars, but then I usually just die and respawn until the flag turns.
Played this map in operations several times. Sweet baby Jesus, help me. i hate this map. I always feel like saving private ryan opening sceen towards the end of this map.. Open field? Little to no cover. Planes, swooping in taking a bite outta my sandwich. Horrible. Then the last section they are nested down in good cover,then when the attackers get killed they spawn in Egypt back @ the beginning, while the defense player only spawns a couple meters back. Sweet baby jesus. Help me. The behemoth? What genius, said lets put houses next to the behemoth and let 20 assualt guys nest around the houses. But only 4 houses in the middle of the map. Personally i don’t think this map is finished. They got dirt to meet the deadline, and said ‘galacia. Raise please’ oh, they gave us crators to hide in? Well they should’ve let me unlock an umbrella so i can use it when the pilot passes by. Maybe he won’t know that its me hidden under it. Shout out to ricky bobby
You are talking about operations on this map right? If you are I completely agree with what you said about it being extremely in favor of the defenders. I played this operation twice last night as an attacker and was beyond frustrated. I played every class i could and my squad was actually all sticking together and reviving/resupplying like a real squad but we still could not make a dent in that last flag capture. I really don’t know what they were thinking for the operation on this map because like you said the defenders spawn almost back on the flags letting them have a constant flow of soldiers and allowing them to hunker down in the houses or behind the hill line. Meanwhile everytime an attacker is killed they spawn all the way back across the other side of the field that has no cover or trenches. No matter how much smoke me and my squad used more than half of us wouldnt make it across that field to cover. Conquest on this map though is a completely different game and I actually like it a lot but the operation seems like it was an afterthought.