Good to see the character models and knife animations have changed

Anyone else remember BF3 alpha knife animations?

Placeholders, guys. Hell, the knifing animations changed from the Alpha to the beta for BF3. The faultline trailer (which was this point 2 years ago IIRC) had assets from Medal of Honor (the M4) and the rifles didn’t even have Optics

I’m not lowering my expectations for a title. I do expect a LOT from BF4 but to assume they are going to just say “Alright guys… throw everything away that we just did and make everything from scratch brand new. Yes were flushing that money down the toilet.” is a bit selfish of us as well. Also tons of genre’s do that I gave sports as an example because it is the most prevalent.

If you forgot BF3 did this with buildings just uhh so you know. Imgur Album

So BF3 reused animations is what you’re telling me with DICE tweaking them to fit into a FPS title.

Anyways I know what you’re talking about and it is the ANT animation technology which they used in other titles as well (Medal of Honor, Crysis 2, Crysis 3 etc) and it was actually for the multiplayer side of things as they need their animations for player actions to do exactly the right thing every single time.

I don’t see how I am wrong in saying “But to expect nothing of the old is a bit ridiculous” because it is. Hell even in BF3 we have reused structure models from previous titles.

Also since this apparently about reused game pieces don’t forget BF3 did this as well which you can find here Imgur Album

No. Then nobody would knife. The reason for the assassination is to get a rewarding kill because you usually have to sneak up behind someone to get the assassination. Making it a button smasher would…

  • be too long. I don’t think they could put a sufficient button smasher in something that’s supposed to take 3 seconds.
  • make people not even want to knife if the enemy could just hit a button and kill you. That’d be lame.

I guess its just me :confused:

If you’re truly mad about this, remember. It’s alpha.

Models and Animations are 2 COMPLETELY separate things.

A square is a square. Retexturing it is all you need to do.

Animations are what keep the player in the game, immersed. They’re constantly improving because the technology is rapidly improving. Not sure if you played back at the launch of Half-Life, but that game was touted as having unbeatable animations for it’s time. Now it looks like dog shit.

Even Call of Duty, the proclaimed “same game every time” ALWAYS has improvements on animations. Every year…

You don’t remember how that happened then do you? People were having a field day with Call of Duty for using models again yet as soon as others pointed out that Battlefield 3 did it they would just try and justify it. “Oh well they did so much work with the engine and such they were allowed to use old models.”

It actually is cheaper to make new models over new animations and I am not saying you are wrong or anything like that. I agree games are all about immersion but I don’t lose immersion over things like animations this might be because I play sports games or whatever but seeing a handful of previous things carry over doesn’t bother me that much.

No, but it could look better.

You’re saying a multi-billion dollar company can’t spend a couple hundred dollars re-doing some animations when in FacePunch studios alone a guy has already animated most of the BF3 3d models from scratch?

Yeah… No. This type of animation is not that expensive. I know little 3d animation and I’ve done some decent shit if I take my time.

For 60-80$ + Premium of the game they have enough money to make new ones.

I’m a professional animator in the game industry. There is a bigger picture that you’re missing. There is an entire single player which needs animation for in game cinematics, beyond SP there are new weapons to be animated, new attachments, and improvements to the animations stateflows.

These knifing animations are synchronous between 2 actors and props. There are multiple animations sets being played: third person animations, PoV animation from the attacker, and PoV animation from the attackee.

These animations are very similar, they all share the same performance, but they are different. Third person animations rarely look good in first person and vice versa.

The work required for knifing is not trivial.

Yeah i understand the process of 1p and 3p animations along with other things but look at BF3s budget and profit. I wouldn’t want to pay 70$ for a game using 75% of its assets from bf3. I really hope they are placeholders otherwise it would be disappointing.

I think the current animation is just fine. I’m perfectly content with it, and I’m prepared to buy the game at full price. Animations are subject to change, of course.

If it ain’t broke, don’t fix it.

I’m not sure I would say that BC2 was better, but it was extremely satisfying to jam the knife in the back of a snipers head. They should bring this back! And make you lose your knife in their skull

yeeeeeees they were awesome but they thought they were too violent for the game ;__;

So, once they already have your $60, what happens if they don’t change the animation?

All of my wut. This is a goddamn M rated game! Its supposseed to be violent! I mean, in BF4 your cutting off an guys leg, but I guess that less violent than some badass knife animations.