# Gore? or No Gore??

**URL:** <https://battlefieldforum.co/t/gore-or-no-gore/101218>\
**Category:** General Discussion\
**Created:** [May 13, 2016, 1:09am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218 "2016-05-13T01:09:00Z")\
**Posts on this page:** 13\
**Page:** 2

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**Author:** ![Help05](https://battlefieldforum.co/user_avatar/battlefieldforum.co/help05/32/102196_2.png) [@Help05](https://battlefieldforum.co/u/Help05)\
**Post date:** [May 14, 2016, 6:52am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/21 "2016-05-14T06:52:00Z")

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Gore system love it but kids play the game to so this will never happen.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [May 14, 2016, 7:00am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/22 "2016-05-14T07:00:00Z")

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There’s no way the gore system would work

Key reason: Revives.

There WILL be revives in this game ( a few youtubers said in the form of a syringe) - so how would revives work if the person that just got blown up by a nade is in pieces?

I’m assuming your typical answers would be “Well, they just wouldn’t be revivable”

That creates a problem - the problem that explosives will become super overpowered and overused. Everyone will be spamming grenades for the opportunity to kill an enemy and have them not able to be revived. Anyone killed by a tank cannon in the game, period, wouldn’t be able to be revived. In Hardcore if you accidentally kill someone with your own dynamite while trying to blow up a vehicle - not able to be revived.

A plane drops a bomb on an objective and the splash damage blows 4 players to pieces and the only surviving member is a medic? Too bad, can’t revive anyone.

That system would never work in this game, even if it would look awesome and fit the setting.

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**Author:** ![Help05](https://battlefieldforum.co/user_avatar/battlefieldforum.co/help05/32/102196_2.png) [@Help05](https://battlefieldforum.co/u/Help05)\
**Post date:** [May 14, 2016, 7:01am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/23 "2016-05-14T07:01:00Z")

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> [@Loqtrall](#):
>
> There’s no way the gore system would work
> 
> Key reason: Revives.
> 
> There WILL be revives in this game ( a few youtubers said in the form of a syringe) - so how would revives work if the person that just got blown up by a nade is in pieces?
> 
> I’m assuming your typical answers would be “Well, they just wouldn’t be revivable”
> 
> That creates a problem - the problem that explosives will become super overpowered and overused. Everyone will be spamming grenades for the opportunity to kill an enemy and have them not able to be revived. Anyone killed by a tank cannon in the game, period, wouldn’t be able to be revived. In Hardcore if you accidentally kill someone with your own dynamite while trying to blow up a vehicle - not able to be revived.
> 
> A plane drops a bomb on an objective and the splash damage blows 4 players to pieces and the only surviving member is a medic? Too bad, can’t revive anyone.
> 
> That system would never work in this game, even if it would look awesome and fit the setting.

Good point “Revives”

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**Author:** ![TechX2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/techx2/32/112388_2.png) [@TechX2](https://battlefieldforum.co/u/TechX2)\
**Post date:** [May 14, 2016, 10:07am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/24 "2016-05-14T10:07:00Z")

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If possible, I’d like to see the option (or certain map) where the bodies that fall dead, stay there. They bleed out or get blown to pieces and do not disappear. It would probably have to be a small map though…  
There are many cool options for this game. Like everyone verse one tank and we try to clog the tracks with out body’s. lolz

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**Author:** ![hypnoticweaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hypnoticweaver/32/102243_2.png) [@hypnoticweaver](https://battlefieldforum.co/u/hypnoticweaver)\
**Post date:** [May 15, 2016, 2:31am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/25 "2016-05-15T02:31:00Z")

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I think if it would be a good idea. But they could also learn from brothers in arms (hell highway). How the did the slow motion of body parts being blown of. But they also need to show the full horror of WW1 also.

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**Author:** ![9iron08](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/9/958977/32.png) [@9iron08](https://battlefieldforum.co/u/9iron08)\
**Post date:** [May 15, 2016, 2:44am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/26 "2016-05-15T02:44:00Z")

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I would like to see something like the COD:WAW style gore, it was oddly satisfying.

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**Author:** ![Nzwg](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/dbc845/32.png) [@Nzwg](https://battlefieldforum.co/u/Nzwg)\
**Post date:** [May 15, 2016, 3:09am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/27 "2016-05-15T03:09:00Z")

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> [@9iron08](#):
>
> I would like to see something like the COD:WAW style gore, it was oddly satisfying.

Luckily it had the option to reduce graphic content.  
 ![#.jpg](https://battlefieldforum.co/uploads/default/original/3X/3/8/38bdf74c3000b4ca01b9d2b9ec43616f509849f3.png)  
[View Counter Stats](http://statcounter.com/p10970280/?guest=1)

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**Author:** ![9iron08](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/9/958977/32.png) [@9iron08](https://battlefieldforum.co/u/9iron08)\
**Post date:** [May 15, 2016, 3:11am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/28 "2016-05-15T03:11:00Z")

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> [@Nzwg](#):
>
> > [@9iron08](#):
> >
> > I would like to see something like the COD:WAW style gore, it was oddly satisfying.
> 
> Luckily it had the option to reduce graphic content.  
> ![#.jpg](https://battlefieldforum.co/uploads/default/original/3X/3/8/38bdf74c3000b4ca01b9d2b9ec43616f509849f3.png)  
> [View Counter Stats](http://statcounter.com/p10970280/?guest=1)

As it should have.

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**Author:** ![LAUGHINGxHYENA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/laughingxhyena/32/105405_2.png) [@LAUGHINGxHYENA](https://battlefieldforum.co/u/LAUGHINGxHYENA)\
**Post date:** [May 15, 2016, 3:31am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/29 "2016-05-15T03:31:00Z")

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WW1 was nicknamed “The Great Butchery” for a reason. Have some.

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**Author:** ![filthyyjay](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/977dab/32.png) [@filthyyjay](https://battlefieldforum.co/u/filthyyjay)\
**Post date:** [May 15, 2016, 3:45am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/30 "2016-05-15T03:45:00Z")

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Gore for sure I want some realism haha

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**Author:** ![En1gmuh](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/53a042/32.png) [@En1gmuh](https://battlefieldforum.co/u/En1gmuh)\
**Post date:** [May 15, 2016, 3:48am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/31 "2016-05-15T03:48:00Z")

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As some have said, gore from the heavies. Not the smaller weapons.

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**Author:** ![bf1helicopter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bf1helicopter](https://battlefieldforum.co/u/bf1helicopter)\
**Post date:** [May 15, 2016, 4:01am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/32 "2016-05-15T04:01:00Z")

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we will see

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**Author:** ![dragonassasin98](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/5f9b8f/32.png) [@dragonassasin98](https://battlefieldforum.co/u/dragonassasin98)\
**Post date:** [May 15, 2016, 7:11am UTC](https://battlefieldforum.co/t/gore-or-no-gore/101218/33 "2016-05-15T07:11:00Z")

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Yes gore thats what made cod world at war interesting. And some one said barbed wire dont see how that will be a good weapon, yah let me take 5 mins to roll this out. So u can cut it with your pliers. And if u dont it might cut you a little. they had land mines and " claymores"

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