# Grand Operations? Not so grand?

**URL:** <https://battlefieldforum.co/t/grand-operations-not-so-grand/253938>\
**Category:** General Discussion\
**Created:** [July 25, 2018, 11:10am UTC](https://battlefieldforum.co/t/grand-operations-not-so-grand/253938 "2018-07-25T11:10:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![staRS-SirBob](https://battlefieldforum.co/user_avatar/battlefieldforum.co/stars-sirbob/32/104959_2.png) [@staRS-SirBob](https://battlefieldforum.co/u/staRS-SirBob)\
**Post date:** [July 27, 2018, 6:37pm UTC](https://battlefieldforum.co/t/grand-operations-not-so-grand/253938/21 "2018-07-27T18:37:00Z")

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> [@](#):
>
> @B3ANTOWN\_\_B3A5T wrote  
> I understand theres always going to be hot flags that see most of the action

Agree, but a good CQ map always allows you to attack 2 other flags, and formed as a circle as you mention. We have seen too few of those maps.  
And those we have seen in BF1have been flat and uninspiring, as if they were made fast to satisfy CQ players.  
DICE used to be good at making CQ maps that did not collect 64 players around 2 flags, but they changed their focus due to operation.

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