# \[Graphics issues\] plants/grass does not move

**URL:** <https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670>\
**Category:** PC\
**Created:** [November 16, 2013, 12:18am UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670 "2013-11-16T00:18:00Z")\
**Posts on this page:** 14\
**Page:** 2

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**Author:** ![Th3D3v1L1993](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/3ab097/32.png) [@Th3D3v1L1993](https://battlefieldforum.co/u/Th3D3v1L1993)\
**Post date:** [November 22, 2013, 8:05pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/21 "2013-11-22T20:05:00Z")

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> [@](#):
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> _raptornomad1221 ha detto:_  
> bump. DICE fix this!! Don’t disable what you have promised months before game release!

Right.

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**Author:** ![raptornomad1221](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/2acd7d/32.png) [@raptornomad1221](https://battlefieldforum.co/u/raptornomad1221)\
**Post date:** [November 29, 2013, 11:46pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/22 "2013-11-29T23:46:00Z")

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bump

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**Author:** ![Moose\_Cdn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/moose_cdn/32/102848_2.png) [@Moose\_Cdn](https://battlefieldforum.co/u/Moose_Cdn)\
**Post date:** [November 29, 2013, 11:51pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/23 "2013-11-29T23:51:00Z")

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What? it moves on my side…

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**Author:** ![PDGC\_NLsandman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/aca169/32.png) [@PDGC\_NLsandman](https://battlefieldforum.co/u/PDGC_NLsandman)\
**Post date:** [November 29, 2013, 11:53pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/24 "2013-11-29T23:53:00Z")

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> [@](#):
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> _Moose\_Cdn said:_  
> What? it moves on my side…

Not when you move trough it, dice removed it to make bf4 more stable.

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 29, 2013, 11:54pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/25 "2013-11-29T23:54:00Z")

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Try turned them off to help with the frames… Pretty much frostbite 3 can do all this amazing stuff… its just not optimized… and rather than optimizing it they are just removing stuff now they requires to much resources… Which is kinda lazy… they are still taking some out atm to try and get it running smoothly… What they should be doing is fixing it and optimizing instead of removing these features.

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**Author:** ![raptornomad1221](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/2acd7d/32.png) [@raptornomad1221](https://battlefieldforum.co/u/raptornomad1221)\
**Post date:** [December 2, 2013, 10:45pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/26 "2013-12-02T22:45:00Z")

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If AC4 can do this, there’s no reason DICE can’t do this. Hell, Anvilnext is more optimized than this in terms of dynamic vegetation. At least AC4 doesn’t crash.

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**Author:** ![Rudski\_Aus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/ecd19e/32.png) [@Rudski\_Aus](https://battlefieldforum.co/u/Rudski_Aus)\
**Post date:** [December 2, 2013, 11:47pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/27 "2013-12-02T23:47:00Z")

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They removed the physics in a recent patch to address server and MP problems, and they will turn it back on.

Either way I’m not very impressed with some aspects of FB3. Don’t get me wrong I’m a big fan of this series, it is amazing over most titles but I still find Arma3 graphics engine to be miles in front. Example, when you crawl you move the dirt and the ground molds itself around your body if it’s sandy. Blades of grass when stepped on might spring back up but if you lay down they won’t. I haven’t used it to “track” people but I assume one can.

The environment is way more attractive and looks more realistic and not just higher res textures, the lighting it way more accurate. Night time when the lights are out is it dark when you walk through the bush during the day you don’t see the over exaggerated light beams. When you look into the sun or the sky it genuinely looks closer then any other game. When aiming your FOV blurs out in the corners like it should I don’t believe BF4 does that. You can adjust your stance. Also little things like rolling on the ground from left to right for example. Adjusting the way you hold the gun or even twisting the pistol in such a way where u can effectively hold it like a gangsta 🙂

But both titles are aimed for different crowds but purely comparing graphics engines FB3 imo isn’t number one.

One disappointing aspect about the FB3 is the vehicle polygon count and textures. In Arma 3 they look real not because they got the general shape correct like the attack helicopter but they went to the effort to make it actually look like the real thing with all the little details. It’s the little things that count I reckon.

The building textures are really bland and other objects are way to shiny or need less reflection. Things need to be more dirty in general, all the concrete looks like it was poured yesterday. It’s amazing when walking past a car the window would produce such an awesome reflection.

edit: It’s probably why arma3 s purely PC and can push the limits a bit more

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**Author:** ![FlyPXS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/c67d28/32.png) [@FlyPXS](https://battlefieldforum.co/u/FlyPXS)\
**Post date:** [December 2, 2013, 11:48pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/28 "2013-12-02T23:48:00Z")

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GUYS PLEASE GO ON FROM HERE  
We have a thread about it for days now.

[Grass Physics Removed!](https://battlefieldforum.co/t/grass-physics-removed/162644)

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**Author:** ![BeezyF](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/85e7bf/32.png) [@BeezyF](https://battlefieldforum.co/u/BeezyF)\
**Post date:** [December 2, 2013, 11:50pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/29 "2013-12-02T23:50:00Z")

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> [@](#):
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> _raptornomad1221 said:_  
> If AC4 can do this, there’s no reason DICE can’t do this. Hell, Anvilnext is more optimized than this in terms of dynamic vegetation. At least AC4 doesn’t crash.

And AC4 also doesn’t have destructible multiplayer environments with land sea and air combat with simultaneous weather effects and bullet physics. yeah, shutup.

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**Author:** ![Khai-FX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Khai-FX](https://battlefieldforum.co/u/Khai-FX)\
**Post date:** [December 2, 2013, 11:53pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/30 "2013-12-02T23:53:00Z")

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They took it out of the game in one of the patches because it helped with stability. Yet for the Dec 3rd patch, there is zero mention of anything crash related being fixed, so I either assume that they gave up, forgot or still can’t figure out how to fix the issue.

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**Author:** ![raptornomad1221](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/2acd7d/32.png) [@raptornomad1221](https://battlefieldforum.co/u/raptornomad1221)\
**Post date:** [December 3, 2013, 6:24am UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/31 "2013-12-03T06:24:00Z")

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> [@](#):
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> _BeezyF said:_
> 
> > [@](#):
> >
> > _raptornomad1221 said:_  
> > If AC4 can do this, there’s no reason DICE can’t do this. Hell, Anvilnext is more optimized than this in terms of dynamic vegetation. At least AC4 doesn’t crash.
> 
> And AC4 also doesn’t have destructible multiplayer environments with land sea and air combat with simultaneous weather effects and bullet physics. yeah, shutup.

Yeah, if frostbite 3 is so powerful, why can’t they do this “little” thing right? Stop insulting people and be a fanboy. Be constructive instead.

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<div class="post-metadata">

**Author:** ![Th3D3v1L1993](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/3ab097/32.png) [@Th3D3v1L1993](https://battlefieldforum.co/u/Th3D3v1L1993)\
**Post date:** [December 5, 2013, 6:37pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/32 "2013-12-05T18:37:00Z")

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> [@](#):
>
> _raptornomad1221 ha detto:_  
> If AC4 can do this, there’s no reason DICE can’t do this. Hell, Anvilnext is more optimized than this in terms of dynamic vegetation. At least AC4 doesn’t crash.

+1

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**Author:** ![BBC\_JamesMay](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e95f7d/32.png) [@BBC\_JamesMay](https://battlefieldforum.co/u/BBC_JamesMay)\
**Post date:** [December 5, 2013, 6:41pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/33 "2013-12-05T18:41:00Z")

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> [@](#):
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> _Gaycob said:_  
> The physics on them have been turned off. For stability issues I guess.

They had physics? What!?

Thought the sway and shit were just animations… much like the “wind” in Cryengine2/3 which you could apply to all moving objects. Just like the water running upwards on surfaces rather than down, in bf3 and 4.

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**Author:** ![Th3D3v1L1993](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/3ab097/32.png) [@Th3D3v1L1993](https://battlefieldforum.co/u/Th3D3v1L1993)\
**Post date:** [December 13, 2013, 7:18pm UTC](https://battlefieldforum.co/t/graphics-issues-plants-grass-does-not-move/151670/34 "2013-12-13T19:18:00Z")

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But what are you waiting for? That this topic reaches 2000 pages?

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