I work with Unreal Engine 4. I can show you from in engine how projectiles and hitscan work. I can even show you replication interleave in real time.
Projectile hit detection isn’t complicated in the slightest way.
I work with Unreal Engine 4. I can show you from in engine how projectiles and hitscan work. I can even show you replication interleave in real time.
Projectile hit detection isn’t complicated in the slightest way.