# hacker

**URL:** <https://battlefieldforum.co/t/hacker/104928>\
**Category:** Console\
**Created:** [June 15, 2016, 2:59am UTC](https://battlefieldforum.co/t/hacker/104928 "2016-06-15T02:59:00Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![BluntObjctOfHate](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bluntobjctofhate/32/101377_2.png) [@BluntObjctOfHate](https://battlefieldforum.co/u/BluntObjctOfHate)\
**Post date:** [June 18, 2016, 1:30pm UTC](https://battlefieldforum.co/t/hacker/104928/21 "2016-06-18T13:30:00Z")

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It looks like knee sliding bullet sponges

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**Author:** ![The\_BERG\_366](https://battlefieldforum.co/user_avatar/battlefieldforum.co/the_berg_366/32/101051_2.png) [@The\_BERG\_366](https://battlefieldforum.co/u/The_BERG_366)\
**Post date:** [June 18, 2016, 2:39pm UTC](https://battlefieldforum.co/t/hacker/104928/22 "2016-06-18T14:39:00Z")

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> [@Shadders\_X](#):
>
> Hi,  
> I was responding to starscreamUK. Apologies, missed your comment.  
> The statement is that the other player has a connection issue, so you are not seeing the hit markers.  
> My response is that the server completes all calculations, and you will see hit markers if the server calculations indicatenthat this is the case.  
> Is this a correct assumption?  
> If it is the opponents console providing the calculation that you are, or are not hitting them, then all you have to do is block the UDP packets that you are being hit, and no one can therefore kill you?  
> I believe that the servers control the hit detection, and the near 2 seconds of no hit detection would be a server issue, not the opponents hit detection calculations.  
> Regards,  
> Shadders.

not necessarily. as far as i know our machine sends information about us getting a hit, detected client side locally, to the server which then checks for it being legit or not based on player positioning and similar things. Now if the “reality” generated on ur local console/pc differs too much from the “reality” that exists  
on the server the server will reject the client side detected hit resulting in no hitmarkers/“sponging”-issue. now if a players connection is not quiet ideal (not enough upload) he’s movement seems to be studdering just a little bit but u can often witness huge amounts of hits just getting rejected (for example if u see blood but no hitmarkers). so a scenario like that (server side and client side state of the game differs too much) would be possible as well. tbh i can’t explain as to how something like that could happen regarding that he was not even moving. but yeah.. still something to take into consideration.

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**Author:** ![SuperReds1892](https://battlefieldforum.co/user_avatar/battlefieldforum.co/superreds1892/32/103648_2.png) [@SuperReds1892](https://battlefieldforum.co/u/SuperReds1892)\
**Post date:** [June 18, 2016, 5:55pm UTC](https://battlefieldforum.co/t/hacker/104928/23 "2016-06-18T17:55:00Z")

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No hacks on ps4

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**Author:** ![KaaquzL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/e79b87/32.png) [@KaaquzL](https://battlefieldforum.co/u/KaaquzL)\
**Post date:** [June 19, 2016, 10:07pm UTC](https://battlefieldforum.co/t/hacker/104928/24 "2016-06-19T22:07:00Z")

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looks like your just at hitting targets

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**Author:** ![YourDaddy1290](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/y/4491bb/32.png) [@YourDaddy1290](https://battlefieldforum.co/u/YourDaddy1290)\
**Post date:** [June 20, 2016, 1:26am UTC](https://battlefieldforum.co/t/hacker/104928/25 "2016-06-20T01:26:00Z")

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Hey i keep seeing no hax in ps3 ps4? Wrong… I overheard a guy that simialr to jail breaking a phone did to his ps3 and had wimt bot and wall hack and stuff…tdm 100%..he went 69 kills 3 deaths in 6 minutes… With m416

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