# hear oponent chat in 1 meter and melee animation

**URL:** <https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341>\
**Category:** General Discussion\
**Created:** [June 20, 2016, 11:25pm UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341 "2016-06-20T23:25:00Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Giorgos78](https://battlefieldforum.co/user_avatar/battlefieldforum.co/giorgos78/32/102071_2.png) [@Giorgos78](https://battlefieldforum.co/u/Giorgos78)\
**Post date:** [June 20, 2016, 11:25pm UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/1 "2016-06-20T23:25:00Z")

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imagine hearing the oponents talking in chat if you were 1 meter away from them and going for a melee attack. Imagine the youtube knife reactions videos and the satisfaction you get when you hear the oponent going crazy on the mic while you stab him LOL

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**Author:** ![TimSad](https://battlefieldforum.co/user_avatar/battlefieldforum.co/timsad/32/103844_2.png) [@TimSad](https://battlefieldforum.co/u/TimSad)\
**Post date:** [June 21, 2016, 2:58am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/2 "2016-06-21T02:58:00Z")

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It would be really interesting if their VoIP was automatically keyed in while being knifed/melee’d for you to hear their reaction.

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**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 21, 2016, 3:33am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/3 "2016-06-21T03:33:00Z")

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imagine all of the you would have to hear every single time you died from the guy tea bagging you.

no thanks

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 21, 2016, 3:41am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/4 "2016-06-21T03:41:00Z")

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I think it’s hilarious when it happens in CoD (the last few seconds after you kill someone you can hear their mic).

I get genuinely funny reactions a ton of the time I kill people, especially in Hardcore. People be salty.

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**Author:** ![TimSad](https://battlefieldforum.co/user_avatar/battlefieldforum.co/timsad/32/103844_2.png) [@TimSad](https://battlefieldforum.co/u/TimSad)\
**Post date:** [June 21, 2016, 3:56am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/5 "2016-06-21T03:56:00Z")

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> [@Loqtrall](#):
>
> I think it’s hilarious when it happens in CoD (the last few seconds after you kill someone you can hear their mic).
> 
> I get genuinely funny reactions a ton of the time I kill people, especially in Hardcore. People be salty.

I didn’t know that CoD did that as I have not ever played the last several of their games but it does sound kind of fun. Just as long as there’s a way to turn it off if it becomes a bit too much.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 21, 2016, 4:09am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/6 "2016-06-21T04:09:00Z")

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> [@TimSad](#):
>
> > [@Loqtrall](#):
> >
> > I think it’s hilarious when it happens in CoD (the last few seconds after you kill someone you can hear their mic).
> > 
> > I get genuinely funny reactions a ton of the time I kill people, especially in Hardcore. People be salty.
> 
> I didn’t know that CoD did that as I have not ever played the last several of their games but it does sound kind of fun. Just as long as there’s a way to turn it off if it becomes a bit too much.

I think there may be an option to turn it off, I just think it’s entertaining so never looked. I wouldn’t imagine they’d add it without an option to disable it, considering they allow you to mute players altogether.

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**Author:** ![Pannekoekmix](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pannekoekmix/32/103075_2.png) [@Pannekoekmix](https://battlefieldforum.co/u/Pannekoekmix)\
**Post date:** [June 21, 2016, 6:58am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/7 "2016-06-21T06:58:00Z")

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I just want a voip toggle button to use in-game so I don’t have to go into the menu if I have to listen to someone who is vacuum cleaning in the background.

Don’t get me wrong OP, I like your idea but for it to work, people should first be willing to keep voip on. I personally don’t because of the random background noises I mentioned above.

DICE would make ‘keeping voip on’ more appealing for me, and many others, if it was easier/faster to toggle on and off.

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**Author:** ![Giorgos78](https://battlefieldforum.co/user_avatar/battlefieldforum.co/giorgos78/32/102071_2.png) [@Giorgos78](https://battlefieldforum.co/u/Giorgos78)\
**Post date:** [June 21, 2016, 10:51am UTC](https://battlefieldforum.co/t/hear-oponent-chat-in-1-meter-and-melee-animation/102341/8 "2016-06-21T10:51:00Z")

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I playe this in HALO on xbox360 6 years ago. A switch to turn this feature on would be great
