# Hit detection is absolute trash

**URL:** <https://battlefieldforum.co/t/hit-detection-is-absolute-trash/102565>\
**Category:** General Discussion\
**Created:** [October 24, 2016, 9:42pm UTC](https://battlefieldforum.co/t/hit-detection-is-absolute-trash/102565 "2016-10-24T21:42:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Truffleshuffle03](https://battlefieldforum.co/user_avatar/battlefieldforum.co/truffleshuffle03/32/103895_2.png) [@Truffleshuffle03](https://battlefieldforum.co/u/Truffleshuffle03)\
**Post date:** [October 24, 2016, 11:35pm UTC](https://battlefieldforum.co/t/hit-detection-is-absolute-trash/102565/21 "2016-10-24T23:35:00Z")

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> [@skates15](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > There is definitely something screwy going on with the hit registration. I’ve hit tanks that were directly in front of me right on the nose and sent smoke and sparks flying off it but no hit marker or damage.
> > 
> > It’s funny because my friend was saying the same thing and I thought he was just imagining it until it happened to me.
> 
> You can bounce shots now on tanks, which I believe leaves smoke and some sparks, but no damage. I like the physics.

Even if those are intended what happens with guns like shotguns that take 3 shots from 5 feet away to kill a regular soldier. I use the model A10 hunter and more often than not even at basically point blank range I have to throw 2 to 3 shots on the dude before he dies. I actually stood up on a dude who was prone and fired from basically o meters away directly in his skull and it took 3 shots and this dude was just a sniper. I then tested out the gun grenade since I had never used it. I found a dude laying down by a wall and shot him with it. The nade was basically on top of him yet when it went off it did all of 10% damage and I had to shoot him with my revolver in the head. Hit reg and damage reg is all over the place. I even did 168 damage on one player yet he killed me somehow. I shot his plane down and the pilot died and he jumped out and landed by me at our spawn. I then tossed a stick nade and two anti tank ¯\_(ツ)\_/¯ on him as I was closing the distance. I got three hit markers from the nades then I followed that up with two shotgun blasts. He basically one shot me with a pistol and when I died it said I damaged him 168%. My squad mate finished him off and revived me. I just wish there was more consistency.

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