# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [January 15, 2017, 11:18pm UTC](https://battlefieldforum.co/t/hit-detection/104273/341 "2017-01-15T23:18:00Z")

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> [@mmarkweII](#):
>
> > [@FlopTrain](#):
> >
> > > [@lizzard](#):
> > >
> > > > [@VBALL\_MVP](#):
> > > >
> > > > > [@iSpyRecon](#):
> > > > >
> > > > > What happened to “high ping on your local isn’t a problem”?(cough) lol Happy too see they disagree ‘again’ and will attempt address it… then again, we had been told the very same thing in BF4. My $0.02 is for a reasonable ping limiter and NOT a region lock.
> > > > 
> > > > More misquotes. Stated it wasn’t an advantage. Please quote me right.
> > > > 
> > > > Also what I saw there are still many bugs that need to be addressed an more need to understand the netgraph.
> > > > 
> > > > Thanks to @KingTolapsium and @mischkag for explaining the extr offset value on netgraph.
> > > 
> > > Naaah.. Im on Mr spyguy’s side on this one.  
> > > It cant be a misquote. Since you have said “that high ping is not an issue” in about every way its possible to say it!
> > > 
> > > although your agenda behind saying it was clearly to troll. But it is still not a misquote!
> > > 
> > > Can we please write honest stuff in this thread. And stay away from the word and statements twisting troll bating!
> > 
> > Agree!!! 100% Curious how quick those that were saying high ping/latency wasn’t an issue at all,..have changed their tune in this thread. Really sad that they got away with all the aggravation they have caused with their constant antagonizing and trolling of forum posters, this whole time. A post from a dev could have shut them up long ago.
> 
> Nobody ever said “high ping is not an issue”. The problem is some people can’t understand what has been said. But then a dev shows up, says the exact same things, and all of a sudden those people magically understand…please. Stop the misinformation and the passive aggressive stuff. Stick to facts, with data. Not assumptions. 🙂

Some people just have poor reading comprehension. They see something they like and run with it full blast without reading or understanding.

He doesn’t know or understand what was talked about only sees buzz words.

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<div class="post-metadata">

**Author:** ![Decado\_Killer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/decado_killer/32/101677_2.png) [@Decado\_Killer](https://battlefieldforum.co/u/Decado_Killer)\
**Post date:** [January 16, 2017, 4:22am UTC](https://battlefieldforum.co/t/hit-detection/104273/342 "2017-01-16T04:22:00Z")

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Tried a foreign server so i could lag gave a massive advantage they never shot first and missed constantly up close dice is allowing people to ruin servers with 350 ping

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<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [January 16, 2017, 5:07pm UTC](https://battlefieldforum.co/t/hit-detection/104273/343 "2017-01-16T17:07:00Z")

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I think some players have a hard understanding what the network icons on the right of screen mean, I propose replacing the ping warning icon with some simple text in the bottom right corner that says “God mode activated” to communicate better feedback to the player of what is happening.

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<div class="post-metadata">

**Author:** ![Mosvalve](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/54ee81/32.png) [@Mosvalve](https://battlefieldforum.co/u/Mosvalve)\
**Post date:** [January 16, 2017, 6:48pm UTC](https://battlefieldforum.co/t/hit-detection/104273/344 "2017-01-16T18:48:00Z")

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After having a better understanding of the Network graph in game…I’ve noticed some peculiarities. First of all, I have very good internet and a very good network setup. I’m not a network engineer but have an intermediate understanding of networks and their operation.

What I’m about to say may have already been addressed in this thread but I would like to share what I’ve experienced. I joined a US EAST server Normal mode. I was playing with everything going great, when low and behold some foreign named guy kills me, under what I thought were strange circumstances, i.e. I fired twelve shots he fired three, I was dead and he was running around with 90 health. Thiss happened quite a few more times with some other players **but not all**.

That’s when I decided to enable the Network Graph to see what I could see. I noticed that when I was killed “unfairly” I noticed a major spike in **extra offset**. This either happened immediately after they killed me or shortly thereafter. All other graphs seemed to be in the normal range. I would like to say these spikes only happened during the “weirdness”. I’ll try to post some videos…

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [January 16, 2017, 6:57pm UTC](https://battlefieldforum.co/t/hit-detection/104273/345 "2017-01-16T18:57:00Z")

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> [@Mosvalve](#):
>
> After having a better understanding of the Network graph in game…I’ve noticed some peculiarities. First of all, I have very good internet and a very good network setup. I’m not a network engineer but have an intermediate understanding of networks and their operation.
> 
> What I’m about to say may have already been addressed in this thread but I would like to share what I’ve experienced. I joined a US EAST server Normal mode. I was playing with everything going great, when low and behold some foreign named guy kills me, under what I thought were strange circumstances, i.e. I fired twelve shots he fired three, I was dead and he was running around with 90 health. Thiss happened quite a few more times with some other players **but not all**.
> 
> That’s when I decided to enable the Network Graph to see what I could see. I noticed that when I was killed “unfairly” I noticed a major spike in **extra offset**. This either happened immediately after they killed me or shortly thereafter. All other graphs seemed to be in the normal range. I would like to say these spikes only happened during the “weirdness”. I’ll try to post some videos…

Most likely jitter. Things like jitter, high SrvTck values, and high forward offsets are signs of bad issues. These are mostly due to network or hardware issues from your end or ISP.

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<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [January 16, 2017, 7:10pm UTC](https://battlefieldforum.co/t/hit-detection/104273/346 "2017-01-16T19:10:00Z")

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Isn’t the extra offset the amount of the latency compensation the game adds to your connection?.

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [January 16, 2017, 7:37pm UTC](https://battlefieldforum.co/t/hit-detection/104273/347 "2017-01-16T19:37:00Z")

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> [@VBALL\_MVP](#):
>
> > [@Mosvalve](#):
> >
> > After having a better understanding of the Network graph in game…I’ve noticed some peculiarities. First of all, I have very good internet and a very good network setup. I’m not a network engineer but have an intermediate understanding of networks and their operation.
> > 
> > What I’m about to say may have already been addressed in this thread but I would like to share what I’ve experienced. I joined a US EAST server Normal mode. I was playing with everything going great, when low and behold some foreign named guy kills me, under what I thought were strange circumstances, i.e. I fired twelve shots he fired three, I was dead and he was running around with 90 health. Thiss happened quite a few more times with some other players **but not all**.
> > 
> > That’s when I decided to enable the Network Graph to see what I could see. I noticed that when I was killed “unfairly” I noticed a major spike in **extra offset**. This either happened immediately after they killed me or shortly thereafter. All other graphs seemed to be in the normal range. I would like to say these spikes only happened during the “weirdness”. I’ll try to post some videos…
> 
> Most likely jitter. Things like jitter, high SrvTck values, and high forward offsets are signs of bad issues. These are mostly due to network or hardware issues from your end or ISP.

It could be an extrapolation offset bug (similar to the one I found).

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<div class="post-metadata">

**Author:** ![Mosvalve](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/54ee81/32.png) [@Mosvalve](https://battlefieldforum.co/u/Mosvalve)\
**Post date:** [January 16, 2017, 7:59pm UTC](https://battlefieldforum.co/t/hit-detection/104273/348 "2017-01-16T19:59:00Z")

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> [@VBALL\_MVP](#):
>
> > [@Mosvalve](#):
> >
> > After having a better understanding of the Network graph in game…I’ve noticed some peculiarities. First of all, I have very good internet and a very good network setup. I’m not a network engineer but have an intermediate understanding of networks and their operation.
> > 
> > What I’m about to say may have already been addressed in this thread but I would like to share what I’ve experienced. I joined a US EAST server Normal mode. I was playing with everything going great, when low and behold some foreign named guy kills me, under what I thought were strange circumstances, i.e. I fired twelve shots he fired three, I was dead and he was running around with 90 health. Thiss happened quite a few more times with some other players **but not all**.
> > 
> > That’s when I decided to enable the Network Graph to see what I could see. I noticed that when I was killed “unfairly” I noticed a major spike in **extra offset**. This either happened immediately after they killed me or shortly thereafter. All other graphs seemed to be in the normal range. I would like to say these spikes only happened during the “weirdness”. I’ll try to post some videos…
> 
> Most likely jitter. Things like jitter, high SrvTck values, and high forward offsets are signs of bad issues. These are mostly due to network or hardware issues from your end or ISP.

I would tend to disagree with you considering I test those things on a regular basis. I also work hard to keep my ISP honest. Believe me ask my wife and kids…I’m the internet ¯\_(ツ)\_/¯ at home! Lol. Besides SrvTck rate is well within range it only happens when specific people kill me. That would suggest that those players are high ping players. My ping to the server is nearly always around 30 ms which I think is pretty good all other graphs are also nominal and steady, seemingly within their proper ranges.

List of graphs Averages

SrvTick 15.6  
Latency 23.2  
Network Vrtn 0.9  
Pkt loss 0.0  
Xtr offset 24.4  
Down str 111.3

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<div class="post-metadata">

**Author:** ![Mosvalve](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/54ee81/32.png) [@Mosvalve](https://battlefieldforum.co/u/Mosvalve)\
**Post date:** [January 16, 2017, 8:25pm UTC](https://battlefieldforum.co/t/hit-detection/104273/349 "2017-01-16T20:25:00Z")

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@KingTolapsium I would like to know more about this. Can you elaborate or provide a link.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [January 16, 2017, 8:27pm UTC](https://battlefieldforum.co/t/hit-detection/104273/350 "2017-01-16T20:27:00Z")

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> [@Mosvalve](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@Mosvalve](#):
> > >
> > > After having a better understanding of the Network graph in game…I’ve noticed some peculiarities. First of all, I have very good internet and a very good network setup. I’m not a network engineer but have an intermediate understanding of networks and their operation.
> > > 
> > > What I’m about to say may have already been addressed in this thread but I would like to share what I’ve experienced. I joined a US EAST server Normal mode. I was playing with everything going great, when low and behold some foreign named guy kills me, under what I thought were strange circumstances, i.e. I fired twelve shots he fired three, I was dead and he was running around with 90 health. Thiss happened quite a few more times with some other players **but not all**.
> > > 
> > > That’s when I decided to enable the Network Graph to see what I could see. I noticed that when I was killed “unfairly” I noticed a major spike in **extra offset**. This either happened immediately after they killed me or shortly thereafter. All other graphs seemed to be in the normal range. I would like to say these spikes only happened during the “weirdness”. I’ll try to post some videos…
> > 
> > Most likely jitter. Things like jitter, high SrvTck values, and high forward offsets are signs of bad issues. These are mostly due to network or hardware issues from your end or ISP.
> 
> I would tend to disagree with you considering I test those things on a regular basis. I also work hard to keep my ISP honest. Believe me ask my wife and kids…I’m the internet at home! Lol. Besides SrvTck rate is well within range it only happens when specific people kill me. That would suggest that those players are high ping players. My ping to the server is nearly always around 30 ms which I think is pretty good all other graphs are also nominal and steady, seemingly within their proper ranges.
> 
> List of graphs Averages
> 
> SrvTick 15.6  
> Latency 23.2  
> Network Vrtn 0.9  
> Pkt loss 0.0  
> Xtr offset 24.4  
> Down str 111.3

Actually it wouldn’t mean that high ping players are killing you. Since you communicate to the server and not to the enemy you wouldn’t see a change in values by whoever killed you. Besides there are deaths going on all the time and said suspect wouldn’t only kill you, so if that was the case you should see this flux whenever the suspect kills anyone.

I don’t know how you have tested your jitter but don’t forget that your test is only a snippet of reality. If the network test is in your ISPs network it will be only half the truth. The hard part is testing jitter to an actual BF1 server, that is the most accurate test since you are using the same route as if you played the game.

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [January 16, 2017, 8:27pm UTC](https://battlefieldforum.co/t/hit-detection/104273/351 "2017-01-16T20:27:00Z")

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> [@Mosvalve](#):
>
> KingTolapsium I would like to know more about this. Can you elaborate or provide a link.

[![Video: BF1 December Patch Netcode Issues](https://battlefieldforum.co/uploads/default/original/3X/0/4/04fe42526aaf7930a609ad3e0586b5f579caab87.jpeg "BF1 December Patch Netcode Issues") ](https://www.youtube.com/watch?v=TU-IkTAsKU8)

Pretty self explanatory.

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<div class="post-metadata">

**Author:** ![denjoga](https://battlefieldforum.co/user_avatar/battlefieldforum.co/denjoga/32/101691_2.png) [@denjoga](https://battlefieldforum.co/u/denjoga)\
**Post date:** [January 16, 2017, 9:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/352 "2017-01-16T21:55:00Z")

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What is server tick?  
Mine’s usually around 12 or so.  
The only time I see my ext offset go up is when I’m in the spawn menu, which I assume is by design.  
My latency and packet loss are always low.

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<div class="post-metadata">

**Author:** ![Mosvalve](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/54ee81/32.png) [@Mosvalve](https://battlefieldforum.co/u/Mosvalve)\
**Post date:** [January 16, 2017, 11:06pm UTC](https://battlefieldforum.co/t/hit-detection/104273/353 "2017-01-16T23:06:00Z")

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Didn’t I see an offset spike right at the point where you died at the end of the video. Actually there were two…one when you encountered the teleporting guy and another when you went to respawn?

Anyway that’s exactly what I’m talking about.

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [January 16, 2017, 11:23pm UTC](https://battlefieldforum.co/t/hit-detection/104273/354 "2017-01-16T23:23:00Z")

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> [@denjoga](#):
>
> What is server tick?  
> Mine’s usually around 12 or so.  
> The only time I see my ext offset go up is when I’m in the spawn menu, which I assume is by design.  
> My latency and packet loss are always low.

Sr Tick is the actual time it takes the server to process data. On a 30hz server you have 33ms between ticks, but in reality you have much less (server has to do other stuff during that time as well). The higher it is the harder it is for the server to keep up, so if you have a value in the 20ms you will get some weird things like poor hit reg and kills and round the corner because the server couldn’t process the data and had to be submitted with the next tick.

The lower the SrvTick, the healthier the server is.

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<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [January 17, 2017, 3:05am UTC](https://battlefieldforum.co/t/hit-detection/104273/355 "2017-01-17T03:05:00Z")

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> [@Mosvalve](#):
>
> Didn’t I see an offset spike right at the point where you died at the end of the video. Actually there were two…one when you encountered the teleporting guy and another when you went to respawn?
> 
> Anyway that’s exactly what I’m talking about.

That spike is always there when you die or are in the big map.

A spike can also indicate fps drops.

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<div class="post-metadata">

**Author:** ![denjoga](https://battlefieldforum.co/user_avatar/battlefieldforum.co/denjoga/32/101691_2.png) [@denjoga](https://battlefieldforum.co/u/denjoga)\
**Post date:** [January 17, 2017, 2:49pm UTC](https://battlefieldforum.co/t/hit-detection/104273/356 "2017-01-17T14:49:00Z")

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> [@VBALL\_MVP](#):
>
> > [@denjoga](#):
> >
> > What is server tick?  
> > Mine’s usually around 12 or so.  
> > The only time I see my ext offset go up is when I’m in the spawn menu, which I assume is by design.  
> > My latency and packet loss are always low.
> 
> Sr Tick is the actual time it takes the server to process data. On a 30hz server you have 33ms between ticks, but in reality you have much less (server has to do other stuff during that time as well). The higher it is the harder it is for the server to keep up, so if you have a value in the 20s you will get some weird things like poor hit reg and kills and round the corner because the server couldn’t process the data and had to be submitted with the next tick.
> 
> The lower the SrvTick, the healthier the server is.

TYVM!  
So, is elevated server tick strictly a server problem or could it be something on my end?

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<div class="post-metadata">

**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [January 17, 2017, 3:03pm UTC](https://battlefieldforum.co/t/hit-detection/104273/357 "2017-01-17T15:03:00Z")

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> [@denjoga](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@denjoga](#):
> > >
> > > What is server tick?  
> > > Mine’s usually around 12 or so.  
> > > The only time I see my ext offset go up is when I’m in the spawn menu, which I assume is by design.  
> > > My latency and packet loss are always low.
> > 
> > Sr Tick is the actual time it takes the server to process data. On a 30hz server you have 33ms between ticks, but in reality you have much less (server has to do other stuff during that time as well). The higher it is the harder it is for the server to keep up, so if you have a value in the 20s you will get some weird things like poor hit reg and kills and round the corner because the server couldn’t process the data and had to be submitted with the next tick.
> > 
> > The lower the SrvTick, the healthier the server is.
> 
> TYVM!  
> So, is elevated server tick strictly a server problem or could it be something on my end?

As far as I know and researched it’s a server thing. Best thing to do is find another server.

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<div class="post-metadata">

**Author:** ![Mosvalve](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/54ee81/32.png) [@Mosvalve](https://battlefieldforum.co/u/Mosvalve)\
**Post date:** [January 17, 2017, 4:25pm UTC](https://battlefieldforum.co/t/hit-detection/104273/358 "2017-01-17T16:25:00Z")

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> [@lizzard](#):
>
> > [@Mosvalve](#):
> >
> > Didn’t I see an offset spike right at the point where you died at the end of the video. Actually there were two…one when you encountered the teleporting guy and another when you went to respawn?
> > 
> > Anyway that’s exactly what I’m talking about.
> 
> That spike is always there when you die or are in the big map.
> 
> A spike can also indicate fps drops.

There is no apparent FPS drop in the posted video. Specifically the first spike. The second spike I’ll give to you. Not the first.

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<div class="post-metadata">

**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [January 17, 2017, 5:38pm UTC](https://battlefieldforum.co/t/hit-detection/104273/359 "2017-01-17T17:38:00Z")

</div>

> [@Mosvalve](#):
>
> > [@lizzard](#):
> >
> > > [@Mosvalve](#):
> > >
> > > Didn’t I see an offset spike right at the point where you died at the end of the video. Actually there were two…one when you encountered the teleporting guy and another when you went to respawn?
> > > 
> > > Anyway that’s exactly what I’m talking about.
> > 
> > That spike is always there when you die or are in the big map.
> > 
> > A spike can also indicate fps drops.
> 
> There is no apparent FPS drop in the posted video. Specifically the first spike. The second spike I’ll give to you. Not the first.

Well ps4 records 60fps gameplay at 30fps, goodluck spotting the framedrops, that have been digitally eliminated.

Unless this is something special, ps4 gameplay is at 30. What I posted, was at 30.

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<div class="post-metadata">

**Author:** ![RichardPye843](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/73ab20/32.png) [@RichardPye843](https://battlefieldforum.co/u/RichardPye843)\
**Post date:** [January 20, 2017, 7:46am UTC](https://battlefieldforum.co/t/hit-detection/104273/360 "2017-01-20T07:46:00Z")

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I am trying my best to be patient until they come up with something to fix these latency problems and hit detection issues but it is HARD!!! This Febuary patch is gonna be the determination if I stick it out and purchase the new DLC or not. I just may trade the game in for something that works properly. I am sick and tired of being sick and tired! Playing this game is a true test in patience due to the MANY MANY MANY frustrations you experience because of the out of region and high latency players!!!

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