# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Borg\_QC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/borg_qc/32/101391_2.png) [@Borg\_QC](https://battlefieldforum.co/u/Borg_QC)\
**Post date:** [December 5, 2016, 11:55pm UTC](https://battlefieldforum.co/t/hit-detection/104273/41 "2016-12-05T23:55:00Z")

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> [@mischkag](#):
>
> Well for the customers point of view I can see that Hit Detection and Damage calculation/application is the same thing as the result of it is what matters. You are not the only or first ones to report the issue, so there is definitely some problem(s).I am looking into this and hope to be able to improve it for the future. Thanks for bringing it up.

Yes

> [@mischkag](#):
>
> Thanks for your responses. There is actually quite an ongoing effort for many developers to actively participate in the forums. There might not be lots of responses, but there is always a daily/weekly harvesting of the most important community request/issues. These are communicated to the entire team. . This does include the quit button issue and weapon balancing/damage issues are part of this of course too. I also made sure this forum is read by our weapon designers.  
> I don’t want it to sound like an excuse, but the game is complex and outside PC, there is quite a process from submitting a bugfix to eventually release it in a patch. It needs to be widely tested, run through Certification and make sure it does not break anything and actually improves the game. As frustrating as this can be for you players in terms of turn around time, it does not mean we don’t listen or ignore it.  
> As mentioned before, i have to admit that the networking as of now aims to be very responsive, but the side effect of it at the moment is that high pingers enjoy the smoothest game. As you probably read, EA added more regions to their servers. There is ongoing discussions how we can improve the high ping situation. As much as i agree that ideally there wouldn’t be any high pingers in a given server, i at least wanna make sure that high pingers DO NOT have an advantage and it is rather transparent if you are hitting a high or low ping player and enjoy the faster response with a low ping.
> 
> Right now the low pingers have lots of advantages when it comes to who killed first, but if the movement is not smooth to begin with, it is hard to hit in the first place.  
> The NetworkPerfOverlay (Options/Gameplay/Advanced/Network Performance Graph) is a great tool to show the current networking behavior as the game understands it. @GyposEyelash enable this when you encounter the same behavior again and tell me what you are seeing (or record it).
> 
> Your own bullets cannot disappear due to packet loss. I am not quite sure what @GoldenWrench67 you are referring to (bullets fired by a soldier?). If you have quite severe upstream packet loss (like 6+ packets in a row), it is possible that a bullet wont register on the server. But these kind of extreme situations are again a fine balance. The way it is designed is that input is sent with lots of redundancy and does not get resend as this would go out of order with your actual actions. We are gonna have a CTE up soon and very early i will put my lag/hit detection fixes on it. The CTE will be a great tool again to push improvements early and get actual feedback from you players.

Good job DICE to improve BF1, i have a question for you? Why on Xbox One you do not show the PING directly in the game at the bottom left screen below the mini map or directly in the Scores Menus like on PC Games??? Thank you for your response!

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**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [December 6, 2016, 12:00am UTC](https://battlefieldforum.co/t/hit-detection/104273/42 "2016-12-06T00:00:00Z")

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Well the only thing that is left for me to say is for historical reasons. We are having plans for the very near future to provide that data in the Score board for all platforms and not just to the ping site and rather the real in game latency.

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**Author:** ![Borg\_QC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/borg_qc/32/101391_2.png) [@Borg\_QC](https://battlefieldforum.co/u/Borg_QC)\
**Post date:** [December 6, 2016, 12:06am UTC](https://battlefieldforum.co/t/hit-detection/104273/43 "2016-12-06T00:06:00Z")

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> [@mischkag](#):
>
> Well the only thing that is left for me to say is for historical reasons. We are having plans for the very near future to provide that data in the Score board for all platforms and not just to the ping site and rather the real in game latency.

WOW!!! I’m very happy to read this!!! I hope that it is in the very near future for BF1 and your next BF games!!! Thank You again! \>🙂

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**Author:** ![Jonboy1966](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/f17d59/32.png) [@Jonboy1966](https://battlefieldforum.co/u/Jonboy1966)\
**Post date:** [December 6, 2016, 2:17am UTC](https://battlefieldforum.co/t/hit-detection/104273/44 "2016-12-06T02:17:00Z")

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How about adding some servers in the midwest, like the Chicago area. Our ping rates always suffer since we are forced to either east coast or west coast servers. My pings are always high and suffer from severe packet loss, latency constantly.

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**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [December 6, 2016, 3:27am UTC](https://battlefieldforum.co/t/hit-detection/104273/45 "2016-12-06T03:27:00Z")

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I understand what is being said here about allowing all users access to an enjoyable experience and not locking out players due to high ping, however i do find it somewhat silly that i have to hop around to find servers with a ping sweetspot of 125-175ms in order to have a smooth and enjoyable game when i can connect to EU servers with an average ping time in the low to mid 20ms.

Would it not be possible to have a percentage (20% maybe) of servers that are only displayed if a users average ping time over say the last 5 matches was less than 70-80ms, these servers could be labeled in the server browser as low ping to allow users with good connections to play together if they wish.

Surely this way every one can have a enjoyable experience, low ping connections could still play with friends if they wanted to on regular servers and higher ping players would not even know they are missing out as they would never see low ping only servers.

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**Author:** ![Cactus757](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/e47774/32.png) [@Cactus757](https://battlefieldforum.co/u/Cactus757)\
**Post date:** [December 6, 2016, 9:56pm UTC](https://battlefieldforum.co/t/hit-detection/104273/46 "2016-12-06T21:56:00Z")

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I also find 150ms to be the sweet spot for game play. It’s absolutely ridiculous that I can have 20ms to West US servers and the game be sometimes unplayable. People purposely play out of region because the game plays better or trying to get an advantage. This system is ripe for abuse as we’ve all seen too often. For example the Japanese in US servers. Maybe they don’t really get an advantage in BF1 but it still wrecks the game for the low pingers. I think the amount of legitimate high pingers is a pretty low percentage of the players. But you have masses of players making themselves high pingers on purpose.

Dice you need to have some servers limited to 100ms or less. You can have open servers and limited servers. The high pingers can still play and everyone should be happier.

An off topic note.

The spawns are awful. The under fire warning is broken. Tired of spawning and dying 1sec later.

Medal tracking broken.

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**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [December 7, 2016, 1:29am UTC](https://battlefieldforum.co/t/hit-detection/104273/47 "2016-12-07T01:29:00Z")

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A Chicago server site may actually come. I also passed along the various suggestions with regards to ping cap.

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**Author:** ![SupremeEpidemic](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a88e57/32.png) [@SupremeEpidemic](https://battlefieldforum.co/u/SupremeEpidemic)\
**Post date:** [December 7, 2016, 1:33am UTC](https://battlefieldforum.co/t/hit-detection/104273/48 "2016-12-07T01:33:00Z")

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> [@mischkag](#):
>
> I also passed along the various suggestions with regards to ping cap.

Finally, now we getting somewhere.

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**Author:** ![diagoro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/diagoro/32/101718_2.png) [@diagoro](https://battlefieldforum.co/u/diagoro)\
**Post date:** [December 7, 2016, 1:44am UTC](https://battlefieldforum.co/t/hit-detection/104273/49 "2016-12-07T01:44:00Z")

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> [@mischkag](#):
>
> A Chicago server site may actually come. I also passed along the various suggestions with regards to ping cap.

If I could ask a question…is there a reason I only have a good experience when in US West? Seems playing in US East gives me really poor hit detection and too many ‘one shot’ deaths. Seems odd that I can literally only play in my precise region, which makes games like operations frustrating (since I can’t select region).

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**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [December 7, 2016, 1:46am UTC](https://battlefieldforum.co/t/hit-detection/104273/50 "2016-12-07T01:46:00Z")

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It may be that US East also has lots of players from Europe. You would need to tell me your ping to both sides.

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**Author:** ![diagoro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/diagoro/32/101718_2.png) [@diagoro](https://battlefieldforum.co/u/diagoro)\
**Post date:** [December 7, 2016, 2:26am UTC](https://battlefieldforum.co/t/hit-detection/104273/51 "2016-12-07T02:26:00Z")

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> [@mischkag](#):
>
> It may be that US East also has lots of players from Europe. You would need to tell me your ping to both sides.

Really appreciate the response. Will have to start using the graph again.

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**Author:** ![Tranquillity308](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tranquillity308/32/103880_2.png) [@Tranquillity308](https://battlefieldforum.co/u/Tranquillity308)\
**Post date:** [December 7, 2016, 8:22pm UTC](https://battlefieldforum.co/t/hit-detection/104273/52 "2016-12-07T20:22:00Z")

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Just today I hit a guy in the chest with the 10-a hunter from about 3 feet away and he ended up killing me. His health was 100.

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**Author:** ![lerki0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lerki0/32/102630_2.png) [@lerki0](https://battlefieldforum.co/u/lerki0)\
**Post date:** [December 7, 2016, 8:34pm UTC](https://battlefieldforum.co/t/hit-detection/104273/53 "2016-12-07T20:34:00Z")

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Perhaps you guys(DICE) could give us a ping rating in the kill cam of the player who killed you, this way if you are killed in unusual circumstances you can then instantly see what ping they have and if its high then you have at least some information in hand as to what may happened.

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**Author:** ![RichardPye843](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/73ab20/32.png) [@RichardPye843](https://battlefieldforum.co/u/RichardPye843)\
**Post date:** [December 7, 2016, 9:39pm UTC](https://battlefieldforum.co/t/hit-detection/104273/54 "2016-12-07T21:39:00Z")

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The hit detection in this game is ATROCIOUS! It has gotten even worse here lately! I can unload on someone with a shotgun and not register ANY damage. I had a double knifing just today. HOW is that possible? I have charged people and hear the stabbing noise and not get the kill and have shot people charging me and not do ANY damage. Plus the ricochet on tanks is RIDICULOUS. I have shot the heavy tank and get the deflection hit after you hit them broad side not just once but over and over again. My BIGGEST problem with this game is the fact you cant see the enemies very well. They blend into the background too well. Due to the very low resolution of the Xbox you cant see them. Plus spotting is BROKEN! You have to hit the button over and over again. This game is one buggy mess. I feel like this game penalizes me for having a very high speed internet connection.

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**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [December 7, 2016, 10:02pm UTC](https://battlefieldforum.co/t/hit-detection/104273/55 "2016-12-07T22:02:00Z")

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> [@lerki0](#):
>
> Perhaps you guys(DICE) could give us a ping rating in the kill cam of the player who killed you, this way if you are killed in unusual circumstances you can then instantly see what ping they have and if its high then you have at least some information in hand as to what may happened.

Its not really needed if you know what your ping is and its not the issue via the network graph and your suffering wonky deaths and your shots aren’t registering then you know that player or players have a ping of 100+.

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**Author:** ![mischkag](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ab097/32.png) [@mischkag](https://battlefieldforum.co/u/mischkag)\
**Post date:** [December 7, 2016, 10:04pm UTC](https://battlefieldforum.co/t/hit-detection/104273/56 "2016-12-07T22:04:00Z")

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I am sorry to hear you feel that way. The shotgun has been reported to be either to powerful or to inconsistent. The double knifing can happen due to high pings. There is a bug with 3p camera on tanks not matching the 1p one when shooting.  
Yes i agree that you do not have lots of advantages with a high internet connection as it is right now. The game was optimized for low ping connections, but high ping ones are not penalized due to the necessity to allow high ping players (not all regions are covered, friend invites across regions). As they usually get a smoother game (their own non reliable packet delivery results in non smooth movements for all other players), the advantage of a low ping when it comes to who killed first may be offseted. There are plenty of good suggestions here in the forum when it comes to ping caps/regions/server setups. We have pending changes which will fix/improve the low ping/high ping handling and we will cover more regions/server sites and hopefully display the ping for all platforms.

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**Author:** ![Borg\_QC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/borg_qc/32/101391_2.png) [@Borg\_QC](https://battlefieldforum.co/u/Borg_QC)\
**Post date:** [December 7, 2016, 10:46pm UTC](https://battlefieldforum.co/t/hit-detection/104273/57 "2016-12-07T22:46:00Z")

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> [@mischkag](#):
>
> I am sorry to hear you feel that way. The shotgun has been reported to be either to powerful or to inconsistent. The double knifing can happen due to high pings. There is a bug with 3p camera on tanks not matching the 1p one when shooting.  
> Yes i agree that you do not have lots of advantages with a high internet connection as it is right now. The game was optimized for low ping connections, but high ping ones are not penalized due to the necessity to allow high ping players (not all regions are covered, friend invites across regions). As they usually get a smoother game (their own non reliable packet delivery results in non smooth movements for all other players), the advantage of a low ping when it comes to who killed first may be offseted. There are plenty of good suggestions here in the forum when it comes to ping caps/regions/server setups. We have pending changes which will fix/improve the low ping/high ping handling and we will cover more regions/server sites and hopefully display the ping for all platforms.

How about adding some servers in Canada? Particulary East, like in Quebec??? OVH company have servers in the city of Beauharnois!!! o:)

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<div class="post-metadata">

**Author:** ![RichardPye843](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/73ab20/32.png) [@RichardPye843](https://battlefieldforum.co/u/RichardPye843)\
**Post date:** [December 8, 2016, 12:33am UTC](https://battlefieldforum.co/t/hit-detection/104273/58 "2016-12-08T00:33:00Z")

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> [@mischkag](#):
>
> I am sorry to hear you feel that way. The shotgun has been reported to be either to powerful or to inconsistent. The double knifing can happen due to high pings. There is a bug with 3p camera on tanks not matching the 1p one when shooting.  
> Yes i agree that you do not have lots of advantages with a high internet connection as it is right now. The game was optimized for low ping connections, but high ping ones are not penalized due to the necessity to allow high ping players (not all regions are covered, friend invites across regions). As they usually get a smoother game (their own non reliable packet delivery results in non smooth movements for all other players), the advantage of a low ping when it comes to who killed first may be offseted. There are plenty of good suggestions here in the forum when it comes to ping caps/regions/server setups. We have pending changes which will fix/improve the low ping/high ping handling and we will cover more regions/server sites and hopefully display the ping for all platforms.

I truly hope that ALL of those improvements are included in the next path. The game is almost unplayable to me at this point. Also loading times very much NEEDS improvement on Xbox. It should not have to take 3-4 minutes to join a match. The spotting needs to be fixed also and I am just wondering if you are aware of this problem on Xbox? You have to hit the button over and over and over again to spot someone even if it works at all. Plus I have also experienced bugs where you spawn in as the horse rider without the horse at the beginning and during matches. You pick a tank when you see one available then you are kicked out the loading for it. I really enjoy this game but it can get pretty frustrating at times due to the problems I am having that are out of my control.

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**Author:** ![BOOG1EJUICE66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/boog1ejuice66/32/101387_2.png) [@BOOG1EJUICE66](https://battlefieldforum.co/u/BOOG1EJUICE66)\
**Post date:** [December 8, 2016, 1:51am UTC](https://battlefieldforum.co/t/hit-detection/104273/59 "2016-12-08T01:51:00Z")

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Please for the love of christ fix the pistols, tired of getting one shotted from 100m away by pistol.

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**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [December 8, 2016, 2:21am UTC](https://battlefieldforum.co/t/hit-detection/104273/60 "2016-12-08T02:21:00Z")

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> [@mischkag](#):
>
> A Chicago server site may actually come. I also passed along the various suggestions with regards to ping cap.

Thanks for replying. Nice to know people are listening and I can’t imagine it’s the most fun absorbing all the hate that some people generate.

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