# Hit Detection

**URL:** <https://battlefieldforum.co/t/hit-detection/104273>\
**Category:** Console\
**Created:** [November 14, 2016, 5:54pm UTC](https://battlefieldforum.co/t/hit-detection/104273 "2016-11-14T17:54:00Z")\
**Posts on this page:** 20\
**Page:** 33

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**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [February 18, 2017, 11:53am UTC](https://battlefieldforum.co/t/hit-detection/104273/641 "2017-02-18T11:53:00Z")

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> [@mischkag](#):
>
> On consoles, we have about 4% 100…200ms and 0.5% 200+ms

Do you collect data of individuals package loss, and jitter/ how the ping fluctuates?

As for the damage output issues. I’ve posted clips to you about similar issues.

Examples.  
Assult class rocket gun. Direkt hit on infantry enemy =59% damage!

Sniper hit to face of player in prone = 79% damage!

A10 hunter, a narrow spreading shotgun. Direct hit to enemy center mass, under 5 meters away =16% damage!

The only way I see how this can happen.  
Is if the hits register as nearly missed.  
Hit to shoulder. Arm. Foot. Etc.

Blastradious hits some invisible wall and limit the damage.

Only one or two pellets from the shotgun counts as hits (witch would be fine if the distance would be 50 meters)

Had two really good games last time. where the game played decent enough to enjoy, hittdetektion wise.  
The teambalance on the other hand did not work at all…

I really need bf1 to work. Since ubisoft have patched r6siege to a mess, to cater for the guys with +400ms ping… Its simply infuriating to play that game on ps4 at this time.

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**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [February 18, 2017, 2:15pm UTC](https://battlefieldforum.co/t/hit-detection/104273/642 "2017-02-18T14:15:00Z")

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> [@lizzard](#):
>
> A10 hunter, a narrow spreading shotgun. Direct hit to enemy center mass, under 5 meters away =16% damage!

M favourite, direct hit to the upper body, including headshot hitmarker… 8 damage. Is that even possible

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**Author:** ![Immortal\_0neShot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/immortal_0neshot/32/102301_2.png) [@Immortal\_0neShot](https://battlefieldforum.co/u/Immortal_0neShot)\
**Post date:** [February 18, 2017, 3:04pm UTC](https://battlefieldforum.co/t/hit-detection/104273/643 "2017-02-18T15:04:00Z")

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The poor connection players need a few days to downlia

> [@stuwooster](#):
>
> > [@lizzard](#):
> >
> > A10 hunter, a narrow spreading shotgun. Direct hit to enemy center mass, under 5 meters away =16% damage!
> 
> M favourite, direct hit to the upper body, including headshot hitmarker… 8 damage. Is that even possible

Or a headshot with a bolt action sniper rifle which does enemy hit 99

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**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [February 18, 2017, 3:10pm UTC](https://battlefieldforum.co/t/hit-detection/104273/644 "2017-02-18T15:10:00Z")

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> [@Immortal\_0neShot](#):
>
> Or a headshot with a bolt action sniper rifle which does enemy hit 99

This is another thing that’s happened to me and I’m confused on that damage number—how is 99 a possible damage ratio for any of the scout rifles? I’ve been getting quite a few “99” hits from the Martini Henry since patch—which is in a great state now by the way. I thought 90 was max damage you could achieve outside of the sweet spot with the Henry (besides a 100 hit headshot). But within the sweet spot a center mass shot or _somewhere_ on the head registering 99 is quite confusing.

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<div class="post-metadata">

**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [February 18, 2017, 3:14pm UTC](https://battlefieldforum.co/t/hit-detection/104273/645 "2017-02-18T15:14:00Z")

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> [@jdbelcher1998](#):
>
> > [@Immortal\_0neShot](#):
> >
> > Or a headshot with a bolt action sniper rifle which does enemy hit 99
> 
> This is another thing that’s happened to me and I’m confused on that damage number—how is 99 a possible damage ratio for any of the scout rifles? I’ve been getting quite a few “99” hits from the Martini Henry since patch—which is in a great state now by the way. I thought 90 was max damage you could achieve outside of the sweet spot with the Henry (besides a 100 hit headshot). But within the sweet spot a center mass shot or _somewhere_ on the head registering 99 is quite confusing.

Seen that me to.. I have absolutely no idea of what is going on at those moments..

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**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [February 18, 2017, 8:08pm UTC](https://battlefieldforum.co/t/hit-detection/104273/646 "2017-02-18T20:08:00Z")

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I got that alot in laggy games with explosives I chuck a nuke stick grenade into a group of 3 enemies I get something like 280 damage and no kills ive had 359 damage and no kill with a group of 4 players or I can watch the grenade land right on a players foot and it will do anything from 8-99 damage, same with limpets a player stood right on top of one as it blew up 79 damage. Same with the 57mm anything from 8-99 damage for a pretty much direct hit, with the 20mm its even worse as most the damage doesn’t even register at all.

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**Author:** ![lizzard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/4af34b/32.png) [@lizzard](https://battlefieldforum.co/u/lizzard)\
**Post date:** [February 18, 2017, 9:37pm UTC](https://battlefieldforum.co/t/hit-detection/104273/647 "2017-02-18T21:37:00Z")

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> [@oJU5T1No](#):
>
> I got that alot in laggy games with explosives I chuck a nuke stick grenade into a group of 3 enemies I get something like 280 damage and no kills ive had 359 damage and no kill with a group of 4 players or I can watch the grenade land right on a players foot and it will do anything from 8-99 damage, same with limpets a player stood right on top of one as it blew up 79 damage. Same with the 57mm anything from 8-99 damage for a pretty much direct hit, with the 20mm its even worse as most the damage doesn’t even register at all.

Yes its really strange.  
Can’t remember it being like this at launch, or in the open beta… Maybe my memory isnt what it used to be? Lol

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**Author:** ![THAGURT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thagurt/32/103736_2.png) [@THAGURT](https://battlefieldforum.co/u/THAGURT)\
**Post date:** [February 18, 2017, 9:44pm UTC](https://battlefieldforum.co/t/hit-detection/104273/648 "2017-02-18T21:44:00Z")

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> [@jdbelcher1998](#):
>
> > [@Immortal\_0neShot](#):
> >
> > Or a headshot with a bolt action sniper rifle which does enemy hit 99
> 
> This is another thing that’s happened to me and I’m confused on that damage number—how is 99 a possible damage ratio for any of the scout rifles? I’ve been getting quite a few “99” hits from the Martini Henry since patch—which is in a great state now by the way. I thought 90 was max damage you could achieve outside of the sweet spot with the Henry (besides a 100 hit headshot). But within the sweet spot a center mass shot or _somewhere_ on the head registering 99 is quite confusing.

No bolt action does 99 on a headshot except Russian trench. 99 hit on a body shot means you hit center mass on a player and you could be literally 3ft long or short of the sweetspot range. Look at symthic, it shows damage drop off and stuff.

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**Author:** ![FlopTrain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/d2c977/32.png) [@FlopTrain](https://battlefieldforum.co/u/FlopTrain)\
**Post date:** [February 18, 2017, 10:14pm UTC](https://battlefieldforum.co/t/hit-detection/104273/649 "2017-02-18T22:14:00Z")

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Not sure why but post patch(PS4), I see rubberbanding players constantly, now.

I know it was their connection because I was online with a friend, that lives on the East coast,..we play together all the time and we’re seeing the same guys rubberbanding.

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**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [February 18, 2017, 10:59pm UTC](https://battlefieldforum.co/t/hit-detection/104273/650 "2017-02-18T22:59:00Z")

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> [@THAGURT](#):
>
> > [@jdbelcher1998](#):
> >
> > > [@Immortal\_0neShot](#):
> > >
> > > Or a headshot with a bolt action sniper rifle which does enemy hit 99
> > 
> > This is another thing that’s happened to me and I’m confused on that damage number—how is 99 a possible damage ratio for any of the scout rifles? I’ve been getting quite a few “99” hits from the Martini Henry since patch—which is in a great state now by the way. I thought 90 was max damage you could achieve outside of the sweet spot with the Henry (besides a 100 hit headshot). But within the sweet spot a center mass shot or _somewhere_ on the head registering 99 is quite confusing.
> 
> No bolt action does 99 on a headshot except Russian trench. 99 hit on a body shot means you hit center mass on a player and you could be literally 3ft long or short of the sweetspot range. Look at symthic, it shows damage drop off and stuff.

Would have to be exactly one meter short or long of the sweet spot to register 99, yes, but I’m talking about _within_ the sweet spot. Thanks, though, as I’m sure Symthic’s damage models aren’t entirely understood by the player base.

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**Author:** ![THAGURT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thagurt/32/103736_2.png) [@THAGURT](https://battlefieldforum.co/u/THAGURT)\
**Post date:** [February 18, 2017, 11:13pm UTC](https://battlefieldforum.co/t/hit-detection/104273/651 "2017-02-18T23:13:00Z")

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> [@stuwooster](#):
>
> > [@lizzard](#):
> >
> > A10 hunter, a narrow spreading shotgun. Direct hit to enemy center mass, under 5 meters away =16% damage!
> 
> M favourite, direct hit to the upper body, including headshot hitmarker… 8 damage. Is that even possible

You might have only gotten hitmarkers for the headshot…which doesnt do any extra damage for a shotgun

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**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [February 18, 2017, 11:21pm UTC](https://battlefieldforum.co/t/hit-detection/104273/652 "2017-02-18T23:21:00Z")

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Very true, but i dont believe from a straight on upper boddy shot he got hit by one of 20 pellets in the head

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**Author:** ![VBALL\_MVP](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vball_mvp/32/103977_2.png) [@VBALL\_MVP](https://battlefieldforum.co/u/VBALL_MVP)\
**Post date:** [February 19, 2017, 12:39am UTC](https://battlefieldforum.co/t/hit-detection/104273/653 "2017-02-19T00:39:00Z")

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> [@stuwooster](#):
>
> Very true, but i dont believe from a straight on upper boddy shot he got hit by one of 20 pellets in the head

Sure he could of. Pellet spread is pretty large on some of the guns. All depends on the distance.

And for the 99 head shot. If you are basing it on the pts you receive, dont. That has been off since day one in both directions (too much and too little).

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**Author:** ![HUMANFRAIL7Y](https://battlefieldforum.co/user_avatar/battlefieldforum.co/humanfrail7y/32/102234_2.png) [@HUMANFRAIL7Y](https://battlefieldforum.co/u/HUMANFRAIL7Y)\
**Post date:** [February 19, 2017, 3:32am UTC](https://battlefieldforum.co/t/hit-detection/104273/654 "2017-02-19T03:32:00Z")

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> [@FlopTrain](#):
>
> Not sure why but post patch(PS4), I see rubberbanding players constantly, now.
> 
> I know it was their connection because I was online with a friend, that lives on the East coast at the time and we were seeing the same guys rubberbanding.

Yep, same here. I’ve witnessed an increasing number of players rubberbanding all over the place since the Winter Patch.

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<div class="post-metadata">

**Author:** ![stuwooster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c37758/32.png) [@stuwooster](https://battlefieldforum.co/u/stuwooster)\
**Post date:** [February 19, 2017, 4:03am UTC](https://battlefieldforum.co/t/hit-detection/104273/655 "2017-02-19T04:03:00Z")

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I have had a lot of funky stuff going on, rubber banding, AT nades bouncing off tanks, nades just disappearing, especially if dying after its thrown, shots not being counted if fired as you die, and load times have been crazy long, i don’t think i have seen the start of a game yet, usually first flag already capped. Was playing with a couple of friends and i could hear they were in the game while i was still waiting nearly every game.  
Just doing a fresh install see if that helps

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**Author:** ![xBigOrangeHeadx](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xbigorangeheadx/32/104097_2.png) [@xBigOrangeHeadx](https://battlefieldforum.co/u/xBigOrangeHeadx)\
**Post date:** [February 19, 2017, 9:38am UTC](https://battlefieldforum.co/t/hit-detection/104273/656 "2017-02-19T09:38:00Z")

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> [@FlopTrain](#):
>
> Not sure why but post patch(PS4), I see rubberbanding players constantly, now.
> 
> I know it was their connection because I was online with a friend, that lives on the East coast at the time and we were seeing the same guys rubberbanding.

Same for me. The rubberbanding is much much worse in my experience.

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<div class="post-metadata">

**Author:** ![oJU5T1No](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/a88e57/32.png) [@oJU5T1No](https://battlefieldforum.co/u/oJU5T1No)\
**Post date:** [February 19, 2017, 12:49pm UTC](https://battlefieldforum.co/t/hit-detection/104273/657 "2017-02-19T12:49:00Z")

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> [@lizzard](#):
>
> > [@oJU5T1No](#):
> >
> > I got that alot in laggy games with explosives I chuck a nuke stick grenade into a group of 3 enemies I get something like 280 damage and no kills ive had 359 damage and no kill with a group of 4 players or I can watch the grenade land right on a players foot and it will do anything from 8-99 damage, same with limpets a player stood right on top of one as it blew up 79 damage. Same with the 57mm anything from 8-99 damage for a pretty much direct hit, with the 20mm its even worse as most the damage doesn’t even register at all.
> 
> Yes its really strange.  
> Can’t remember it being like this at launch, or in the open beta… Maybe my memory isnt what it used to be? Lol

It has been like that since launch for me, I found the patch improved things slightly in terms of the damage registering but theres still plenty of players teleporting around and some very wonky things happening.

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<div class="post-metadata">

**Author:** ![jdbelcher1998](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jdbelcher1998/32/102379_2.png) [@jdbelcher1998](https://battlefieldforum.co/u/jdbelcher1998)\
**Post date:** [February 19, 2017, 4:16pm UTC](https://battlefieldforum.co/t/hit-detection/104273/658 "2017-02-19T16:16:00Z")

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Honestly the game is in a worse state since the patch and I’m not totally sure why. But my frustration level at this point is so high I’m just about done. I play games to have fun and more often than not BF1 just makes me angry. People teleporting, bullets going straight through enemies, gun firing right when you die but the projectile just mysteriously disappears (same with nades), old bugs reappearing along with new bugs introduced and other older bugs with no fix months in—the gameplay, server stability, etc. may be better by a long shot than BF4 for first several months, but it’s still frustrating enough and just WAY too many WTF moments tthat I just don’t know I want to keep playing this game let alone spend $50 on premium. Sorry to rant but I’m just not happy with this game anymore and serious improvements need to be made quickly.

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [February 20, 2017, 3:52am UTC](https://battlefieldforum.co/t/hit-detection/104273/659 "2017-02-20T03:52:00Z")

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Aside from the day of the patch, Ive had nothing but smooth games. Long loads & horrible laggy menu, but otherwise its excellent.  
Ever since i upgraded my interwebz from 20mb/s to 50mb/s a couple weeks ago, even BF4 runs smooth as can be.  
Just fix loading and menus and we’re golden.

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<div class="post-metadata">

**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [February 20, 2017, 9:03am UTC](https://battlefieldforum.co/t/hit-detection/104273/660 "2017-02-20T09:03:00Z")

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This is what I get since the last patch:

[https://www.youtube.com/watch?v=z8r5o9nI5b4](https://www.youtube.com/watch?v=z8r5o9nI5b4)

Fibre 150/15 mb conection. PS4 in a DMZ with prioritized traffic.

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